Commit Graph

182 Commits (e6dca1ed7fca5a9ef50d9eab6db26b7938fcded4)
 

Author SHA1 Message Date
Allison Ryan e6dca1ed7f
refactor: dimension and position `Plunger` (#96)
2 years ago
Allison Ryan db29e5c7b1
refactor: position and dimension google letters (#93)
2 years ago
Rui Miguel Alonso 1f0a0c2f04
feat: leaderboard screen (#51)
2 years ago
Allison Ryan ae9e6453ce
feat: add launch config for sandbox (#95)
2 years ago
Erick cf92856dc1
feat: implementing composable blueprints (#92)
2 years ago
Alejandro Santiago cfd4e790fa
feat: bumping all `DashNestBumper`s summons a new `Ball` (#89)
2 years ago
Allison Ryan e2c67571d5
feat: reshape `Baseboards` (#85)
2 years ago
Erick b8f86a9976
feat: adding sandbox project on pinball_components (#90)
2 years ago
Allison Ryan 6caf50edc5
fix: firestore connection (#91)
2 years ago
Erick c8782cfbf4
refactor: splitting `Ball` business from UI logic (#86)
2 years ago
Alejandro Santiago 394acd1802
refactor: included ScorePoint generics (#88)
2 years ago
Alejandro Santiago d5d3640f0a
refactor: define `FlipperJoint` (#72)
2 years ago
Rui Miguel Alonso f1b35d3eb2
feat: create ellipses from geometry (#84)
2 years ago
Rui Miguel Alonso 573e16d0d5
refactor: leaderboard model (#78)
2 years ago
Erick 92404fbdba
feat: adding pinball components scaffold project (#82)
2 years ago
Alejandro Santiago 5bbfd0c362
refactor: made Pathway createFixtureDefs public (#81)
2 years ago
Alejandro Santiago 823cdb6af5
feat: include DashNest bonus (#80)
2 years ago
Alejandro Santiago d5f41277c8
fix: set userData for ScorePoints #67
2 years ago
Allison Ryan ed36a162d6
refactor: dimension boundaries according to designs (#75)
2 years ago
Erick c03cf6b2a2
chore: refactoring to use flutter gen on the game (#73)
2 years ago
Erick c0f451b6f7
fix: camera position (#74)
2 years ago
Rui Miguel Alonso 5f90e62258
fix: deactivate bonus word while effect (#61)
2 years ago
Erick a111fd417e
feat: fixed positioning (#70)
2 years ago
Alejandro Santiago 4af09b64fa
chore: bumped flame versions (#71)
2 years ago
Rui Miguel Alonso e0e8fabce5
feat: leaderboard bloc (#57)
2 years ago
Alejandro Santiago 79bb95bef9
refactor: rename `SlingShot` to `Kicker` (#68)
2 years ago
Alejandro Santiago 5b355ff406
refactor: used size instead of width and height (#69)
2 years ago
Rui Miguel Alonso aa1a2d7674
feat: connect spaceship ramp (#65)
2 years ago
Alejandro Santiago 38b28243a7
feat: allow `Ball` to be stopped and resumed (#58)
2 years ago
Alejandro Santiago 32529e42be
feat: made`SlingShot` rounded (#63)
2 years ago
Erick 1af0c47328
feat: Blueprints as a method of grouping game components (#62)
2 years ago
Alejandro Santiago 74e448cbf9
docs: renamed Anchor reference (#64)
2 years ago
Erick 4c0774b792
feat: adds the spaceship component (#60)
2 years ago
Rui Miguel Alonso 6867187659
feat: crossing upper ramps (#40)
2 years ago
Alejandro Santiago 81396d337f
refactor: renamed ball_test.dart group (#59)
2 years ago
Erick 950abaa885
feat: removing uneused platform folders (#56)
2 years ago
Allison Ryan bc5a2f343e
chore: connect app to firebase (#55)
2 years ago
Allison Ryan c0175b0d30
feat: add leaderboard repository (#54)
2 years ago
Alejandro Santiago aba49660c2
feat: include DashForest area (#49)
2 years ago
Alejandro Santiago 9fd7078968
fix: correctly handled key propagation (#53)
2 years ago
Alejandro Santiago dc3de740d3
fix: used `initialPosition` in `BodyDef` (#52)
2 years ago
Alejandro Santiago 0dc8851e3b
feat: implemented `InitialPosition` on `BodyComponent`s (#50)
2 years ago
Alejandro Santiago 401244a8c0
feat: defined InitialPosition mixin (#37)
2 years ago
Alejandro Santiago 1d30278ee4
feat: group Slingshots (#48)
2 years ago
Alejandro Santiago 7a8f808822
feat: group Baseboards and Flipper (#47)
2 years ago
Alejandro Santiago 413900e89f
feat: define SlingShot component (#39)
2 years ago
Allison Ryan 6a68bf1ed7
feat: add round bumper (#42)
2 years ago
Alejandro Santiago b93e104b08
feat: include boardSide.direction (#46)
2 years ago
alestiago 963b400c41 refactor: simplified testing for components in tree
2 years ago
alestiago b0932799eb refactor: used Forge2DGame where possible
2 years ago