Alejandro Santiago
2673c419b5
feat: migration to new `ContactCallbacks` ( #234 )
...
* feat: migrated to new ContactCallbacks
* refactor: moved renderBody to super call
* feat: defined AlienBumper behaviours
* feat: included ParentIsA mixin
* refactor: modified ContactCallbacksGroup
* feat: resolved missing ContactCallbacks with Behaviors
* refactor: removed unused ParentIsA
* refactor: moved tests
* fix: invalid export
* refactor: renamed behaviours
* test: tested pinball_components
* refactor: removed "Behaviour" typo
* docs: included TODO comment for generics
* docs: included flame_bloc TODO comments
* refactor: renamed ContacCallbacksGroup variable
* docs: included doc comments where possible
* docs: rephrased ContactBehaviour doc comment
* test: included ContactBehavior tests
* feat: implemented FlutterForestBonusBehavior
* refactor: fixed analyser warnings
* test: tested DashNestBumper
* refactor: moved children to last arguement
* test: included closing test
* refactor: used barrel files as imports
* docs: included flutter_bloc TODO
* test: correctly tested GoogleWordBonusBehavior
* refactor: moved flutter_forest_test.dart
* test: fixed AlienZone typo
* feat: removed FlutterForestCubit
* test: closed streams
* refactor: removed optional bloc parameter
* refactor: added flame_bloc TODO comment
* docs: included .test constructor docs
* feat: included GoogleLetter.test
* test: made blink test pass
* fix: renamed theme to CharacterTheme
* refactor: moved timer.stop();
* refactor: renamed hasBonus to achievedBonus
* refactor: ignore public_member_api_docs for cubits
* test: removed beginContact group
* refactor: typos correction
* docs: used correct AlienBumper reference
* docs: removed TODO comment from ContactBehavior subclasses
* docs: includes ScoringBehavior doc
* feat: adjusted FlutterForest priorities
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
arturplaczek
bd9d219f0b
chore: rename ThemeCubit to CharacterThemeCubit ( #233 )
3 years ago
Jochum van der Ploeg
06ed83bdf2
feat: add debug information ( #222 )
...
* feat: add debug information
* feat: add debug information
* feat: add debug information
* feat: add debug information
* feat: add debug information
* feat: add debug information
* feat: add debug information
3 years ago
Allison Ryan
7cc41231a9
feat: add sparky animatronic ( #194 )
...
* feat: add sparky animatronic
* refactor: move computer into sparky fire zone
* test: sparky animatronic and controller
* chore: removed old test
* test: remove test for sparky fire zone component
* refactor: use onComplete
* chore: included SparkyTurboChargeSensor
* feat: specified priority
* fix: specified render priority
* refactor: spacing changes
* refactor: used children param
* feat: made SparkyFireZone a Blueprint
* feat: updated assets
* refactor: moved SparkyComputerSensor
* test: fix contact callback tests
* test: updated SparkyComputer loading test
* test: updated golden animatronic tests
* feat: modified turboCharge duration
* fix: included missing cached image
* fix: coverage
* refactor: removed unused HasGameRef mixin
* fix: included missing plunger assets
* Update test/game/components/sparky_fire_zone_test.dart
* fix: unused import
Co-authored-by: alestiago <dev@alestiago.com>
3 years ago
Allison Ryan
38602c8dba
chore: add more colored assets ( #217 )
...
* chore: add new assets and clean up code
* style: trailing comma
* refactor: use duration variable
3 years ago
Alejandro Santiago
c73d36d22b
feat: simplified Blueprint implementation ( #212 )
...
* feat: adjusted Blueprint implementation
* refactor: improved tests
* refactor: renamed attach
* feat: tested components setter
* refactor: removed empty line
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: removed unecessary InitialPosition
* fix: awaited test
* refactor: moved Sensor to ControlledSparkyComputer
* fix: coverage
* refactor: renamed ContactCallback
* docs: renamed template
* docs: renamed template
* refactor: renamed mock ans sensor
* refactor: simplified spaceship_ramp
* refactor: reduced redundancy code
* feat: changes test query
* test: pump on spaceship ramp golden tests
* test: fixed golden tests for inactive spaceship ramp
* refactor: golden tests
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: RuiAlonso <rui.alonso@verygood.ventures>
3 years ago
Alejandro Santiago
9615d6105f
feat: spawned ScoreText on Ball's position ( #210 )
3 years ago
arturplaczek
35c23140b5
feat: change screens flow ( #195 )
3 years ago
Allison Ryan
12d20b8dbc
feat: add explicit render priorities ( #198 )
...
* feat: static priorities
* refactor: assign all priority values
* chore: rocket and plunger priorities
* chore: rename priority class
* chore: add todo
* chore: remove todo
* refactor: move to separate file
* chore: uncomment score effects
* chore: revert spacing change
* refactor: update spaceship rail priority
* fix: issue in test from merge
* chore: add todos
* feat: add fire animation priority
3 years ago
Alejandro Santiago
62244f5a37
refactor: define pinball_flame package ( #199 )
...
* feat: created pinball_theme package
* refactor: moved component_controller to pinball_flame
* ci: defined workflow
* refactor: moved blueprint and priority to pinball_flame
* feat: exported keyboard_input_controller.dart
* feat: made Mocks be Mocks
* docs: updated description
* docs: fixed typo
* fix: merge conflicts
3 years ago
Alejandro Santiago
a65fb692b5
feat: implement GoogleWord ( #176 )
3 years ago
Erick
43ca2beca7
feat: game over with initials input ( #187 )
...
* adding backboard stories
* progress on the input
* feat: finishing contrls
* adding missing tests
* tests
* removing todo
* Apply suggestions from code review
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* feat: pr suggestions
* feat: pr suggestions
* fix: lint
* feat: pr suggestions
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
3 years ago
Allison Ryan
707e2e78b0
chore: bump flame versions ( #185 )
...
* chore: bumped version numbers
* refactor: resolved gravityScale problems
* chore: fix inverted y axis issues
* test: update tests related to y directions
* fix: unused math imports
* chore: flame version in sandbox
* fix: merge axis adjustments
Co-authored-by: alestiago <dev@alestiago.com>
3 years ago
Rui Miguel Alonso
333f91fc1e
feat: add rocket plunger ( #180 )
...
* feat: plunger rocket
* feat: added plunger zone and placed rocket over plunger
* chore: doc and unused import
* refactor: move rocket to pinball components
* refactor: created Launcher to group rocket, plunger and launchramp
* chore: unused import
* test: plunger and rocket tests
* Update lib/game/components/launcher.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update lib/game/components/launcher.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: add LauncherRamp nested to Launcher
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
3 years ago
Allison Ryan
e1bdb0e14b
feat: prevent re-entering launch ramp ( #174 )
...
* fix: launch ramp render issue
* feat: prevent going back into launch ramp
* fix: changes from merge
3 years ago
Rui Miguel Alonso
aafc254ad3
feat: add alien bumper ( #166 )
...
* feat: added alien bumpers
* test: tests for alien bumpers
* feat: sandbox for alien bumpers
* refactor: changed alien bumper ellipses
* feat: added alien bumpers zone to game
* test: tests for alien zone
* refactor: final size and positions for alien bumpers
* feat: added new alien zone bumpers
* test: changed tests for alien
* chore: api doc
* refactor: alien sandbox traceable
* Update lib/game/components/alien_zone.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: moved alien from board to pinball and fixed sprites
* test: fixed test for alien at pinball
* Update packages/pinball_components/sandbox/lib/stories/alien_bumper/alien_bumper_game.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* test: clean flamebloc test
* refactor: ControlledAlienBumper visible for testing
* chore: removed unused file
* test: fixed alien test in pinball
* refactor: refactored alien dashbook stories
* chore: analysis error
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
3 years ago
Rui Miguel Alonso
bf0596846b
refactor: `Plunger` controls ( #152 )
...
* feat: added plunger asset and move
* feat: fixed plunger assets and position
* fix: set limits to plunger compression correctly
* chore: unused import
* fix: placed plunger correctly
* test: refactor test game
* refactor: changed spawnBall initialPosition
* chore: plunger golden test
* refactor: moved plunger to pinball_components
* feat: plunger story
* refactor: plunger assets preload
* chore: assets for plunger
* refactor: added key events to plunger game
* refactor: make pull and release public to call from outside plunger
* chore: update to retry tests
* refactor: added Traceable to Plunger sandbox story
* refactor: add Traceable
* fix: removed body from PlungerAnchor
* refactor: removed keyevents from plunger
* test: plunger tests refactored without keyevents
* refactor: removed unused keyevents
* refactor: plunger spritecomponent
* refactor: keyevents to gamecontroller
* feat: added plunger controller
* test: tests for plunger controller
* test: tested plunger controller
* fix: assets gen
* chore: removed export from barrel
* refactor: removed unnecessary keyhandler
* refactor: sprite size
* test: anchor at setup
* refactor: plunger const keys
* Update lib/game/components/controlled_plunger.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
3 years ago
Erick
1fd6d9bf46
feat: adding score text effects ( #170 )
...
* feat: adding score effects
* feat: adding score text effect
* feat: finishing score text effects
* fixing tests
* feat: pr suggestion
* feat: pr suggestion
* Update lib/game/components/score_effect_controller.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* Update packages/pinball_components/lib/src/components/score_text_effect.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* pr suggestions
* more pr suggestions
* nit
* Apply suggestions from code review
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
3 years ago
Rui Miguel Alonso
69a88441a6
feat: added SparkyFireZone component to the board ( #165 )
...
* feat: added SparkyFireZone component to the board
* chore: doc for sparky fire zone
* refactor: moved sparky from board to pinball
* refactor: ControlledSparkyBumper visible for testing
* test: fixed test
* test: fixed sparky test in pinball
3 years ago
Allison Ryan
0bec997178
feat: add Sparky's computer ( #155 )
...
* feat: add sparky computer and mechanics
* test: sparky mechanics
* refactor: reposition
* test: contact callback test
* refactor: new separated sprite components
* fix: lint
* refactor: improve ball turbo charge tests
4 years ago
Erick
bfba65823f
feat: implementing the new game start flow ( #160 )
...
* feat: implementing the new game start flow
* fix: coverage
* fix: lint
* fix: lint
* Apply suggestions from code review
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* feat: PR suggestions
* feat: improve test docs
* feaT: pr suggestions
* feat: adding backboard assets to the pre fetch
* feat: pr suggestions
* feat: pr suggestions
* fix: lint
* fix: ci
* fix: tests
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
4 years ago
Allison Ryan
2f40dcc971
feat: add slingshots ( #148 )
...
* feat: add slingshots
* test: slingshot
* feat: add slingshot to sandbox
* chore: add todo
4 years ago
Alejandro Santiago
655007b2d2
feat: improved extra ball logic ( #151 )
4 years ago
Rui Miguel Alonso
d798fdf9fe
feat: plunger asset ( #145 )
...
* feat: added plunger asset and move
* feat: fixed plunger assets and position
* fix: set limits to plunger compression correctly
* chore: unused import
* fix: placed plunger correctly
* test: refactor test game
* refactor: changed spawnBall initialPosition
* chore: plunger golden test
4 years ago
Alejandro Santiago
1a8f534ece
refactor: test with an empty game ( #147 )
...
* refactor: used EmptyPinballGame
* refactor: removed extension
* refactor: used EmptyPinballGame
* fix: merge conflicts
4 years ago
Allison Ryan
d25643ce9a
fix: component render order ( #142 )
...
* fix: simplify and order priorities
* test: remove position
4 years ago
Erick
c65dfb6001
feat: adds sound effects ( #143 )
...
* feat: adding placeholder sound effects
* feat: adding sound effects
* fix: lint
* fix: adding pinball audio to mock
* fix: tests
4 years ago
Allison Ryan
b41cd80540
feat: add game boundaries ( #131 )
...
* feat: add outer and bottom boundaries
* test: add golden test
* refactor: load sprite method
4 years ago
Allison Ryan
ab1dbe99d5
feat: add launcher ramp assets ( #120 )
...
* feat: add launcher asset and dimension
* refactor: some visual adjustments
* refactor: revert unintended changes
* refactor: simplify variable names
* refactor: move to package and test
* fix: lint warning
* fix: another lint warning
* fix: merge layer changes
* fix: golden test
* refactor: load sprite method
4 years ago
Rui Miguel Alonso
b40dccb6bf
refactor: move spaceship exit rail ( #130 )
...
* refactor: moved SpaceshipExitRail to pinball components
* test: refactor tests and coverage
* chore: ignore cascade invocations on tests
* refactor: renamed SpaceshipExitRail to SpaceshipRail
4 years ago
Rui Miguel Alonso
61c347c72d
refactor: move JetpackRamp to pinball_components as SpaceshipEntranceRamp ( #129 )
...
* refactor: renamed JetpackRamp to SpaceshipEntranceRamp
* refactor: renamed Layer.jetpack to Layer.spaceshipEntranceRamp
* refactor: moved spaceship entrance ramp and assets to pinball components
* test: tests for spaceship ramp
* refactor: renamed SpaceshipEntranceRamp to SpaceshipRamp
4 years ago
Rui Miguel Alonso
21cc04facc
feat: spaceship entrance ramp ( #126 )
...
* feat: added spaceship entrance ramp assets
* refactor: modified ramp to fit on curves
* fix: fixed priorities and positions on ramp
* refactor: placed jetpack ramp
* fix: modified rampopening for priority changes
* fix: launcher ramp ball priority
* fix: fixed positions and priority
* chore: removed unused import
* refactor: priority on jetpack ramp
* refactor: removed position and changed sprite load method
4 years ago
Rui Miguel Alonso
c8bc7c1942
feat: spaceship drop assets ( #110 )
...
* feat: added assets for drop rail
* feat: placed assets and base bodies
* feat: assets and bases
* refactor: hide spaceship hole
* refactor: redimension curves
* fix: lint
* test: fix geometry tests
* refactor: tube to fit spaceship opening
* refactor: applied priority changes to drop tube
* test: fixed tests for ball contact with exit rail
* Update test/game/components/spaceship_exit_rail_test.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* chore: formatted test file
Co-authored-by: Allison Ryan <allisonryan0002@gmail.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Rui Miguel Alonso
48f831264e
feat: add dino wall ( #115 )
...
* feat: added dino walls
* refactor: moved board
* fix: undo board movement
* feat: fixing shapes for wall with asset
* fix: placed dino wall asset and shapes
* fix: fixed top wall shape
* feat: added dino bottom wall
* fix: show background
* fix: fixed geometry test
* test: added golden tests for dino wall
* test: removed unused import
* refactor: moved dino walls to pinball_components
* chore: analysis errors
* refactor: more analysis errors
* chore: analysis error
* test: added tests for dino walls
* chore: unused import
* test: refactored golden test
* refactor: refactored vertices shapes
* test: make dino wall private and removed golden tests for them
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Allison Ryan
83e6cb892b
feat: dynamic ball size ( #113 )
...
* feat: scale ball and add ball asset
* refactor: increase plunger properties
* test: board dimensions
* refactor: store adjusted height
* chore: add todo
4 years ago
Alejandro Santiago
79687c8ea3
feat: implemented `ComponentController` ( #111 )
...
* feat: defined component controller
* feat: inclued flame barrel file
* feat: implemented ComponentController
* feat: implemented PlungerBallController
* feat: improved tests
* feat: enhanced component_controller
* feat: included instantiation test
* feat: removed attach method for mixin
* docs: improved doc comment
* feat: included Controls tests
* fix: commented golden test
4 years ago
Rui Miguel Alonso
f44c2bc25e
feat: spaceship drop tube ( #79 )
...
* feat: added spaceship drop ramp to board
* refactor: removed findNested extensions (#77 )
* refactor: placed drop ramp below spaceship, fixed position and layers
* test: tests coverage
* chore: analysis errors
* refactor: named SpaceshipExitRail
* chore: doc
* Update lib/game/components/spaceship_exit_rail.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/spaceship_exit_rail_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/spaceship_exit_rail_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: changed name for spaceshipexit layer
* refactor: placed curve for spaceship exit rail
* fix: fixed drop tube sizes
* refactor: placed drop tube and fixed layers from spaceship
* fix: fixed exit hole contact size
* refactor: reordered mocks at tests
* chore: reorder params and typo
* fix: moved drop tube
* test: fixed spaceship exit test
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
4 years ago
Erick
0b72a28183
feat: improving the spaceship hole area ( #108 )
...
* feat: improving the spaceship hole area
* fix: lint
4 years ago
Erick
90131d9724
feat: applying assets to the spaceship ( #101 )
...
* feat: applying assets to the spaceship
* fix: rebase issues
* feat: adding missing coverage
* fix: lint
* feat: improving test
* Apply suggestions from code review
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* feat: pr suggestions
* feat: pr suggestions
* Update packages/pinball_components/lib/src/components/spaceship.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* feat: pr suggestions
* fix: rebase issues
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Alejandro Santiago
c4012b1c65
feat: implemented `BallType` ( #105 )
...
* feat: implemented BallType
* docs: improved doc comment
* refactor: renamed egg to extra
4 years ago
Alejandro Santiago
e0bfe3015c
feat: included debug Background image ( #103 )
...
* feat: added design background
* refactor: moved Background to DebugGame
* feat: included priority value
* docs: updated TODO comment
4 years ago
Alejandro Santiago
411b489e1e
refactor: Pathway to Shapes ( #87 )
...
* refactor: removed findNested extensions (#77 )
* refactor: changed Pathway for Shapes
* refactor: renamed pathway to shape
* refactor: moved shapes to components package
* fix: fixed arc radius on shapes
* refactor: changed jetpack to shapes
* refactor: modified jetpack ramp to use shapes and blueprint
* refactor: launcher ramp
* test: removed unnecessary tests for ramps
* refactor: refactored baseboard with arcshapes
* chore: doc refactor
* test: coverage tests
* refactor: refactored launcher ramp
* test: tests for shapes
* test: added removed ellipse tests
* test: arcshape coverage
* test: unnecessary tests removed
* chore: params names
* chore: modified doc for Layered and added one test for nested
* test: changed tests names
* test: not layered nested children
* refactor: moved static param and made other private on ramps
* Update lib/game/components/jetpack_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update lib/game/components/jetpack_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update lib/game/components/launcher_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* chore: renamed straight path vars
* Update packages/pinball_components/lib/src/components/shapes/arc_shape.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: constructors with rotation instead of separated method
* test: refactored tests
* refactor: moved rotate to separate method
* refactor: rotation on shapes
Co-authored-by: RuiAlonso <rui.alonso@verygood.ventures>
Co-authored-by: Rui Miguel Alonso <ruiskas@gmail.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
4 years ago
Allison Ryan
e6dca1ed7f
refactor: dimension and position `Plunger` ( #96 )
...
* refactor: dimension plunger
* refactor: adjust launch ramp and ball size
* refactor: use board center for positioning
Co-authored-by: Erick <erickzanardoo@gmail.com>
4 years ago
Allison Ryan
db29e5c7b1
refactor: position and dimension google letters ( #93 )
...
* refactor: relative positions
* chore: remove unused code
* test: fix failing tests
* refactor: position logic
* refactor: position logic
* chore: clean up bonus word
* refactor: use relative positions
* refactor: await adding letters
* refactor: remove local variable
* chore: remove empty line
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Erick
c8782cfbf4
refactor: splitting `Ball` business from UI logic ( #86 )
...
* feat: refactoring ball component to separate business from ui logic
* fix: tests
* fix: lint
* fix: test coverage
* Update lib/game/components/ball.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Rui Miguel Alonso
f1b35d3eb2
feat: create ellipses from geometry ( #84 )
...
* feat: create ellipses from geometry
* test: geometry test for ellipse
* feat: removed required angle and added tests
* test: completed tests for geometry
* chore: unused import
* Update lib/game/components/pathway.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: renaming params
* chore: missed test saved
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
4 years ago
Allison Ryan
ed36a162d6
refactor: dimension boundaries according to designs ( #75 )
...
* refactor: correctly dimension boundaries
* refactor: adjust zoom level
4 years ago
Erick
c03cf6b2a2
chore: refactoring to use flutter gen on the game ( #73 )
...
* chore: refactoring to use flutter gen on the game
* fix: lint
* Update lib/game/components/spaceship.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* fix: lint
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
4 years ago
Erick
c0f451b6f7
fix: camera position ( #74 )
...
* fix: camera position
* Update lib/game/pinball_game.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
4 years ago
Erick
a111fd417e
feat: fixed positioning ( #70 )
...
* feat: game uses fixed positioning now
* feat: fixed positioning
* feat: pr suggestion
* lint
4 years ago
Rui Miguel Alonso
aa1a2d7674
feat: connect spaceship ramp ( #65 )
...
* refactor: improve layer and ramp to allow connection between different layers outside from board
* refactor: modified spaceship to be Layered and RampOpening
* refactor: moved ramp and game components to connect jetpack ramp with spaceship
* test: test coverage and removed layer unnecessary tests for spaceship
* refactor: jetpack ramp removed rotation
* refactor: hardcoded layer spaceship inside each component
Co-authored-by: Erick <erickzanardoo@gmail.com>
4 years ago
Erick
1af0c47328
feat: Blueprints as a method of grouping game components ( #62 )
...
* feat: Blueprints as a method of grouping game components
* fix: lint
* feat: pr suggestions
* feat: pr suggestions
* fix: test from merge
4 years ago
Erick
4c0774b792
feat: adds the spaceship component ( #60 )
...
* feat: implementing spaceship
* feat: spaceship working
* feat: adding dartdoc to spaceship
* feat: more tests and improving sizes
* fix: lint
* fix: lint
* feat: pre fetching spaceship assets
* fix: typo
* Apply suggestions from code review
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* feat: pr suggestion
* fix: removing duplicated class
* feat: pr suggestions
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Rui Miguel Alonso
6867187659
feat: crossing upper ramps ( #40 )
...
* feat: added generic area and area callback for ramps crossing
* feat: added jetpack ramp (blue one) and own area, contact callback and maskbits
* feat: added sparky ramp (yellow one) and own area, contact callback and maskbits
* feat: included ramp components
* feat: added maskbits to ball for collisions
* feat: added paths to pinball game
* feat: added maskbits to paths
* fix: fixed collisions of a ball that only touch path entrance but doesn't get into
* fix: analysis warnings
* feat: ball default maskbits
* chore: refactor some names and vars
* test: tests for ramps and callbacks, and coverage
* test: pinball game check ramps are added
* test: tests for ramps check childrens
* test: fixing tests for ramps
* test: fix tests
* chore: increase sparky angle
* fix: placed plunge aligned with straight launcher path
* fix: fixed maskBits change for ball on crossing ramps and tests coverage
* doc: public member api docs
* chore: placed launcher ramp
* test: moved mock from crossing ramps to helpers file
* fix: build and dep where broken by forge2d/position_body_component
* Update lib/game/components/crossing_ramp.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update lib/game/components/jetpack_ramp.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update test/game/components/crossing_ramp_test.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update test/game/components/jetpack_ramp_test.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update test/game/components/sparky_ramp_test.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Update lib/game/components/jetpack_ramp.dart
Co-authored-by: Erick <erickzanardoo@gmail.com>
* chore: fixed formatting
* chore: removed coverage tool
* Update lib/game/components/crossing_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/ball_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update lib/game/components/crossing_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update lib/game/components/jetpack_ramp.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/crossing_ramp_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/pathway_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/pinball_game_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* Update test/game/components/pathway_test.dart
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* test: fix tests and groups
* chore: ramp area name changed to opening
* refactor: ball with mixin Layer for mask collisions
* chore: avoid foreach in a function literal
* refactor: hide maskbits and manage only with layer param
* chore: formatting file
* refactor: changed name for ramp area
* refactor: sparky+launcher into one path
* doc: doc layer for ball
* refactor: sparky to launcher
* feat: allow jetpack ramp to be over the board
* feat: refactor to allow jetpack ramp to be above board and launcher ramp
* test: coverage
* fix: fixed conflict with merge Component position
* chore: analysis fixes
* chore: doc and comments
* refactor: initial position to ramps and cleaned ramp callbacks
* refactor: improved ramp contact callback
* refactor: ball layer and ramp addAll components
* refactor: create fixtures for pathways and opening improved
* refactor: placed ramps on pinball game
* refactor: splitted layer from rampopening
* refactor: rampopening with layered mixin
* test: fixed all changes with tests
* test: fixed tests after Layer mixin changes
* chore: refactor names, test and doc
* chore: review docs and names
* fix: fixed tests and bug with initialposition collision
* chore: analysis error
* fix: fixed collision end from ramps
* test: coverage
* chore: fixed spaces between methods and other comments from pr
* chore: remove unnecessary layer set on Layered
* fix: removed unrelated files from pr
* chore: removed unused import
* refactor: ballsInside private and removed from tests
* chore: todo comment
* chore: removed unused import
* chore: removed podfile
* doc: changed Layered doc
* doc: changed Layered doc
* Update test/game/components/ramp_opening_test.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* Update lib/game/components/layer.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* docs: improved punctuation
Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Alejandro Santiago
aba49660c2
feat: include DashForest area ( #49 )
...
* feat: removed Wall friction
* feat: included SlingShot
* feat: adjusted SlingShot size
* feat: included tests
* refactor: fixed tests
* feat: included DashForest
* feat: included tests
* docs: used correct reference
* docs: fixed typo in comment
* docs: improved doc comments
* refactor: used initialPosition API
4 years ago
Alejandro Santiago
0dc8851e3b
feat: implemented `InitialPosition` on `BodyComponent`s ( #50 )
...
* feat: made Baseboard use InitialPosition
* feat: made Plunger use InitialPosition
* feat: made SlingShot use InitialPosition
* fix: fixed plunger not initialised
* feat: made RoundBumper use InitialPosition
* feat: made Pathway use InitialPosition
* feat: made JointAnchor use InitialPosition
* feat: made BonusWord use InitialPosition
* feat: changed override to onLoad
* feat: made Flipper use InitialPosition
* feat: made Ball use InitialPosition
* feat: made InitialPosition position the body
* feat: included default value
* feat: removed unnecessary positioning
* refactor: removed old test
* refactor: removed unnecessary tests
* refactor: improved assertion message
Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
4 years ago
Alejandro Santiago
7a8f808822
feat: group Baseboards and Flipper ( #47 )
...
* feat: connected baseboards to flipper
* chore: removed FlipperGroup
* refactor: simplified Baseboard constructor
* refactor: simplified BottomGroup
* refactor: changed constructors
* refactor: removed unecessary import
* refactor: modified Flipper constructor
* docs: updated doc comment
* docs: used macro for BottomGroupSide
* docs: improved doc comment
* refactor: renamed magnitude to direction
* refactor: renamed bumper to baseboard
* feat: included board tests
* docs: improved doc comment
* feat: include boardSide.direction (#46 )
* feat: implemented BoardSide.direction
* docs: included doc comment
* refactor: used _side.direction
* refactor: used ensureAdd
* chore: removed old test
* docs: improved comments
4 years ago
Allison Ryan
2671ec4020
chore: anchor plunger internally ( #43 )
...
* chore: anchor plunger internally
* chore: remove group
* Update lib/game/components/plunger.dart
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Erick
03d48eac40
feat: adding bonus letters to board ( #35 )
...
* feat: adding ball spawming upon click on debug mode
* PR suggestions
* fix: rebase
* feat: adding bonus letter component
* feat: bonus letter callback
* feat: removing flip
* feat: adding bonus letters to board
* Apply suggestions from code review
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* feat: improving bonus letters grouping
* feat: removing not needed pump
* feat: rebase fix
* fix: re adding wrongly removed code during rebase
* fix: lint
* fix: flaky test
* Apply suggestions from code review
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
4 years ago
Allison Ryan
f6f171b7c7
feat: add baseboards ( #34 )
...
* feat: add baseboards
* docs: baseboard
* fix: test extension
* chore: simplify rectangle
* refactor: PR suggestions
4 years ago
Alejandro Santiago
ddec3c0f44
feat: implemented Flipper grouping ( #32 )
...
* feat: started implementing FlipperGroup
* refactor: simplified Flipper logic
* refactor: used extension instead of condition
* docs: used "loads" over "adds"
* feat: used size rather than width and height
* refactor: removed unecessary mixin
* feat: reorder methods
* refactor: removed _joint over joint
* docs: fixed macro typo
* feat: unawait add operation
* feat: included tests
* refactor: remove Flutter dep from geometry (#27 )
* fix: removed flutter dependency
* test: fixed tests for assertions
* test: check assertion with isA
* ci: added geometry workflow file
* refactor: changed flame dep to vector_math for vector2
* fix: changed import for vector to vector_math_64
* Update .github/workflows/geometry.yaml
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* chore: rename pinball game test extension (#33 )
* chore: rename pinball game test extension
* refactor: initial to create
* docs: small change
* chore: removed unecessary end callback (#30 )
* feat: adding ball spawning upon click on debug mode (#28 )
* feat: adding ball spawming upon click on debug mode
* PR suggestions
* fix: coverage
* fix: rebase
* feat: rebase fixes
* feat: adding bonus logic to the game bloc (#24 )
* feat: adding bonus logic to the game bloc
* feat: PR suggestions
* Apply suggestions from code review
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* feat: pr suggestions
* chore: main rebase
* feat: pr suggestions
* Apply suggestions from code review
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* feat: pr suggestion
* feat: pr suggestions
* feat: pr suggestions
* Apply suggestions from code review
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* feat: pr suggestions
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* feat: add plunger to board (#25 )
* feat: add plunger to board
* refactor: leave spawn ball synchronous
* fix: ball test
* refactor: position ball internally
* fix: ball position test
* refactor: use joint specific anchor
* refactor: remove ballSize
* fix: plunger position
* refactor: use relative positioning
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
* refactor: added missing white space
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: adding missing white space
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: renamed test
* refactor: used ! instead of ?
* chore: rebasing
* refactor: simplified Flipper logic
* refactor: used extension instead of condition
* docs: used "loads" over "adds"
* feat: used size rather than width and height
* refactor: removed unecessary mixin
* feat: reorder methods
* refactor: removed _joint over joint
* docs: fixed macro typo
* chore: rebasing
* refactor: added missing white space
* refactor: used ! instead of ?
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
4 years ago
Allison Ryan
19c0172cac
feat: add plunger to board ( #25 )
...
* feat: add plunger to board
* refactor: leave spawn ball synchronous
* fix: ball test
* refactor: position ball internally
* fix: ball position test
* refactor: use joint specific anchor
* refactor: remove ballSize
* fix: plunger position
* refactor: use relative positioning
Co-authored-by: Alejandro Santiago <dev@alestiago.com>
4 years ago
Erick
d0756e0b60
feat: adding ball spawning upon click on debug mode ( #28 )
...
* feat: adding ball spawming upon click on debug mode
* PR suggestions
* fix: coverage
* fix: rebase
* feat: rebase fixes
4 years ago
Allison Ryan
ffef053678
feat: add character selection ( #20 )
...
* chore: lock file
* feat: character selection page
* fix: ignore generated asset coverage
* chore: add suggestions
* feat: tint ball with theme color
* refactor: decrease theme cubit scope
* chore: minimize changes
* chore: typos and readability
* refactor: use extension for initial pinball game
* fix: tests from merge
* refactor: ignore docs for views
* refactor: revert to ignoring for file
* fix: todo analyzer warning
4 years ago
Alejandro Santiago
61ba65ce61
feat: include `public_member_api_docs` ( #13 )
...
* feat: included public_member_api_docs lint rule
* docs: included ignore comment
* docs: included Ball method comment
4 years ago
RuiAlonso
ec300bec9c
fix: fix merge conflicts with imports from main
4 years ago
Alejandro Santiago
360b5876cf
feat: Flipper ( #15 )
...
* feat: explicitely imported Anchor
* feat: implemented Flipper
* feat: implemented Flipper in PinballGame
* feat: implemented calculateRequiredSpeed
* feat: included right and left constructors
* feat: used right and left constructors
* refactor: cleaned calcualteSpeed method
* refactor: used width and height instead of size
* feat: implemented FlipperAnchor
* feat: implemented BoardSide enum
* docs: used prose in doc comment
* feat: implemented BoardSideX
* refactor: used isLeft instead of isRight
* refactor: implemented unlock method
* refactor: same line assignment
Co-authored-by: Erick <erickzanardoo@gmail.com>
* feat: add themes
* feat: add theme cubit
* test: character themes
* test: remove grouping
* refactor: move themes to package
* chore: add workflow
* fix: workflow
* docs: character themes update
* refactor: one theme for entire game
* chore: add to props
* fix: changing ball spawning point to avoid context errors
* refactor: modified unlock method due to invalid cast
* feat: included test for BoardSide
* refactor: removed sweepingAnimationDuration
* feat: tested flipper.dart
* refactor: included flippersPosition
* refactor: implemented _addFlippers method
* feat: centered vertices
* feat: modified test to match new center
* refactor: removed unecessary parenthesis
* refactor: removed unecessary calculation
* fix: changing ball spawning point to avoid context errors
* chore: rebasing
* docs: included FIXME comment
* feat: moved key listening to Flipper
* docs: include TOOD comment
* feat: including test and refactor
* docs: fixed doc comment typo
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* docs: fixed do comment template name
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: removed unnecessary verbose multiplication
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* refactor: removed unnecessary verbose multiplication
* refactor: used ensureAddAll instead of ensureAdd
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
* docs: fixed doc comment typo
* refactor: used bigCircleShape.radius
* refactor: reorganized methods
* docs: improved doc comment
* refactor: removed unecessary class variables
* docs: fix doc comment typo
* refactor: removed unused helper
* fix: simplified keyEvents
* fix: corrected erroneous key tests
* refactor: modified component tests
* refactor: capitalized Flipper test description
* refactor: changed angle calculations
* fix: tests
* refactor: removed exta line
Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Allison Ryan <allisonryan0002@gmail.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
4 years ago
RuiAlonso
bbab659b85
refactor: changed docs and use angles in radians instead of degrees
4 years ago
Erick Zanardo
a2093811fa
feat: adding tests
4 years ago
Erick Zanardo
ac0aca5f8f
feat: adding placeholder sprite for the ball component
4 years ago
Erick Zanardo
a8c2257ce3
fix: changing ball spawning point to avoid context errors
4 years ago
Erick Zanardo
5a2ee2c2ac
feat: applying suggestions
4 years ago
Erick
174cbae1bf
Update lib/game/pinball_game.dart
4 years ago
Erick Zanardo
dba7761e01
feat: addressing PR comments
4 years ago
Erick Zanardo
ad6afddf15
fix: rebasing issues
4 years ago
Erick Zanardo
518e183ad8
feat: game over mechanics
4 years ago
Alejandro Santiago
afeaf4a058
feat: implemented `ScorePoints` mixin and callback ( #7 )
...
* feat: implemented ScorePoints mixin
* refactor: renamed BallHasScoreCallback to BallScorePointsCallback
* feat: included test for end method
* chore: included TODO comment
* docs: included doc comments
* feat: set ScorePoints mixin on BodyComponent
* feat: rewrote test for mixin only extending BodyComponent
* feat: registered BallScorePointsCallback in PinballGame
* docs: improved BallScorePointsCallback doc comment
* docs: changed PR url to issue url
* refactor: fixed analyzer warnings
* refactor: used real class names instead of Mock class names
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
4 years ago
Erick
0a01e3b5fb
chore: updating flame, flame_forge2d and flame_bloc versions ( #4 )
...
* chore: updating flame, flame_forge2d and flame_bloc versions
* adding FlameBloc to the PinballGame
* refactor: sorted pub dependencies
Co-authored-by: alestiago <dev@alestiago.com>
4 years ago
Alejandro Santiago
ab77ebec67
feat: include game files ( #2 )
...
* feat: included flame and flame_forge2d dependency
* feat: included initial LandingPage with PinballGame
* feat: included test
* feat: included navigation test
* fix: landing page test
* feat: used l10n string for "Play"
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
4 years ago