feat: defined InitialPosition mixin (#37)

* feat: defined InitialPosition mixin

* docs: included doc comments

* refactor: cleaned test file

* fix: solved ball_test loading

* feat: included generics
pull/53/head
Alejandro Santiago 2 years ago committed by GitHub
parent 1d30278ee4
commit 401244a8c0
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@ -4,6 +4,7 @@ export 'board.dart';
export 'board_side.dart';
export 'bonus_word.dart';
export 'flipper.dart';
export 'initial_position.dart';
export 'joint_anchor.dart';
export 'pathway.dart';
export 'plunger.dart';

@ -0,0 +1,17 @@
import 'package:flame_forge2d/flame_forge2d.dart';
/// Forces a given [BodyComponent] to position their [body] to an
/// [initialPosition].
mixin InitialPosition<T extends Forge2DGame> on BodyComponent<T> {
/// The initial position of the [body].
late final Vector2 initialPosition;
@override
void onMount() {
super.onMount();
assert(
body.position == initialPosition,
'Body position is not equal to initial position.',
);
}
}

@ -0,0 +1,66 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
class TestBodyComponent extends BodyComponent with InitialPosition {
@override
Body createBody() {
return world.createBody(BodyDef());
}
}
class TestPositionedBodyComponent extends BodyComponent with InitialPosition {
@override
Body createBody() {
return world.createBody(BodyDef()..position = initialPosition);
}
}
void main() {
final flameTester = FlameTester(Forge2DGame.new);
group('InitialPosition', () {
test('correctly sets and gets', () {
final component = TestBodyComponent()..initialPosition = Vector2(1, 2);
expect(component.initialPosition, Vector2(1, 2));
});
test('can only be set once', () {
final component = TestBodyComponent()..initialPosition = Vector2(1, 2);
expect(
() => component.initialPosition = Vector2(3, 4),
throwsA(isA<Error>()),
);
});
flameTester.test(
'returns normally '
'when the body sets the position to initial position',
(game) async {
final component = TestPositionedBodyComponent()
..initialPosition = Vector2.zero();
await expectLater(
() async => game.ensureAdd(component),
returnsNormally,
);
},
);
flameTester.test(
'throws AssertionError '
'when not setting initialPosition to body',
(game) async {
final component = TestBodyComponent()..initialPosition = Vector2.zero();
await game.ensureAdd(component);
await expectLater(
() async => game.ensureAdd(component),
throwsAssertionError,
);
},
);
});
}
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