mirror of https://github.com/flutter/pinball.git
feat: bumping all `DashNestBumper`s summons a new `Ball` (#89)
* refactor: rename RoundBumper to DashNestBumper * feat: implemented DashNestBumper * refactor: renamed files and tests * chore: removed unused import * refactor: renamed file to be a test file * feat: added a new Ball on new state Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>pull/100/head
parent
e2c67571d5
commit
cfd4e790fa
@ -0,0 +1,131 @@
|
||||
// ignore_for_file: avoid_renaming_method_parameters
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_bloc/flame_bloc.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:pinball/flame/blueprint.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
/// {@template flutter_forest}
|
||||
/// Area positioned at the top right of the [Board] where the [Ball]
|
||||
/// can bounce off [DashNestBumper]s.
|
||||
///
|
||||
/// When all [DashNestBumper]s are hit at least once, the [GameBonus.dashNest]
|
||||
/// is awarded, and the [BigDashNestBumper] releases a new [Ball].
|
||||
/// {@endtemplate}
|
||||
// TODO(alestiago): Make a [Blueprint] once nesting [Blueprint] is implemented.
|
||||
class FlutterForest extends Component
|
||||
with HasGameRef<PinballGame>, BlocComponent<GameBloc, GameState> {
|
||||
/// {@macro flutter_forest}
|
||||
FlutterForest({
|
||||
required this.position,
|
||||
});
|
||||
|
||||
/// The position of the [FlutterForest] on the [Board].
|
||||
final Vector2 position;
|
||||
|
||||
@override
|
||||
bool listenWhen(GameState? previousState, GameState newState) {
|
||||
return (previousState?.bonusHistory.length ?? 0) <
|
||||
newState.bonusHistory.length &&
|
||||
newState.bonusHistory.last == GameBonus.dashNest;
|
||||
}
|
||||
|
||||
@override
|
||||
void onNewState(GameState state) {
|
||||
super.onNewState(state);
|
||||
gameRef.addFromBlueprint(BallBlueprint(position: position));
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
gameRef.addContactCallback(DashNestBumperBallContactCallback());
|
||||
|
||||
// TODO(alestiago): adjust positioning once sprites are added.
|
||||
final smallLeftNest = SmallDashNestBumper(id: 'small_left_nest')
|
||||
..initialPosition = position + Vector2(-4.8, 2.8);
|
||||
final smallRightNest = SmallDashNestBumper(id: 'small_right_nest')
|
||||
..initialPosition = position + Vector2(0.5, -5.5);
|
||||
final bigNest = BigDashNestBumper(id: 'big_nest')
|
||||
..initialPosition = position;
|
||||
|
||||
await addAll([
|
||||
smallLeftNest,
|
||||
smallRightNest,
|
||||
bigNest,
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
/// {@template dash_nest_bumper}
|
||||
/// Bumper located in the [FlutterForest].
|
||||
/// {@endtemplate}
|
||||
@visibleForTesting
|
||||
abstract class DashNestBumper extends BodyComponent<PinballGame>
|
||||
with ScorePoints, InitialPosition {
|
||||
/// {@macro dash_nest_bumper}
|
||||
DashNestBumper({required this.id});
|
||||
|
||||
/// Unique identifier for this [DashNestBumper].
|
||||
///
|
||||
/// Used to identify [DashNestBumper]s in [GameState.activatedDashNests].
|
||||
final String id;
|
||||
}
|
||||
|
||||
/// Listens when a [Ball] bounces bounces against a [DashNestBumper].
|
||||
@visibleForTesting
|
||||
class DashNestBumperBallContactCallback
|
||||
extends ContactCallback<DashNestBumper, Ball> {
|
||||
@override
|
||||
void begin(DashNestBumper dashNestBumper, Ball ball, Contact _) {
|
||||
dashNestBumper.gameRef.read<GameBloc>().add(
|
||||
DashNestActivated(dashNestBumper.id),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// {@macro dash_nest_bumper}
|
||||
@visibleForTesting
|
||||
class BigDashNestBumper extends DashNestBumper {
|
||||
/// {@macro dash_nest_bumper}
|
||||
BigDashNestBumper({required String id}) : super(id: id);
|
||||
|
||||
@override
|
||||
int get points => 20;
|
||||
|
||||
@override
|
||||
Body createBody() {
|
||||
final shape = CircleShape()..radius = 2.5;
|
||||
final fixtureDef = FixtureDef(shape);
|
||||
|
||||
final bodyDef = BodyDef()
|
||||
..position = initialPosition
|
||||
..userData = this;
|
||||
|
||||
return world.createBody(bodyDef)..createFixture(fixtureDef);
|
||||
}
|
||||
}
|
||||
|
||||
/// {@macro dash_nest_bumper}
|
||||
@visibleForTesting
|
||||
class SmallDashNestBumper extends DashNestBumper {
|
||||
/// {@macro dash_nest_bumper}
|
||||
SmallDashNestBumper({required String id}) : super(id: id);
|
||||
|
||||
@override
|
||||
int get points => 10;
|
||||
|
||||
@override
|
||||
Body createBody() {
|
||||
final shape = CircleShape()..radius = 1;
|
||||
final fixtureDef = FixtureDef(shape);
|
||||
|
||||
final bodyDef = BodyDef()
|
||||
..position = initialPosition
|
||||
..userData = this;
|
||||
|
||||
return world.createBody(bodyDef)..createFixture(fixtureDef);
|
||||
}
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
/// {@template round_bumper}
|
||||
/// Circular body that repels a [Ball] on contact, increasing the score.
|
||||
/// {@endtemplate}
|
||||
class RoundBumper extends BodyComponent with ScorePoints, InitialPosition {
|
||||
/// {@macro round_bumper}
|
||||
RoundBumper({
|
||||
required double radius,
|
||||
required int points,
|
||||
}) : _radius = radius,
|
||||
_points = points;
|
||||
|
||||
/// The radius of the [RoundBumper].
|
||||
final double _radius;
|
||||
|
||||
/// Points awarded from hitting this [RoundBumper].
|
||||
final int _points;
|
||||
|
||||
@override
|
||||
int get points => _points;
|
||||
|
||||
@override
|
||||
Body createBody() {
|
||||
final shape = CircleShape()..radius = _radius;
|
||||
|
||||
final fixtureDef = FixtureDef(shape)..restitution = 1;
|
||||
|
||||
final bodyDef = BodyDef()..position = initialPosition;
|
||||
|
||||
return world.createBody(bodyDef)..createFixture(fixtureDef);
|
||||
}
|
||||
}
|
@ -0,0 +1,125 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(PinballGameTest.create);
|
||||
|
||||
group('FlutterForest', () {
|
||||
flameTester.test(
|
||||
'loads correctly',
|
||||
(game) async {
|
||||
await game.ready();
|
||||
final flutterForest = FlutterForest(position: Vector2(0, 0));
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
expect(game.contains(flutterForest), isTrue);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'onNewState adds a new ball',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest(position: Vector2(0, 0));
|
||||
await game.ready();
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
final previousBalls = game.descendants().whereType<Ball>().length;
|
||||
flutterForest.onNewState(MockGameState());
|
||||
await game.ready();
|
||||
|
||||
expect(
|
||||
game.descendants().whereType<Ball>().length,
|
||||
greaterThan(previousBalls),
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
group('listenWhen', () {
|
||||
final gameBloc = MockGameBloc();
|
||||
final tester = flameBlocTester(gameBloc: () => gameBloc);
|
||||
|
||||
setUp(() {
|
||||
whenListen(
|
||||
gameBloc,
|
||||
const Stream<GameState>.empty(),
|
||||
initialState: const GameState.initial(),
|
||||
);
|
||||
});
|
||||
|
||||
tester.widgetTest(
|
||||
'listens when a Bonus.dashNest is added',
|
||||
(game, tester) async {
|
||||
await game.ready();
|
||||
final flutterForest =
|
||||
game.descendants().whereType<FlutterForest>().first;
|
||||
|
||||
const state = GameState(
|
||||
score: 0,
|
||||
balls: 3,
|
||||
activatedBonusLetters: [],
|
||||
activatedDashNests: {},
|
||||
bonusHistory: [GameBonus.dashNest],
|
||||
);
|
||||
|
||||
expect(
|
||||
flutterForest.listenWhen(const GameState.initial(), state),
|
||||
isTrue,
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group('DashNestBumperBallContactCallback', () {
|
||||
final gameBloc = MockGameBloc();
|
||||
final tester = flameBlocTester(gameBloc: () => gameBloc);
|
||||
|
||||
setUp(() {
|
||||
whenListen(
|
||||
gameBloc,
|
||||
const Stream<GameState>.empty(),
|
||||
initialState: const GameState.initial(),
|
||||
);
|
||||
});
|
||||
|
||||
tester.widgetTest(
|
||||
'adds a DashNestActivated event with DashNestBumper.id',
|
||||
(game, tester) async {
|
||||
final contactCallback = DashNestBumperBallContactCallback();
|
||||
const id = '0';
|
||||
final dashNestBumper = MockDashNestBumper();
|
||||
when(() => dashNestBumper.id).thenReturn(id);
|
||||
when(() => dashNestBumper.gameRef).thenReturn(game);
|
||||
|
||||
contactCallback.begin(dashNestBumper, MockBall(), MockContact());
|
||||
|
||||
verify(() => gameBloc.add(DashNestActivated(dashNestBumper.id)))
|
||||
.called(1);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('BigDashNestBumper', () {
|
||||
test('has points', () {
|
||||
final dashNestBumper = BigDashNestBumper(id: '');
|
||||
expect(dashNestBumper.points, greaterThan(0));
|
||||
});
|
||||
});
|
||||
|
||||
group('SmallDashNestBumper', () {
|
||||
test('has points', () {
|
||||
final dashNestBumper = SmallDashNestBumper(id: '');
|
||||
expect(dashNestBumper.points, greaterThan(0));
|
||||
});
|
||||
});
|
||||
}
|
@ -1,102 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('RoundBumper', () {
|
||||
final flameTester = FlameTester(Forge2DGame.new);
|
||||
const radius = 1.0;
|
||||
const points = 1;
|
||||
|
||||
flameTester.test(
|
||||
'loads correctly',
|
||||
(game) async {
|
||||
await game.ready();
|
||||
final roundBumper = RoundBumper(
|
||||
radius: radius,
|
||||
points: points,
|
||||
);
|
||||
await game.ensureAdd(roundBumper);
|
||||
|
||||
expect(game.contains(roundBumper), isTrue);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'has points',
|
||||
(game) async {
|
||||
final roundBumper = RoundBumper(
|
||||
radius: radius,
|
||||
points: points,
|
||||
);
|
||||
await game.ensureAdd(roundBumper);
|
||||
|
||||
expect(roundBumper.points, equals(points));
|
||||
},
|
||||
);
|
||||
|
||||
group('body', () {
|
||||
flameTester.test(
|
||||
'is static',
|
||||
(game) async {
|
||||
final roundBumper = RoundBumper(
|
||||
radius: radius,
|
||||
points: points,
|
||||
);
|
||||
await game.ensureAdd(roundBumper);
|
||||
|
||||
expect(roundBumper.body.bodyType, equals(BodyType.static));
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('fixture', () {
|
||||
flameTester.test(
|
||||
'exists',
|
||||
(game) async {
|
||||
final roundBumper = RoundBumper(
|
||||
radius: radius,
|
||||
points: points,
|
||||
);
|
||||
await game.ensureAdd(roundBumper);
|
||||
|
||||
expect(roundBumper.body.fixtures[0], isA<Fixture>());
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'has restitution',
|
||||
(game) async {
|
||||
final roundBumper = RoundBumper(
|
||||
radius: radius,
|
||||
points: points,
|
||||
);
|
||||
await game.ensureAdd(roundBumper);
|
||||
|
||||
final fixture = roundBumper.body.fixtures[0];
|
||||
expect(fixture.restitution, greaterThan(0));
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'shape is circular',
|
||||
(game) async {
|
||||
final roundBumper = RoundBumper(
|
||||
radius: radius,
|
||||
points: points,
|
||||
);
|
||||
await game.ensureAdd(roundBumper);
|
||||
|
||||
final fixture = roundBumper.body.fixtures[0];
|
||||
expect(fixture.shape.shapeType, equals(ShapeType.circle));
|
||||
expect(fixture.shape.radius, equals(1));
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
Loading…
Reference in new issue