refactor: define `FlipperJoint` (#72)

* refactor: defined FlipperJoint

* refactor: simplified logic

* refactor: removed tests

* docs: included TODO comment

* refactor: simplified shape logic

* docs: included asset TODO comment

* refactor: removed verbose constructors

* refactor: reordered classes

* refactor: used renderBody

* chore: removed unused import

* refactor: moved renderBody to onLoad
pull/88/head
Alejandro Santiago 3 years ago committed by GitHub
parent f1b35d3eb2
commit d5d3640f0a
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@ -127,7 +127,7 @@ class _BottomGroupSide extends Component {
Future<void> onLoad() async {
final direction = _side.direction;
final flipper = Flipper.fromSide(
final flipper = Flipper(
side: _side,
)..initialPosition = _position;
final baseboard = Baseboard(side: _side)

@ -3,11 +3,20 @@ import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/gen/assets.gen.dart';
const _leftFlipperKeys = [
LogicalKeyboardKey.arrowLeft,
LogicalKeyboardKey.keyA,
];
const _rightFlipperKeys = [
LogicalKeyboardKey.arrowRight,
LogicalKeyboardKey.keyD,
];
/// {@template flipper}
/// A bat, typically found in pairs at the bottom of the board.
///
@ -15,43 +24,9 @@ import 'package:pinball/gen/assets.gen.dart';
/// {@endtemplate flipper}
class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
/// {@macro flipper}
Flipper._({
Flipper({
required this.side,
required List<LogicalKeyboardKey> keys,
}) : _keys = keys;
Flipper._left()
: this._(
side: BoardSide.left,
keys: [
LogicalKeyboardKey.arrowLeft,
LogicalKeyboardKey.keyA,
],
);
Flipper._right()
: this._(
side: BoardSide.right,
keys: [
LogicalKeyboardKey.arrowRight,
LogicalKeyboardKey.keyD,
],
);
/// Constructs a [Flipper] from a [BoardSide].
///
/// A [Flipper._right] and [Flipper._left] besides being mirrored
/// horizontally, also have different [LogicalKeyboardKey]s that control them.
factory Flipper.fromSide({
required BoardSide side,
}) {
switch (side) {
case BoardSide.left:
return Flipper._left();
case BoardSide.right:
return Flipper._right();
}
}
}) : _keys = side.isLeft ? _leftFlipperKeys : _rightFlipperKeys;
/// The size of the [Flipper].
static final size = Vector2(12, 2.8);
@ -104,35 +79,29 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
/// Anchors the [Flipper] to the [RevoluteJoint] that controls its arc motion.
Future<void> _anchorToJoint() async {
final anchor = FlipperAnchor(flipper: this);
final anchor = _FlipperAnchor(flipper: this);
await add(anchor);
final jointDef = FlipperAnchorRevoluteJointDef(
final jointDef = _FlipperAnchorRevoluteJointDef(
flipper: this,
anchor: anchor,
);
// TODO(alestiago): Remove casting once the following is closed:
// https://github.com/flame-engine/forge2d/issues/36
final joint = world.createJoint(jointDef) as RevoluteJoint;
final joint = _FlipperJoint(jointDef)..create(world);
// FIXME(erickzanardo): when mounted the initial position is not fully
// reached.
unawaited(
mounted.whenComplete(
() => FlipperAnchorRevoluteJointDef.unlock(joint, side),
),
mounted.whenComplete(joint.unlock),
);
}
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
final isLeft = side.isLeft;
final direction = side.direction;
final bigCircleShape = CircleShape()..radius = 1.75;
bigCircleShape.position.setValues(
isLeft
? -(size.x / 2) + bigCircleShape.radius
: (size.x / 2) - bigCircleShape.radius,
((size.x / 2) * direction) + (bigCircleShape.radius * -direction),
0,
);
final bigCircleFixtureDef = FixtureDef(bigCircleShape);
@ -140,15 +109,13 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
final smallCircleShape = CircleShape()..radius = 0.9;
smallCircleShape.position.setValues(
isLeft
? (size.x / 2) - smallCircleShape.radius
: -(size.x / 2) + smallCircleShape.radius,
((size.x / 2) * -direction) + (smallCircleShape.radius * direction),
0,
);
final smallCircleFixtureDef = FixtureDef(smallCircleShape);
fixturesDef.add(smallCircleFixtureDef);
final trapeziumVertices = isLeft
final trapeziumVertices = side.isLeft
? [
Vector2(bigCircleShape.position.x, bigCircleShape.radius),
Vector2(smallCircleShape.position.x, smallCircleShape.radius),
@ -173,7 +140,8 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
@override
Future<void> onLoad() async {
await super.onLoad();
paint = Paint()..color = Colors.transparent;
renderBody = false;
await Future.wait([
_loadSprite(),
_anchorToJoint(),
@ -214,61 +182,66 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
///
/// The end of a [Flipper] depends on its [Flipper.side].
/// {@endtemplate}
class FlipperAnchor extends JointAnchor {
class _FlipperAnchor extends JointAnchor {
/// {@macro flipper_anchor}
FlipperAnchor({
_FlipperAnchor({
required Flipper flipper,
}) {
initialPosition = Vector2(
flipper.side.isLeft
? flipper.body.position.x - Flipper.size.x / 2
: flipper.body.position.x + Flipper.size.x / 2,
flipper.body.position.x + ((Flipper.size.x * flipper.side.direction) / 2),
flipper.body.position.y,
);
}
}
/// {@template flipper_anchor_revolute_joint_def}
/// Hinges one end of [Flipper] to a [FlipperAnchor] to achieve an arc motion.
/// Hinges one end of [Flipper] to a [_FlipperAnchor] to achieve an arc motion.
/// {@endtemplate}
class FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
class _FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
/// {@macro flipper_anchor_revolute_joint_def}
FlipperAnchorRevoluteJointDef({
_FlipperAnchorRevoluteJointDef({
required Flipper flipper,
required FlipperAnchor anchor,
}) {
required _FlipperAnchor anchor,
}) : side = flipper.side {
initialize(
flipper.body,
anchor.body,
anchor.body.position,
);
enableLimit = true;
final angle = (flipper.side.isLeft ? _sweepingAngle : -_sweepingAngle) / 2;
enableLimit = true;
final angle = (_sweepingAngle * -side.direction) / 2;
lowerAngle = upperAngle = angle;
}
/// The total angle of the arc motion.
static const _sweepingAngle = math.pi / 3.5;
final BoardSide side;
}
class _FlipperJoint extends RevoluteJoint {
_FlipperJoint(_FlipperAnchorRevoluteJointDef def)
: side = def.side,
super(def);
final BoardSide side;
// TODO(alestiago): Remove once Forge2D supports custom joints.
void create(World world) {
world.joints.add(this);
bodyA.joints.add(this);
bodyB.joints.add(this);
}
/// Unlocks the [Flipper] from its resting position.
///
/// The [Flipper] is locked when initialized in order to force it to be at
/// its resting position.
// TODO(alestiago): consider refactor once the issue is solved:
// https://github.com/flame-engine/forge2d/issues/36
static void unlock(RevoluteJoint joint, BoardSide side) {
late final double upperLimit, lowerLimit;
switch (side) {
case BoardSide.left:
lowerLimit = -joint.lowerLimit;
upperLimit = joint.upperLimit;
break;
case BoardSide.right:
lowerLimit = joint.lowerLimit;
upperLimit = -joint.upperLimit;
}
joint.setLimits(lowerLimit, upperLimit);
void unlock() {
setLimits(
lowerLimit * side.direction,
-upperLimit * side.direction,
);
}
}

@ -17,13 +17,14 @@ void main() {
group(
'Flipper',
() {
// TODO(alestiago): Add golden tests.
flameTester.test(
'loads correctly',
(game) async {
final leftFlipper = Flipper.fromSide(
final leftFlipper = Flipper(
side: BoardSide.left,
);
final rightFlipper = Flipper.fromSide(
final rightFlipper = Flipper(
side: BoardSide.right,
);
await game.ready();
@ -36,13 +37,13 @@ void main() {
group('constructor', () {
test('sets BoardSide', () {
final leftFlipper = Flipper.fromSide(
final leftFlipper = Flipper(
side: BoardSide.left,
);
expect(leftFlipper.side, equals(leftFlipper.side));
final rightFlipper = Flipper.fromSide(
final rightFlipper = Flipper(
side: BoardSide.right,
);
expect(rightFlipper.side, equals(rightFlipper.side));
@ -53,7 +54,7 @@ void main() {
flameTester.test(
'is dynamic',
(game) async {
final flipper = Flipper.fromSide(
final flipper = Flipper(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
@ -65,7 +66,7 @@ void main() {
flameTester.test(
'ignores gravity',
(game) async {
final flipper = Flipper.fromSide(
final flipper = Flipper(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
@ -77,7 +78,7 @@ void main() {
flameTester.test(
'has greater mass than Ball',
(game) async {
final flipper = Flipper.fromSide(
final flipper = Flipper(
side: BoardSide.left,
);
final ball = Ball();
@ -97,7 +98,7 @@ void main() {
flameTester.test(
'has three',
(game) async {
final flipper = Flipper.fromSide(
final flipper = Flipper(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
@ -109,7 +110,7 @@ void main() {
flameTester.test(
'has density',
(game) async {
final flipper = Flipper.fromSide(
final flipper = Flipper(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
@ -139,7 +140,7 @@ void main() {
late Flipper flipper;
setUp(() {
flipper = Flipper.fromSide(
flipper = Flipper(
side: BoardSide.left,
);
});
@ -205,7 +206,7 @@ void main() {
late Flipper flipper;
setUp(() {
flipper = Flipper.fromSide(
flipper = Flipper(
side: BoardSide.right,
);
});
@ -269,159 +270,4 @@ void main() {
});
},
);
group('FlipperAnchor', () {
flameTester.test(
'position is at the left of the left Flipper',
(game) async {
final flipper = Flipper.fromSide(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
expect(flipperAnchor.body.position.x, equals(-Flipper.size.x / 2));
},
);
flameTester.test(
'position is at the right of the right Flipper',
(game) async {
final flipper = Flipper.fromSide(
side: BoardSide.right,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
expect(flipperAnchor.body.position.x, equals(Flipper.size.x / 2));
},
);
});
group('FlipperAnchorRevoluteJointDef', () {
group('initializes with', () {
flameTester.test(
'limits enabled',
(game) async {
final flipper = Flipper.fromSide(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
expect(jointDef.enableLimit, isTrue);
},
);
group('equal upper and lower limits', () {
flameTester.test(
'when Flipper is left',
(game) async {
final flipper = Flipper.fromSide(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
expect(jointDef.lowerAngle, equals(jointDef.upperAngle));
},
);
flameTester.test(
'when Flipper is right',
(game) async {
final flipper = Flipper.fromSide(
side: BoardSide.right,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
expect(jointDef.lowerAngle, equals(jointDef.upperAngle));
},
);
});
});
group(
'unlocks',
() {
flameTester.test(
'when Flipper is left',
(game) async {
final flipper = Flipper.fromSide(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
final joint = game.world.createJoint(jointDef) as RevoluteJoint;
FlipperAnchorRevoluteJointDef.unlock(joint, flipper.side);
expect(
joint.upperLimit,
isNot(equals(joint.lowerLimit)),
);
},
);
flameTester.test(
'when Flipper is right',
(game) async {
final flipper = Flipper.fromSide(
side: BoardSide.right,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
final joint = game.world.createJoint(jointDef) as RevoluteJoint;
FlipperAnchorRevoluteJointDef.unlock(joint, flipper.side);
expect(
joint.upperLimit,
isNot(equals(joint.lowerLimit)),
);
},
);
},
);
});
}

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