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pinball/test/game/components/initial_position_test.dart

67 lines
1.8 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
class TestBodyComponent extends BodyComponent with InitialPosition {
@override
Body createBody() {
return world.createBody(BodyDef());
}
}
class TestPositionedBodyComponent extends BodyComponent with InitialPosition {
@override
Body createBody() {
return world.createBody(BodyDef()..position = initialPosition);
}
}
void main() {
final flameTester = FlameTester(Forge2DGame.new);
group('InitialPosition', () {
test('correctly sets and gets', () {
final component = TestBodyComponent()..initialPosition = Vector2(1, 2);
expect(component.initialPosition, Vector2(1, 2));
});
test('can only be set once', () {
final component = TestBodyComponent()..initialPosition = Vector2(1, 2);
expect(
() => component.initialPosition = Vector2(3, 4),
throwsA(isA<Error>()),
);
});
flameTester.test(
'returns normally '
'when the body sets the position to initial position',
(game) async {
final component = TestPositionedBodyComponent()
..initialPosition = Vector2.zero();
await expectLater(
() async => game.ensureAdd(component),
returnsNormally,
);
},
);
flameTester.test(
'throws AssertionError '
'when not setting initialPosition to body',
(game) async {
final component = TestBodyComponent()..initialPosition = Vector2.zero();
await game.ensureAdd(component);
await expectLater(
() async => game.ensureAdd(component),
throwsAssertionError,
);
},
);
});
}