@ -22,11 +22,9 @@ void main() {
( game ) async {
final leftFlipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
final rightFlipper = Flipper . fromSide (
side: BoardSide . right ,
position: Vector2 . zero ( ) ,
) ;
await game . ready ( ) ;
await game . ensureAddAll ( [ leftFlipper , rightFlipper ] ) ;
@ -40,41 +38,23 @@ void main() {
test ( ' sets BoardSide ' , ( ) {
final leftFlipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
expect ( leftFlipper . side , equals ( leftFlipper . side ) ) ;
final rightFlipper = Flipper . fromSide (
side: BoardSide . right ,
position: Vector2 . zero ( ) ,
) ;
expect ( rightFlipper . side , equals ( rightFlipper . side ) ) ;
} ) ;
} ) ;
group ( ' body ' , ( ) {
flameTester . test (
' positions correctly ' ,
( game ) async {
final position = Vector2 . all ( 10 ) ;
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: position ,
) ;
await game . ensureAdd ( flipper ) ;
game . contains ( flipper ) ;
expect ( flipper . body . position , position ) ;
} ,
) ;
flameTester . test (
' is dynamic ' ,
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -87,7 +67,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -100,9 +79,8 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
final ball = Ball ( position: Vector2 . zero ( ) ) ;
final ball = Ball ( ) ;
await game . ready ( ) ;
await game . ensureAddAll ( [ flipper , ball ] ) ;
@ -121,7 +99,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -134,7 +111,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -165,7 +141,6 @@ void main() {
setUp ( ( ) {
flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
} ) ;
@ -232,7 +207,6 @@ void main() {
setUp ( ( ) {
flipper = Flipper . fromSide (
side: BoardSide . right ,
position: Vector2 . zero ( ) ,
) ;
} ) ;
@ -302,7 +276,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -318,7 +291,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . right ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -337,7 +309,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -359,7 +330,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -380,7 +350,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . right ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -406,7 +375,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . left ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;
@ -433,7 +401,6 @@ void main() {
( game ) async {
final flipper = Flipper . fromSide (
side: BoardSide . right ,
position: Vector2 . zero ( ) ,
) ;
await game . ensureAdd ( flipper ) ;