* feat: made SlingShot rounded
* feat: updated SlingShot tests
* refactor: defined Shape extension
* refactor: fixed test name typo
Co-authored-by: Rui Miguel Alonso <ruiskas@gmail.com>
* feat: added generic area and area callback for ramps crossing
* feat: added jetpack ramp (blue one) and own area, contact callback and maskbits
* feat: added sparky ramp (yellow one) and own area, contact callback and maskbits
* feat: included ramp components
* feat: added maskbits to ball for collisions
* feat: added paths to pinball game
* feat: added maskbits to paths
* fix: fixed collisions of a ball that only touch path entrance but doesn't get into
* fix: analysis warnings
* feat: ball default maskbits
* chore: refactor some names and vars
* test: tests for ramps and callbacks, and coverage
* test: pinball game check ramps are added
* test: tests for ramps check childrens
* test: fixing tests for ramps
* test: fix tests
* chore: increase sparky angle
* fix: placed plunge aligned with straight launcher path
* fix: fixed maskBits change for ball on crossing ramps and tests coverage
* doc: public member api docs
* chore: placed launcher ramp
* test: moved mock from crossing ramps to helpers file
* fix: build and dep where broken by forge2d/position_body_component
* Update lib/game/components/crossing_ramp.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update lib/game/components/jetpack_ramp.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update test/game/components/crossing_ramp_test.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update test/game/components/jetpack_ramp_test.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update test/game/components/sparky_ramp_test.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update lib/game/components/jetpack_ramp.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* chore: fixed formatting
* chore: removed coverage tool
* Update lib/game/components/crossing_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/ball_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update lib/game/components/crossing_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update lib/game/components/jetpack_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/crossing_ramp_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/pathway_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/pinball_game_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/pathway_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* test: fix tests and groups
* chore: ramp area name changed to opening
* refactor: ball with mixin Layer for mask collisions
* chore: avoid foreach in a function literal
* refactor: hide maskbits and manage only with layer param
* chore: formatting file
* refactor: changed name for ramp area
* refactor: sparky+launcher into one path
* doc: doc layer for ball
* refactor: sparky to launcher
* feat: allow jetpack ramp to be over the board
* feat: refactor to allow jetpack ramp to be above board and launcher ramp
* test: coverage
* fix: fixed conflict with merge Component position
* chore: analysis fixes
* chore: doc and comments
* refactor: initial position to ramps and cleaned ramp callbacks
* refactor: improved ramp contact callback
* refactor: ball layer and ramp addAll components
* refactor: create fixtures for pathways and opening improved
* refactor: placed ramps on pinball game
* refactor: splitted layer from rampopening
* refactor: rampopening with layered mixin
* test: fixed all changes with tests
* test: fixed tests after Layer mixin changes
* chore: refactor names, test and doc
* chore: review docs and names
* fix: fixed tests and bug with initialposition collision
* chore: analysis error
* fix: fixed collision end from ramps
* test: coverage
* chore: fixed spaces between methods and other comments from pr
* chore: remove unnecessary layer set on Layered
* fix: removed unrelated files from pr
* chore: removed unused import
* refactor: ballsInside private and removed from tests
* chore: todo comment
* chore: removed unused import
* chore: removed podfile
* doc: changed Layered doc
* doc: changed Layered doc
* Update test/game/components/ramp_opening_test.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* Update lib/game/components/layer.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* docs: improved punctuation
Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* feat: made Baseboard use InitialPosition
* feat: made Plunger use InitialPosition
* feat: made SlingShot use InitialPosition
* fix: fixed plunger not initialised
* feat: made RoundBumper use InitialPosition
* feat: made Pathway use InitialPosition
* feat: made JointAnchor use InitialPosition
* feat: made BonusWord use InitialPosition
* feat: changed override to onLoad
* feat: made Flipper use InitialPosition
* feat: made Ball use InitialPosition
* feat: made InitialPosition position the body
* feat: included default value
* feat: removed unnecessary positioning
* refactor: removed old test
* refactor: removed unnecessary tests
* refactor: improved assertion message
Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
* feat: add plunger to board
* refactor: leave spawn ball synchronous
* fix: ball test
* refactor: position ball internally
* fix: ball position test
* refactor: use joint specific anchor
* refactor: remove ballSize
* fix: plunger position
* refactor: use relative positioning
Co-authored-by: Alejandro Santiago <dev@alestiago.com>