refactor: used Forge2DGame where possible

pull/46/head
alestiago 2 years ago
parent 902aacce2c
commit b0932799eb

@ -11,10 +11,9 @@ import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGameTest.create);
group('Ball', () {
final flameTester = FlameTester(PinballGameTest.create);
flameTester.test(
'loads correctly',
(game) async {

@ -5,12 +5,10 @@ import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
group('Baseboard', () {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGameTest.create);
final flameTester = FlameTester(Forge2DGame.new);
flameTester.test(
'loads correctly',

@ -12,10 +12,9 @@ import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGameTest.create);
group('BonusWord', () {
final flameTester = FlameTester(PinballGameTest.create);
flameTester.test(
'loads the letters correctly',
(game) async {

@ -176,6 +176,7 @@ void main() {
final flipper = Flipper.left(position: Vector2.zero());
final ball = Ball(position: Vector2.zero());
await game.ready();
await game.ensureAddAll([flipper, ball]);
expect(

@ -5,14 +5,11 @@ import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(Forge2DGame.new);
group('JointAnchor', () {
final flameTester = FlameTester(PinballGameTest.create);
flameTester.test(
'loads correctly',
(game) async {

@ -6,11 +6,9 @@ import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGameTest.create);
final flameTester = FlameTester(Forge2DGame.new);
group('Pathway', () {
const width = 50.0;

@ -13,7 +13,7 @@ import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGameTest.create);
final flameTester = FlameTester(Forge2DGame.new);
group('Plunger', () {
const compressionDistance = 0.0;

@ -10,6 +10,7 @@ import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(Forge2DGame.new);
group('Wall', () {
group('BottomWallBallContactCallback', () {
@ -32,7 +33,6 @@ void main() {
},
);
});
final flameTester = FlameTester(PinballGameTest.create);
flameTester.test(
'loads correctly',

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