mirror of https://github.com/flutter/pinball.git
feat: migration to new `ContactCallbacks` (#234)
* feat: migrated to new ContactCallbacks * refactor: moved renderBody to super call * feat: defined AlienBumper behaviours * feat: included ParentIsA mixin * refactor: modified ContactCallbacksGroup * feat: resolved missing ContactCallbacks with Behaviors * refactor: removed unused ParentIsA * refactor: moved tests * fix: invalid export * refactor: renamed behaviours * test: tested pinball_components * refactor: removed "Behaviour" typo * docs: included TODO comment for generics * docs: included flame_bloc TODO comments * refactor: renamed ContacCallbacksGroup variable * docs: included doc comments where possible * docs: rephrased ContactBehaviour doc comment * test: included ContactBehavior tests * feat: implemented FlutterForestBonusBehavior * refactor: fixed analyser warnings * test: tested DashNestBumper * refactor: moved children to last arguement * test: included closing test * refactor: used barrel files as imports * docs: included flutter_bloc TODO * test: correctly tested GoogleWordBonusBehavior * refactor: moved flutter_forest_test.dart * test: fixed AlienZone typo * feat: removed FlutterForestCubit * test: closed streams * refactor: removed optional bloc parameter * refactor: added flame_bloc TODO comment * docs: included .test constructor docs * feat: included GoogleLetter.test * test: made blink test pass * fix: renamed theme to CharacterTheme * refactor: moved timer.stop(); * refactor: renamed hasBonus to achievedBonus * refactor: ignore public_member_api_docs for cubits * test: removed beginContact group * refactor: typos correction * docs: used correct AlienBumper reference * docs: removed TODO comment from ContactBehavior subclasses * docs: includes ScoringBehavior doc * feat: adjusted FlutterForest priorities Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>pull/246/head
parent
a71afb7623
commit
2673c419b5
@ -1,60 +1,29 @@
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// {@template alien_zone}
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/// Area positioned below [Spaceship] where the [Ball]
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/// can bounce off [AlienBumper]s.
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///
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/// When a [Ball] hits an [AlienBumper], the bumper animates.
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/// {@endtemplate}
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class AlienZone extends Component with HasGameRef<PinballGame> {
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class AlienZone extends Blueprint {
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/// {@macro alien_zone}
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AlienZone();
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef.addContactCallback(AlienBumperBallContactCallback());
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final lowerBumper = _AlienBumper.a()
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..initialPosition = Vector2(-32.52, -9.1);
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final upperBumper = _AlienBumper.b()
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..initialPosition = Vector2(-22.89, -17.35);
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await addAll([
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lowerBumper,
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upperBumper,
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]);
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}
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}
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// TODO(alestiago): Revisit ScorePoints logic once the FlameForge2D
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// ContactCallback process is enhanced.
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class _AlienBumper extends AlienBumper with ScorePoints {
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_AlienBumper.a() : super.a();
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_AlienBumper.b() : super.b();
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@override
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int get points => 20;
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}
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/// Listens when a [Ball] bounces against an [AlienBumper].
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@visibleForTesting
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class AlienBumperBallContactCallback
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extends ContactCallback<AlienBumper, Ball> {
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@override
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void begin(
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AlienBumper alienBumper,
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Ball _,
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Contact __,
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) {
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alienBumper.animate();
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}
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AlienZone()
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: super(
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components: [
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AlienBumper.a(
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children: [
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ScoringBehavior(points: 20),
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],
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)..initialPosition = Vector2(-32.52, -9.1),
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AlienBumper.b(
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children: [
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ScoringBehavior(points: 20),
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],
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)..initialPosition = Vector2(-22.89, -17.35),
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],
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);
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}
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@ -1,102 +0,0 @@
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// {@template flutter_forest}
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/// Area positioned at the top right of the [Board] where the [Ball]
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/// can bounce off [DashNestBumper]s.
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///
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/// When all [DashNestBumper]s are hit at least once, the [GameBonus.dashNest]
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/// is awarded, and the [DashNestBumper.main] releases a new [Ball].
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/// {@endtemplate}
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class FlutterForest extends Component
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with Controls<_FlutterForestController>, HasGameRef<PinballGame> {
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/// {@macro flutter_forest}
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FlutterForest() {
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controller = _FlutterForestController(this);
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef.addContactCallback(_DashNestBumperBallContactCallback());
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final signpost = Signpost()..initialPosition = Vector2(8.35, -58.3);
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final bigNest = _DashNestBumper.main()
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..initialPosition = Vector2(18.55, -59.35);
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final smallLeftNest = _DashNestBumper.a()
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..initialPosition = Vector2(8.95, -51.95);
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final smallRightNest = _DashNestBumper.b()
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..initialPosition = Vector2(23.3, -46.75);
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final dashAnimatronic = DashAnimatronic()..position = Vector2(20, -66);
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await addAll([
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signpost,
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smallLeftNest,
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smallRightNest,
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bigNest,
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dashAnimatronic,
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]);
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}
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}
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class _FlutterForestController extends ComponentController<FlutterForest>
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with HasGameRef<PinballGame> {
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_FlutterForestController(FlutterForest flutterForest) : super(flutterForest);
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final _activatedBumpers = <DashNestBumper>{};
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void activateBumper(DashNestBumper dashNestBumper) {
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if (!_activatedBumpers.add(dashNestBumper)) return;
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dashNestBumper.activate();
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final activatedBonus = _activatedBumpers.length == 3;
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if (activatedBonus) {
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_addBonusBall();
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gameRef.read<GameBloc>().add(const BonusActivated(GameBonus.dashNest));
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_activatedBumpers
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..forEach((bumper) => bumper.deactivate())
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..clear();
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component.firstChild<DashAnimatronic>()?.playing = true;
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}
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}
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Future<void> _addBonusBall() async {
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await gameRef.add(
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ControlledBall.bonus(characterTheme: gameRef.characterTheme)
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..initialPosition = Vector2(17.2, -52.7),
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);
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}
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}
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// TODO(alestiago): Revisit ScorePoints logic once the FlameForge2D
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// ContactCallback process is enhanced.
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class _DashNestBumper extends DashNestBumper with ScorePoints {
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_DashNestBumper.main() : super.main();
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_DashNestBumper.a() : super.a();
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_DashNestBumper.b() : super.b();
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@override
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int get points => 20;
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}
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class _DashNestBumperBallContactCallback
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extends ContactCallback<DashNestBumper, Ball> {
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@override
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void begin(DashNestBumper dashNestBumper, _, __) {
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final parent = dashNestBumper.parent;
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if (parent is FlutterForest) {
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parent.controller.activateBumper(dashNestBumper);
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}
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}
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}
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export 'flutter_forest_bonus_behavior.dart';
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import 'package:flame/components.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// When all [DashNestBumper]s are hit at least once, the [GameBonus.dashNest]
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/// is awarded, and the [DashNestBumper.main] releases a new [Ball].
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class FlutterForestBonusBehavior extends Component
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with ParentIsA<FlutterForest>, HasGameRef<PinballGame> {
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@override
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void onMount() {
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super.onMount();
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final bumpers = parent.children.whereType<DashNestBumper>();
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for (final bumper in bumpers) {
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// TODO(alestiago): Refactor subscription management once the following is
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// merged:
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// https://github.com/flame-engine/flame/pull/1538
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bumper.bloc.stream.listen((state) {
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final achievedBonus = bumpers.every(
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(bumper) => bumper.bloc.state == DashNestBumperState.active,
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);
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if (achievedBonus) {
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gameRef
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.read<GameBloc>()
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.add(const BonusActivated(GameBonus.dashNest));
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gameRef.add(
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ControlledBall.bonus(characterTheme: gameRef.characterTheme)
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..initialPosition = Vector2(17.2, -52.7),
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);
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parent.firstChild<DashAnimatronic>()?.playing = true;
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for (final bumper in bumpers) {
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bumper.bloc.onReset();
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}
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}
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});
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}
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}
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}
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/components/flutter_forest/behaviors/behaviors.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template flutter_forest}
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/// Area positioned at the top right of the [Board] where the [Ball] can bounce
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/// off [DashNestBumper]s.
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/// {@endtemplate}
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class FlutterForest extends Component {
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/// {@macro flutter_forest}
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FlutterForest()
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: super(
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priority: RenderPriority.flutterForest,
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children: [
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Signpost(
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children: [
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ScoringBehavior(points: 20),
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],
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)..initialPosition = Vector2(8.35, -58.3),
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DashNestBumper.main(
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children: [
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ScoringBehavior(points: 20),
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],
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)..initialPosition = Vector2(18.55, -59.35),
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DashNestBumper.a(
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children: [
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ScoringBehavior(points: 20),
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],
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)..initialPosition = Vector2(8.95, -51.95),
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DashNestBumper.b(
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children: [
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ScoringBehavior(points: 20),
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],
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)..initialPosition = Vector2(23.3, -46.75),
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DashAnimatronic()..position = Vector2(20, -66),
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FlutterForestBonusBehavior(),
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],
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);
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/// Creates a [FlutterForest] without any children.
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///
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/// This can be used for testing [FlutterForest]'s behaviors in isolation.
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@visibleForTesting
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FlutterForest.test();
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}
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// ignore_for_file: avoid_renaming_method_parameters
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// {@template google_word}
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/// Loads all [GoogleLetter]s to compose a [GoogleWord].
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/// {@endtemplate}
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class GoogleWord extends Component
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with HasGameRef<PinballGame>, Controls<_GoogleWordController> {
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/// {@macro google_word}
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GoogleWord({
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required Vector2 position,
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}) : _position = position {
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controller = _GoogleWordController(this);
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}
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final Vector2 _position;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef.addContactCallback(_GoogleLetterBallContactCallback());
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final offsets = [
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Vector2(-12.92, 1.82),
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Vector2(-8.33, -0.65),
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Vector2(-2.88, -1.75),
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Vector2(2.88, -1.75),
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Vector2(8.33, -0.65),
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Vector2(12.92, 1.82),
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];
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final letters = <GoogleLetter>[];
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for (var index = 0; index < offsets.length; index++) {
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letters.add(
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GoogleLetter(index)..initialPosition = _position + offsets[index],
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);
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}
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await addAll(letters);
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}
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}
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class _GoogleWordController extends ComponentController<GoogleWord>
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with HasGameRef<PinballGame> {
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_GoogleWordController(GoogleWord googleWord) : super(googleWord);
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final _activatedLetters = <GoogleLetter>{};
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void activate(GoogleLetter googleLetter) {
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if (!_activatedLetters.add(googleLetter)) return;
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googleLetter.activate();
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final activatedBonus = _activatedLetters.length == 6;
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if (activatedBonus) {
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gameRef.audio.googleBonus();
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gameRef.read<GameBloc>().add(const BonusActivated(GameBonus.googleWord));
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component.children.whereType<GoogleLetter>().forEach(
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(letter) => letter.deactivate(),
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);
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_activatedLetters.clear();
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}
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}
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}
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/// Activates a [GoogleLetter] when it contacts with a [Ball].
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class _GoogleLetterBallContactCallback
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extends ContactCallback<GoogleLetter, Ball> {
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@override
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void begin(GoogleLetter googleLetter, _, __) {
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final parent = googleLetter.parent;
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if (parent is GoogleWord) {
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parent.controller.activate(googleLetter);
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}
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}
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}
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export 'google_word_bonus_behavior.dart';
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import 'package:flame/components.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// Adds a [GameBonus.googleWord] when all [GoogleLetter]s are activated.
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class GoogleWordBonusBehavior extends Component
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with HasGameRef<PinballGame>, ParentIsA<GoogleWord> {
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@override
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void onMount() {
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super.onMount();
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final googleLetters = parent.children.whereType<GoogleLetter>();
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for (final letter in googleLetters) {
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// TODO(alestiago): Refactor subscription management once the following is
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// merged:
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// https://github.com/flame-engine/flame/pull/1538
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letter.bloc.stream.listen((_) {
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final achievedBonus = googleLetters
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.every((letter) => letter.bloc.state == GoogleLetterState.active);
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if (achievedBonus) {
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gameRef.audio.googleBonus();
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gameRef
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.read<GameBloc>()
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.add(const BonusActivated(GameBonus.googleWord));
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for (final letter in googleLetters) {
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letter.bloc.onReset();
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}
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}
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});
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}
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}
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}
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import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/components/google_word/behaviors/behaviors.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template google_word}
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/// Loads all [GoogleLetter]s to compose a [GoogleWord].
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/// {@endtemplate}
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class GoogleWord extends Component {
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/// {@macro google_word}
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GoogleWord({
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required Vector2 position,
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}) : super(
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children: [
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GoogleLetter(0)..initialPosition = position + Vector2(-12.92, 1.82),
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GoogleLetter(1)..initialPosition = position + Vector2(-8.33, -0.65),
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GoogleLetter(2)..initialPosition = position + Vector2(-2.88, -1.75),
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GoogleLetter(3)..initialPosition = position + Vector2(2.88, -1.75),
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GoogleLetter(4)..initialPosition = position + Vector2(8.33, -0.65),
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GoogleLetter(5)..initialPosition = position + Vector2(12.92, 1.82),
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GoogleWordBonusBehavior(),
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],
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);
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/// Creates a [GoogleWord] without any children.
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///
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/// This can be used for testing [GoogleWord]'s behaviors in isolation.
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@visibleForTesting
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GoogleWord.test();
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}
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template score_points}
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/// Specifies the amount of points received on [Ball] collision.
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/// {@endtemplate}
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mixin ScorePoints<T extends Forge2DGame> on BodyComponent<T> {
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/// {@macro score_points}
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int get points;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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body.userData = this;
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}
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}
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/// {@template ball_score_points_callbacks}
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/// Adds points to the score when a [Ball] collides with a [BodyComponent] that
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/// implements [ScorePoints].
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/// {@endtemplate}
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class BallScorePointsCallback extends ContactCallback<Ball, ScorePoints> {
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/// {@macro ball_score_points_callbacks}
|
||||
BallScorePointsCallback(PinballGame game) : _gameRef = game;
|
||||
|
||||
final PinballGame _gameRef;
|
||||
|
||||
@override
|
||||
void begin(
|
||||
Ball ball,
|
||||
ScorePoints scorePoints,
|
||||
Contact _,
|
||||
) {
|
||||
_gameRef.read<GameBloc>().add(Scored(points: scorePoints.points));
|
||||
_gameRef.audio.score();
|
||||
|
||||
_gameRef.add(
|
||||
ScoreText(
|
||||
text: scorePoints.points.toString(),
|
||||
position: ball.body.position,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
// ignore_for_file: avoid_renaming_method_parameters
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template scoring_behavior}
|
||||
/// Adds points to the score when the ball contacts the [parent].
|
||||
/// {@endtemplate}
|
||||
class ScoringBehavior extends ContactBehavior with HasGameRef<PinballGame> {
|
||||
/// {@macro scoring_behavior}
|
||||
ScoringBehavior({
|
||||
required int points,
|
||||
}) : _points = points;
|
||||
|
||||
final int _points;
|
||||
|
||||
@override
|
||||
void beginContact(Object other, Contact contact) {
|
||||
super.beginContact(other, contact);
|
||||
if (other is! Ball) return;
|
||||
|
||||
gameRef.read<GameBloc>().add(Scored(points: _points));
|
||||
gameRef.audio.score();
|
||||
gameRef.add(
|
||||
ScoreText(
|
||||
text: _points.toString(),
|
||||
position: other.body.position,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class AlienBumperBallContactBehavior extends ContactBehavior<AlienBumper> {
|
||||
@override
|
||||
void beginContact(Object other, Contact contact) {
|
||||
super.beginContact(other, contact);
|
||||
if (other is! Ball) return;
|
||||
parent.bloc.onBallContacted();
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template alien_bumper_blinking_behavior}
|
||||
/// Makes a [AlienBumper] blink back to [AlienBumperState.active] when
|
||||
/// [AlienBumperState.inactive].
|
||||
/// {@endtemplate}
|
||||
class AlienBumperBlinkingBehavior extends TimerComponent
|
||||
with ParentIsA<AlienBumper> {
|
||||
/// {@macro alien_bumper_blinking_behavior}
|
||||
AlienBumperBlinkingBehavior() : super(period: 0.05);
|
||||
|
||||
void _onNewState(AlienBumperState state) {
|
||||
switch (state) {
|
||||
case AlienBumperState.active:
|
||||
break;
|
||||
case AlienBumperState.inactive:
|
||||
timer
|
||||
..reset()
|
||||
..start();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
timer.stop();
|
||||
parent.bloc.stream.listen(_onNewState);
|
||||
}
|
||||
|
||||
@override
|
||||
void onTick() {
|
||||
super.onTick();
|
||||
timer.stop();
|
||||
parent.bloc.onBlinked();
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
export 'alien_bumper_ball_contact_behavior.dart';
|
||||
export 'alien_bumper_blinking_behavior.dart';
|
@ -0,0 +1,17 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:bloc/bloc.dart';
|
||||
|
||||
part 'alien_bumper_state.dart';
|
||||
|
||||
class AlienBumperCubit extends Cubit<AlienBumperState> {
|
||||
AlienBumperCubit() : super(AlienBumperState.active);
|
||||
|
||||
void onBallContacted() {
|
||||
emit(AlienBumperState.inactive);
|
||||
}
|
||||
|
||||
void onBlinked() {
|
||||
emit(AlienBumperState.active);
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
part of 'alien_bumper_cubit.dart';
|
||||
|
||||
/// Indicates the [AlienBumperCubit]'s current state.
|
||||
enum AlienBumperState {
|
||||
/// A lit up bumper.
|
||||
active,
|
||||
|
||||
/// A dimmed bumper.
|
||||
inactive,
|
||||
}
|
@ -0,0 +1 @@
|
||||
export 'dash_nest_bumper_contact_behavior.dart';
|
@ -0,0 +1,15 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class DashNestBumperBallContactBehavior
|
||||
extends ContactBehavior<DashNestBumper> {
|
||||
@override
|
||||
void beginContact(Object other, Contact contact) {
|
||||
super.beginContact(other, contact);
|
||||
if (other is! Ball) return;
|
||||
parent.bloc.onBallContacted();
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:bloc/bloc.dart';
|
||||
|
||||
part 'dash_nest_bumper_state.dart';
|
||||
|
||||
class DashNestBumperCubit extends Cubit<DashNestBumperState> {
|
||||
DashNestBumperCubit() : super(DashNestBumperState.inactive);
|
||||
|
||||
/// Event added when the bumper contacts with a ball.
|
||||
void onBallContacted() {
|
||||
emit(DashNestBumperState.active);
|
||||
}
|
||||
|
||||
/// Event added when the bumper should return to its initial configuration.
|
||||
void onReset() {
|
||||
emit(DashNestBumperState.inactive);
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
part of 'dash_nest_bumper_cubit.dart';
|
||||
|
||||
/// Indicates the [DashNestBumperCubit]'s current state.
|
||||
enum DashNestBumperState {
|
||||
/// A lit up bumper.
|
||||
active,
|
||||
|
||||
/// A dimmed bumper.
|
||||
inactive,
|
||||
}
|
@ -0,0 +1 @@
|
||||
export 'google_letter_ball_contact_behavior.dart';
|
@ -0,0 +1,14 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class GoogleLetterBallContactBehavior extends ContactBehavior<GoogleLetter> {
|
||||
@override
|
||||
void beginContact(Object other, Contact contact) {
|
||||
super.beginContact(other, contact);
|
||||
if (other is! Ball) return;
|
||||
parent.bloc.onBallContacted();
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:bloc/bloc.dart';
|
||||
|
||||
part 'google_letter_state.dart';
|
||||
|
||||
class GoogleLetterCubit extends Cubit<GoogleLetterState> {
|
||||
GoogleLetterCubit() : super(GoogleLetterState.inactive);
|
||||
|
||||
void onBallContacted() {
|
||||
emit(GoogleLetterState.active);
|
||||
}
|
||||
|
||||
void onReset() {
|
||||
emit(GoogleLetterState.inactive);
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
part of 'google_letter_cubit.dart';
|
||||
|
||||
/// Indicates the [GoogleLetterCubit]'s current state.
|
||||
enum GoogleLetterState {
|
||||
/// A lit up letter.
|
||||
active,
|
||||
|
||||
/// A dimmed letter.
|
||||
inactive,
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
export 'sparky_bumper_ball_contact_behavior.dart';
|
||||
export 'sparky_bumper_blinking_behavior.dart';
|
@ -0,0 +1,14 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class SparkyBumperBallContactBehavior extends ContactBehavior<SparkyBumper> {
|
||||
@override
|
||||
void beginContact(Object other, Contact contact) {
|
||||
super.beginContact(other, contact);
|
||||
if (other is! Ball) return;
|
||||
parent.bloc.onBallContacted();
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template sparky_bumper_blinking_behavior}
|
||||
/// Makes a [SparkyBumper] blink back to [SparkyBumperState.active] when
|
||||
/// [SparkyBumperState.inactive].
|
||||
/// {@endtemplate}
|
||||
class SparkyBumperBlinkingBehavior extends TimerComponent
|
||||
with ParentIsA<SparkyBumper> {
|
||||
/// {@macro sparky_bumper_sprite_behavior}
|
||||
SparkyBumperBlinkingBehavior() : super(period: 0.05);
|
||||
|
||||
void _onNewState(SparkyBumperState state) {
|
||||
switch (state) {
|
||||
case SparkyBumperState.active:
|
||||
break;
|
||||
case SparkyBumperState.inactive:
|
||||
timer
|
||||
..reset()
|
||||
..start();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
timer.stop();
|
||||
parent.bloc.stream.listen(_onNewState);
|
||||
}
|
||||
|
||||
@override
|
||||
void onTick() {
|
||||
super.onTick();
|
||||
timer.stop();
|
||||
parent.bloc.onBlinked();
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:bloc/bloc.dart';
|
||||
|
||||
part 'sparky_bumper_state.dart';
|
||||
|
||||
class SparkyBumperCubit extends Cubit<SparkyBumperState> {
|
||||
SparkyBumperCubit() : super(SparkyBumperState.active);
|
||||
|
||||
void onBallContacted() {
|
||||
emit(SparkyBumperState.inactive);
|
||||
}
|
||||
|
||||
void onBlinked() {
|
||||
emit(SparkyBumperState.active);
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
part of 'sparky_bumper_cubit.dart';
|
||||
|
||||
/// Indicates the [SparkyBumperCubit]'s current state.
|
||||
enum SparkyBumperState {
|
||||
/// A lit up bumper.
|
||||
active,
|
||||
|
||||
/// A dimmed bumper.
|
||||
inactive,
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/alien_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final assets = [
|
||||
Assets.images.alienBumper.a.active.keyName,
|
||||
Assets.images.alienBumper.a.inactive.keyName,
|
||||
Assets.images.alienBumper.b.active.keyName,
|
||||
Assets.images.alienBumper.b.inactive.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => TestGame(assets));
|
||||
|
||||
group('AlienBumper', () {
|
||||
flameTester.test('"a" loads correctly', (game) async {
|
||||
final alienBumper = AlienBumper.a();
|
||||
await game.ensureAdd(alienBumper);
|
||||
expect(game.contains(alienBumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"b" loads correctly', (game) async {
|
||||
final alienBumper = AlienBumper.b();
|
||||
await game.ensureAdd(alienBumper);
|
||||
expect(game.contains(alienBumper), isTrue);
|
||||
});
|
||||
|
||||
// TODO(alestiago): Consider refactoring once the following is merged:
|
||||
// https://github.com/flame-engine/flame/pull/1538
|
||||
// ignore: public_member_api_docs
|
||||
flameTester.test('closes bloc when removed', (game) async {
|
||||
final bloc = MockAlienBumperCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<AlienBumperState>.empty(),
|
||||
initialState: AlienBumperState.active,
|
||||
);
|
||||
when(bloc.close).thenAnswer((_) async {});
|
||||
final alienBumper = AlienBumper.test(bloc: bloc);
|
||||
|
||||
await game.ensureAdd(alienBumper);
|
||||
game.remove(alienBumper);
|
||||
await game.ready();
|
||||
|
||||
verify(bloc.close).called(1);
|
||||
});
|
||||
|
||||
group('adds', () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final alienBumper = AlienBumper.a(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(alienBumper);
|
||||
expect(alienBumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('an AlienBumperBallContactBehavior', (game) async {
|
||||
final alienBumper = AlienBumper.a();
|
||||
await game.ensureAdd(alienBumper);
|
||||
expect(
|
||||
alienBumper.children
|
||||
.whereType<AlienBumperBallContactBehavior>()
|
||||
.single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/alien_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'AlienBumperBallContactBehavior',
|
||||
() {
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
AlienBumperBallContactBehavior(),
|
||||
isA<AlienBumperBallContactBehavior>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'beginContact emits onBallContacted when contacts with a ball',
|
||||
(game) async {
|
||||
final behavior = AlienBumperBallContactBehavior();
|
||||
final bloc = MockAlienBumperCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<AlienBumperState>.empty(),
|
||||
initialState: AlienBumperState.active,
|
||||
);
|
||||
|
||||
final alienBumper = AlienBumper.test(bloc: bloc);
|
||||
await alienBumper.add(behavior);
|
||||
await game.ensureAdd(alienBumper);
|
||||
|
||||
behavior.beginContact(MockBall(), MockContact());
|
||||
|
||||
verify(alienBumper.bloc.onBallContacted).called(1);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/alien_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'AlienBumperBlinkingBehavior',
|
||||
() {
|
||||
flameTester.testGameWidget(
|
||||
'calls onBlinked after 0.05 seconds when inactive',
|
||||
setUp: (game, tester) async {
|
||||
final behavior = AlienBumperBlinkingBehavior();
|
||||
final bloc = MockAlienBumperCubit();
|
||||
final streamController = StreamController<AlienBumperState>();
|
||||
whenListen(
|
||||
bloc,
|
||||
streamController.stream,
|
||||
initialState: AlienBumperState.active,
|
||||
);
|
||||
|
||||
final alienBumper = AlienBumper.test(bloc: bloc);
|
||||
await alienBumper.add(behavior);
|
||||
await game.ensureAdd(alienBumper);
|
||||
|
||||
streamController.add(AlienBumperState.inactive);
|
||||
await tester.pump();
|
||||
game.update(0.05);
|
||||
|
||||
await streamController.close();
|
||||
verify(bloc.onBlinked).called(1);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
void main() {
|
||||
group(
|
||||
'AlienBumperCubit',
|
||||
() {
|
||||
blocTest<AlienBumperCubit, AlienBumperState>(
|
||||
'onBallContacted emits inactive',
|
||||
build: AlienBumperCubit.new,
|
||||
act: (bloc) => bloc.onBallContacted(),
|
||||
expect: () => [AlienBumperState.inactive],
|
||||
);
|
||||
|
||||
blocTest<AlienBumperCubit, AlienBumperState>(
|
||||
'onBlinked emits active',
|
||||
build: AlienBumperCubit.new,
|
||||
act: (bloc) => bloc.onBlinked(),
|
||||
expect: () => [AlienBumperState.active],
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final assets = [
|
||||
Assets.images.alienBumper.a.active.keyName,
|
||||
Assets.images.alienBumper.a.inactive.keyName,
|
||||
Assets.images.alienBumper.b.active.keyName,
|
||||
Assets.images.alienBumper.b.inactive.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => TestGame(assets));
|
||||
|
||||
group('AlienBumper', () {
|
||||
flameTester.test('"a" loads correctly', (game) async {
|
||||
final bumper = AlienBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"b" loads correctly', (game) async {
|
||||
final bumper = AlienBumper.b();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('animate switches between on and off sprites',
|
||||
(game) async {
|
||||
final bumper = AlienBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
final spriteGroupComponent = bumper.firstChild<SpriteGroupComponent>()!;
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(AlienBumperSpriteState.active),
|
||||
);
|
||||
|
||||
final future = bumper.animate();
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(AlienBumperSpriteState.inactive),
|
||||
);
|
||||
|
||||
await future;
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(AlienBumperSpriteState.active),
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/dash_nest_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'DashNestBumperBallContactBehavior',
|
||||
() {
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
DashNestBumperBallContactBehavior(),
|
||||
isA<DashNestBumperBallContactBehavior>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'beginContact emits onBallContacted when contacts with a ball',
|
||||
(game) async {
|
||||
final behavior = DashNestBumperBallContactBehavior();
|
||||
final bloc = MockDashNestBumperCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<DashNestBumperState>.empty(),
|
||||
initialState: DashNestBumperState.active,
|
||||
);
|
||||
|
||||
final dashNestBumper = DashNestBumper.test(bloc: bloc);
|
||||
await dashNestBumper.add(behavior);
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
|
||||
behavior.beginContact(MockBall(), MockContact());
|
||||
|
||||
verify(dashNestBumper.bloc.onBallContacted).called(1);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
void main() {
|
||||
group(
|
||||
'DashNestBumperCubit',
|
||||
() {
|
||||
blocTest<DashNestBumperCubit, DashNestBumperState>(
|
||||
'onBallContacted emits active',
|
||||
build: DashNestBumperCubit.new,
|
||||
act: (bloc) => bloc.onBallContacted(),
|
||||
expect: () => [DashNestBumperState.active],
|
||||
);
|
||||
|
||||
blocTest<DashNestBumperCubit, DashNestBumperState>(
|
||||
'onReset emits inactive',
|
||||
build: DashNestBumperCubit.new,
|
||||
act: (bloc) => bloc.onReset(),
|
||||
expect: () => [DashNestBumperState.inactive],
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,88 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/dash_nest_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('DashNestBumper', () {
|
||||
final assets = [
|
||||
Assets.images.dash.bumper.main.active.keyName,
|
||||
Assets.images.dash.bumper.main.inactive.keyName,
|
||||
Assets.images.dash.bumper.a.active.keyName,
|
||||
Assets.images.dash.bumper.a.inactive.keyName,
|
||||
Assets.images.dash.bumper.b.active.keyName,
|
||||
Assets.images.dash.bumper.b.inactive.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => TestGame(assets));
|
||||
|
||||
flameTester.test('"main" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.main();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"a" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"b" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.b();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
// TODO(alestiago): Consider refactoring once the following is merged:
|
||||
// https://github.com/flame-engine/flame/pull/1538
|
||||
// ignore: public_member_api_docs
|
||||
flameTester.test('closes bloc when removed', (game) async {
|
||||
final bloc = MockDashNestBumperCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<DashNestBumperState>.empty(),
|
||||
initialState: DashNestBumperState.inactive,
|
||||
);
|
||||
when(bloc.close).thenAnswer((_) async {});
|
||||
final dashNestBumper = DashNestBumper.test(bloc: bloc);
|
||||
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
game.remove(dashNestBumper);
|
||||
await game.ready();
|
||||
|
||||
verify(bloc.close).called(1);
|
||||
});
|
||||
|
||||
group('adds', () {
|
||||
flameTester.test('adds new children', (game) async {
|
||||
final component = Component();
|
||||
final dashNestBumper = DashNestBumper.a(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(dashNestBumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a DashNestBumperBallContactBehavior', (game) async {
|
||||
final dashNestBumper = DashNestBumper.a();
|
||||
await game.ensureAdd(dashNestBumper);
|
||||
expect(
|
||||
dashNestBumper.children
|
||||
.whereType<DashNestBumperBallContactBehavior>()
|
||||
.single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
@ -1,77 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('DashNestBumper', () {
|
||||
final assets = [
|
||||
Assets.images.dash.bumper.main.active.keyName,
|
||||
Assets.images.dash.bumper.main.inactive.keyName,
|
||||
Assets.images.dash.bumper.a.active.keyName,
|
||||
Assets.images.dash.bumper.a.inactive.keyName,
|
||||
Assets.images.dash.bumper.b.active.keyName,
|
||||
Assets.images.dash.bumper.b.inactive.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => TestGame(assets));
|
||||
|
||||
flameTester.test('"main" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.main();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"a" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"b" loads correctly', (game) async {
|
||||
final bumper = DashNestBumper.b();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('activate switches to active sprite', (game) async {
|
||||
final bumper = DashNestBumper.main();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
final spriteGroupComponent = bumper.firstChild<SpriteGroupComponent>()!;
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(DashNestBumperSpriteState.inactive),
|
||||
);
|
||||
|
||||
bumper.activate();
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(DashNestBumperSpriteState.active),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test('deactivate switches to inactive sprite', (game) async {
|
||||
final bumper = DashNestBumper.main();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
final spriteGroupComponent = bumper.firstChild<SpriteGroupComponent>()!
|
||||
..current = DashNestBumperSpriteState.active;
|
||||
|
||||
bumper.deactivate();
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(DashNestBumperSpriteState.inactive),
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/google_letter/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'GoogleLetterBallContactBehavior',
|
||||
() {
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
GoogleLetterBallContactBehavior(),
|
||||
isA<GoogleLetterBallContactBehavior>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'beginContact emits onBallContacted when contacts with a ball',
|
||||
(game) async {
|
||||
final behavior = GoogleLetterBallContactBehavior();
|
||||
final bloc = MockGoogleLetterCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<GoogleLetterState>.empty(),
|
||||
initialState: GoogleLetterState.active,
|
||||
);
|
||||
|
||||
final googleLetter = GoogleLetter.test(bloc: bloc);
|
||||
await googleLetter.add(behavior);
|
||||
await game.ensureAdd(googleLetter);
|
||||
|
||||
behavior.beginContact(MockBall(), MockContact());
|
||||
|
||||
verify(googleLetter.bloc.onBallContacted).called(1);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
void main() {
|
||||
group(
|
||||
'GoogleLetterCubit',
|
||||
() {
|
||||
blocTest<GoogleLetterCubit, GoogleLetterState>(
|
||||
'onBallContacted emits active',
|
||||
build: GoogleLetterCubit.new,
|
||||
act: (bloc) => bloc.onBallContacted(),
|
||||
expect: () => [GoogleLetterState.active],
|
||||
);
|
||||
|
||||
blocTest<GoogleLetterCubit, GoogleLetterState>(
|
||||
'onReset emits inactive',
|
||||
build: GoogleLetterCubit.new,
|
||||
act: (bloc) => bloc.onReset(),
|
||||
expect: () => [GoogleLetterState.inactive],
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/sparky_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'SparkyBumperBallContactBehavior',
|
||||
() {
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
SparkyBumperBallContactBehavior(),
|
||||
isA<SparkyBumperBallContactBehavior>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'beginContact emits onBallContacted when contacts with a ball',
|
||||
(game) async {
|
||||
final behavior = SparkyBumperBallContactBehavior();
|
||||
final bloc = MockSparkyBumperCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<SparkyBumperState>.empty(),
|
||||
initialState: SparkyBumperState.active,
|
||||
);
|
||||
|
||||
final sparkyBumper = SparkyBumper.test(bloc: bloc);
|
||||
await sparkyBumper.add(behavior);
|
||||
await game.ensureAdd(sparkyBumper);
|
||||
|
||||
behavior.beginContact(MockBall(), MockContact());
|
||||
|
||||
verify(sparkyBumper.bloc.onBallContacted).called(1);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/sparky_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'SparkyBumperBlinkingBehavior',
|
||||
() {
|
||||
flameTester.testGameWidget(
|
||||
'calls onBlinked after 0.05 seconds when inactive',
|
||||
setUp: (game, tester) async {
|
||||
final behavior = SparkyBumperBlinkingBehavior();
|
||||
final bloc = MockSparkyBumperCubit();
|
||||
final streamController = StreamController<SparkyBumperState>();
|
||||
whenListen(
|
||||
bloc,
|
||||
streamController.stream,
|
||||
initialState: SparkyBumperState.active,
|
||||
);
|
||||
|
||||
final sparkyBumper = SparkyBumper.test(bloc: bloc);
|
||||
await sparkyBumper.add(behavior);
|
||||
await game.ensureAdd(sparkyBumper);
|
||||
|
||||
streamController.add(SparkyBumperState.inactive);
|
||||
await tester.pump();
|
||||
game.update(0.05);
|
||||
|
||||
await streamController.close();
|
||||
verify(bloc.onBlinked).called(1);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
void main() {
|
||||
group(
|
||||
'SparkyBumperCubit',
|
||||
() {
|
||||
blocTest<SparkyBumperCubit, SparkyBumperState>(
|
||||
'onBallContacted emits inactive',
|
||||
build: SparkyBumperCubit.new,
|
||||
act: (bloc) => bloc.onBallContacted(),
|
||||
expect: () => [SparkyBumperState.inactive],
|
||||
);
|
||||
|
||||
blocTest<SparkyBumperCubit, SparkyBumperState>(
|
||||
'onBlinked emits active',
|
||||
build: SparkyBumperCubit.new,
|
||||
act: (bloc) => bloc.onBlinked(),
|
||||
expect: () => [SparkyBumperState.active],
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,86 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/sparky_bumper/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final assets = [
|
||||
Assets.images.sparky.bumper.a.active.keyName,
|
||||
Assets.images.sparky.bumper.a.inactive.keyName,
|
||||
Assets.images.sparky.bumper.b.active.keyName,
|
||||
Assets.images.sparky.bumper.b.inactive.keyName,
|
||||
Assets.images.sparky.bumper.c.active.keyName,
|
||||
Assets.images.sparky.bumper.c.inactive.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => TestGame(assets));
|
||||
|
||||
group('SparkyBumper', () {
|
||||
flameTester.test('"a" loads correctly', (game) async {
|
||||
final sparkyBumper = SparkyBumper.a();
|
||||
await game.ensureAdd(sparkyBumper);
|
||||
expect(game.contains(sparkyBumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"b" loads correctly', (game) async {
|
||||
final sparkyBumper = SparkyBumper.b();
|
||||
await game.ensureAdd(sparkyBumper);
|
||||
expect(game.contains(sparkyBumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"c" loads correctly', (game) async {
|
||||
final sparkyBumper = SparkyBumper.c();
|
||||
await game.ensureAdd(sparkyBumper);
|
||||
expect(game.contains(sparkyBumper), isTrue);
|
||||
});
|
||||
|
||||
// TODO(alestiago): Consider refactoring once the following is merged:
|
||||
// https://github.com/flame-engine/flame/pull/1538
|
||||
// ignore: public_member_api_docs
|
||||
flameTester.test('closes bloc when removed', (game) async {
|
||||
final bloc = MockSparkyBumperCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<SparkyBumperState>.empty(),
|
||||
initialState: SparkyBumperState.active,
|
||||
);
|
||||
when(bloc.close).thenAnswer((_) async {});
|
||||
final sparkyBumper = SparkyBumper.test(bloc: bloc);
|
||||
|
||||
await game.ensureAdd(sparkyBumper);
|
||||
game.remove(sparkyBumper);
|
||||
await game.ready();
|
||||
|
||||
verify(bloc.close).called(1);
|
||||
});
|
||||
|
||||
group('adds', () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final sparkyBumper = SparkyBumper.a(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(sparkyBumper);
|
||||
expect(sparkyBumper.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a SparkyBumperBallContactBehavior', (game) async {
|
||||
final sparkyBumper = SparkyBumper.a();
|
||||
await game.ensureAdd(sparkyBumper);
|
||||
expect(
|
||||
sparkyBumper.children
|
||||
.whereType<SparkyBumperBallContactBehavior>()
|
||||
.single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
@ -1,69 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final assets = [
|
||||
Assets.images.sparky.bumper.a.active.keyName,
|
||||
Assets.images.sparky.bumper.a.inactive.keyName,
|
||||
Assets.images.sparky.bumper.b.active.keyName,
|
||||
Assets.images.sparky.bumper.b.inactive.keyName,
|
||||
Assets.images.sparky.bumper.c.active.keyName,
|
||||
Assets.images.sparky.bumper.c.inactive.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => TestGame(assets));
|
||||
|
||||
group('SparkyBumper', () {
|
||||
flameTester.test('"a" loads correctly', (game) async {
|
||||
final bumper = SparkyBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"b" loads correctly', (game) async {
|
||||
final bumper = SparkyBumper.b();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('"c" loads correctly', (game) async {
|
||||
final bumper = SparkyBumper.c();
|
||||
await game.ensureAdd(bumper);
|
||||
expect(game.contains(bumper), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test('animate switches between on and off sprites',
|
||||
(game) async {
|
||||
final bumper = SparkyBumper.a();
|
||||
await game.ensureAdd(bumper);
|
||||
|
||||
final spriteGroupComponent = bumper.firstChild<SpriteGroupComponent>()!;
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(SparkyBumperSpriteState.active),
|
||||
);
|
||||
|
||||
final future = bumper.animate();
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(SparkyBumperSpriteState.inactive),
|
||||
);
|
||||
|
||||
await future;
|
||||
|
||||
expect(
|
||||
spriteGroupComponent.current,
|
||||
equals(SparkyBumperSpriteState.active),
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,95 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// Appends a new [ContactCallbacks] to the parent.
|
||||
///
|
||||
/// This is a convenience class for adding a [ContactCallbacks] to the parent.
|
||||
/// In constract with just adding a [ContactCallbacks] to the parent's body
|
||||
/// userData, this class respects the previous [ContactCallbacks] in the
|
||||
/// parent's body userData, if any. Hence, it avoids overriding any previous
|
||||
/// [ContactCallbacks] in the parent.
|
||||
///
|
||||
/// It does so by grouping the [ContactCallbacks] in a [_ContactCallbacksGroup],
|
||||
/// and resetting the parent's userData accordingly.
|
||||
// TODO(alestiago): Make use of generics to infer the type of the contact.
|
||||
// https://github.com/VGVentures/pinball/pull/234#discussion_r859182267
|
||||
// TODO(alestiago): Consider if there is a need to support adjusting a fixture's
|
||||
// userData.
|
||||
class ContactBehavior<T extends BodyComponent> extends Component
|
||||
with ContactCallbacks, ParentIsA<T> {
|
||||
@override
|
||||
@mustCallSuper
|
||||
Future<void> onLoad() async {
|
||||
final userData = parent.body.userData;
|
||||
if (userData is _ContactCallbacksGroup) {
|
||||
userData.addContactCallbacks(this);
|
||||
} else if (userData is ContactCallbacks) {
|
||||
final contactCallbacksGroup = _ContactCallbacksGroup()
|
||||
..addContactCallbacks(userData)
|
||||
..addContactCallbacks(this);
|
||||
parent.body.userData = contactCallbacksGroup;
|
||||
} else {
|
||||
parent.body.userData = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class _ContactCallbacksGroup implements ContactCallbacks {
|
||||
final List<ContactCallbacks> _contactCallbacks = [];
|
||||
|
||||
@override
|
||||
@mustCallSuper
|
||||
void beginContact(Object other, Contact contact) {
|
||||
onBeginContact?.call(other, contact);
|
||||
for (final callback in _contactCallbacks) {
|
||||
callback.beginContact(other, contact);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
@mustCallSuper
|
||||
void endContact(Object other, Contact contact) {
|
||||
onEndContact?.call(other, contact);
|
||||
for (final callback in _contactCallbacks) {
|
||||
callback.endContact(other, contact);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
@mustCallSuper
|
||||
void preSolve(Object other, Contact contact, Manifold oldManifold) {
|
||||
onPreSolve?.call(other, contact, oldManifold);
|
||||
for (final callback in _contactCallbacks) {
|
||||
callback.preSolve(other, contact, oldManifold);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
@mustCallSuper
|
||||
void postSolve(Object other, Contact contact, ContactImpulse impulse) {
|
||||
onPostSolve?.call(other, contact, impulse);
|
||||
for (final callback in _contactCallbacks) {
|
||||
callback.postSolve(other, contact, impulse);
|
||||
}
|
||||
}
|
||||
|
||||
void addContactCallbacks(ContactCallbacks callback) {
|
||||
_contactCallbacks.add(callback);
|
||||
}
|
||||
|
||||
@override
|
||||
void Function(Object other, Contact contact)? onBeginContact;
|
||||
|
||||
@override
|
||||
void Function(Object other, Contact contact)? onEndContact;
|
||||
|
||||
@override
|
||||
void Function(Object other, Contact contact, ContactImpulse impulse)?
|
||||
onPostSolve;
|
||||
|
||||
@override
|
||||
void Function(Object other, Contact contact, Manifold oldManifold)?
|
||||
onPreSolve;
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
import 'package:flame/components.dart';
|
||||
|
||||
// TODO(alestiago): Remove once the following is merged:
|
||||
// https://github.com/flame-engine/flame/pull/1566
|
||||
|
||||
/// A mixin that ensures a parent is of the given type [T].
|
||||
mixin ParentIsA<T extends Component> on Component {
|
||||
@override
|
||||
T get parent => super.parent! as T;
|
||||
|
||||
@override
|
||||
Future<void>? addToParent(covariant T parent) {
|
||||
return super.addToParent(parent);
|
||||
}
|
||||
}
|
@ -0,0 +1,153 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class _TestBodyComponent extends BodyComponent {
|
||||
@override
|
||||
Body createBody() => world.createBody(BodyDef());
|
||||
}
|
||||
|
||||
class _TestContactBehavior extends ContactBehavior {
|
||||
int beginContactCallsCount = 0;
|
||||
@override
|
||||
void beginContact(Object other, Contact contact) {
|
||||
beginContactCallsCount++;
|
||||
super.beginContact(other, contact);
|
||||
}
|
||||
|
||||
int endContactCallsCount = 0;
|
||||
@override
|
||||
void endContact(Object other, Contact contact) {
|
||||
endContactCallsCount++;
|
||||
super.endContact(other, contact);
|
||||
}
|
||||
|
||||
int preSolveContactCallsCount = 0;
|
||||
@override
|
||||
void preSolve(Object other, Contact contact, Manifold oldManifold) {
|
||||
preSolveContactCallsCount++;
|
||||
super.preSolve(other, contact, oldManifold);
|
||||
}
|
||||
|
||||
int postSolveContactCallsCount = 0;
|
||||
@override
|
||||
void postSolve(Object other, Contact contact, ContactImpulse impulse) {
|
||||
postSolveContactCallsCount++;
|
||||
super.postSolve(other, contact, impulse);
|
||||
}
|
||||
}
|
||||
|
||||
class _MockContactCallbacks extends Mock implements ContactCallbacks {}
|
||||
|
||||
class _MockContact extends Mock implements Contact {}
|
||||
|
||||
class _MockManifold extends Mock implements Manifold {}
|
||||
|
||||
class _MockContactImpulse extends Mock implements ContactImpulse {}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(Forge2DGame.new);
|
||||
|
||||
group('ContactBehavior', () {
|
||||
late Object other;
|
||||
late Contact contact;
|
||||
late Manifold manifold;
|
||||
late ContactImpulse contactImpulse;
|
||||
|
||||
setUp(() {
|
||||
other = Object();
|
||||
contact = _MockContact();
|
||||
manifold = _MockManifold();
|
||||
contactImpulse = _MockContactImpulse();
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'should add a new ContactCallbacks to the parent',
|
||||
(game) async {
|
||||
final parent = _TestBodyComponent();
|
||||
final contactBehavior = ContactBehavior();
|
||||
await parent.add(contactBehavior);
|
||||
await game.ensureAdd(parent);
|
||||
|
||||
expect(parent.body.userData, contactBehavior);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
"should respect the previous ContactCallbacks in the parent's userData",
|
||||
(game) async {
|
||||
final parent = _TestBodyComponent();
|
||||
await game.ensureAdd(parent);
|
||||
final contactCallbacks1 = _MockContactCallbacks();
|
||||
parent.body.userData = contactCallbacks1;
|
||||
|
||||
final contactBehavior = ContactBehavior();
|
||||
await parent.ensureAdd(contactBehavior);
|
||||
|
||||
final contactCallbacks = parent.body.userData! as ContactCallbacks;
|
||||
|
||||
contactCallbacks.beginContact(other, contact);
|
||||
verify(
|
||||
() => contactCallbacks1.beginContact(other, contact),
|
||||
).called(1);
|
||||
|
||||
contactCallbacks.endContact(other, contact);
|
||||
verify(
|
||||
() => contactCallbacks1.endContact(other, contact),
|
||||
).called(1);
|
||||
|
||||
contactCallbacks.preSolve(other, contact, manifold);
|
||||
verify(
|
||||
() => contactCallbacks1.preSolve(other, contact, manifold),
|
||||
).called(1);
|
||||
|
||||
contactCallbacks.postSolve(other, contact, contactImpulse);
|
||||
verify(
|
||||
() => contactCallbacks1.postSolve(other, contact, contactImpulse),
|
||||
).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test('can group multiple ContactBehaviors and keep listening',
|
||||
(game) async {
|
||||
final parent = _TestBodyComponent();
|
||||
await game.ensureAdd(parent);
|
||||
|
||||
final contactBehavior1 = _TestContactBehavior();
|
||||
final contactBehavior2 = _TestContactBehavior();
|
||||
final contactBehavior3 = _TestContactBehavior();
|
||||
await parent.ensureAddAll([
|
||||
contactBehavior1,
|
||||
contactBehavior2,
|
||||
contactBehavior3,
|
||||
]);
|
||||
|
||||
final contactCallbacks = parent.body.userData! as ContactCallbacks;
|
||||
|
||||
contactCallbacks.beginContact(other, contact);
|
||||
expect(contactBehavior1.beginContactCallsCount, equals(1));
|
||||
expect(contactBehavior2.beginContactCallsCount, equals(1));
|
||||
expect(contactBehavior3.beginContactCallsCount, equals(1));
|
||||
|
||||
contactCallbacks.endContact(other, contact);
|
||||
expect(contactBehavior1.endContactCallsCount, equals(1));
|
||||
expect(contactBehavior2.endContactCallsCount, equals(1));
|
||||
expect(contactBehavior3.endContactCallsCount, equals(1));
|
||||
|
||||
contactCallbacks.preSolve(other, contact, manifold);
|
||||
expect(contactBehavior1.preSolveContactCallsCount, equals(1));
|
||||
expect(contactBehavior2.preSolveContactCallsCount, equals(1));
|
||||
expect(contactBehavior3.preSolveContactCallsCount, equals(1));
|
||||
|
||||
contactCallbacks.postSolve(other, contact, contactImpulse);
|
||||
expect(contactBehavior1.postSolveContactCallsCount, equals(1));
|
||||
expect(contactBehavior2.postSolveContactCallsCount, equals(1));
|
||||
expect(contactBehavior3.postSolveContactCallsCount, equals(1));
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/components/flutter_forest/behaviors/behaviors.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
group('FlutterForestBonusBehavior', () {
|
||||
late GameBloc gameBloc;
|
||||
|
||||
setUp(() {
|
||||
gameBloc = MockGameBloc();
|
||||
whenListen(
|
||||
gameBloc,
|
||||
const Stream<GameState>.empty(),
|
||||
initialState: const GameState.initial(),
|
||||
);
|
||||
});
|
||||
|
||||
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
|
||||
gameBuilder: EmptyPinballTestGame.new,
|
||||
blocBuilder: () => gameBloc,
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'adds GameBonus.dashNest to the game when all bumpers are active',
|
||||
setUp: (game, tester) async {
|
||||
final behavior = FlutterForestBonusBehavior();
|
||||
final parent = FlutterForest.test();
|
||||
final bumpers = [
|
||||
DashNestBumper.test(bloc: DashNestBumperCubit()),
|
||||
DashNestBumper.test(bloc: DashNestBumperCubit()),
|
||||
DashNestBumper.test(bloc: DashNestBumperCubit()),
|
||||
];
|
||||
await parent.addAll(bumpers);
|
||||
await game.ensureAdd(parent);
|
||||
await parent.ensureAdd(behavior);
|
||||
|
||||
for (final bumper in bumpers) {
|
||||
bumper.bloc.onBallContacted();
|
||||
}
|
||||
await tester.pump();
|
||||
|
||||
verify(
|
||||
() => gameBloc.add(const BonusActivated(GameBonus.dashNest)),
|
||||
).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'adds a new ball to the game when all bumpers are active',
|
||||
setUp: (game, tester) async {
|
||||
final behavior = FlutterForestBonusBehavior();
|
||||
final parent = FlutterForest.test();
|
||||
final bumpers = [
|
||||
DashNestBumper.test(bloc: DashNestBumperCubit()),
|
||||
DashNestBumper.test(bloc: DashNestBumperCubit()),
|
||||
DashNestBumper.test(bloc: DashNestBumperCubit()),
|
||||
];
|
||||
await parent.addAll(bumpers);
|
||||
await game.ensureAdd(parent);
|
||||
await parent.ensureAdd(behavior);
|
||||
|
||||
for (final bumper in bumpers) {
|
||||
bumper.bloc.onBallContacted();
|
||||
}
|
||||
await game.ready();
|
||||
|
||||
expect(
|
||||
game.descendants().whereType<Ball>().single,
|
||||
isNotNull,
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
@ -0,0 +1,80 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final assets = [
|
||||
Assets.images.dash.bumper.main.active.keyName,
|
||||
Assets.images.dash.bumper.main.inactive.keyName,
|
||||
Assets.images.dash.bumper.a.active.keyName,
|
||||
Assets.images.dash.bumper.a.inactive.keyName,
|
||||
Assets.images.dash.bumper.b.active.keyName,
|
||||
Assets.images.dash.bumper.b.inactive.keyName,
|
||||
Assets.images.dash.animatronic.keyName,
|
||||
Assets.images.signpost.inactive.keyName,
|
||||
Assets.images.signpost.active1.keyName,
|
||||
Assets.images.signpost.active2.keyName,
|
||||
Assets.images.signpost.active3.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(
|
||||
() => EmptyPinballTestGame(assets: assets),
|
||||
);
|
||||
|
||||
group('FlutterForest', () {
|
||||
flameTester.test(
|
||||
'loads correctly',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAdd(flutterForest);
|
||||
expect(game.contains(flutterForest), isTrue);
|
||||
},
|
||||
);
|
||||
|
||||
group('loads', () {
|
||||
flameTester.test(
|
||||
'a Signpost',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
expect(
|
||||
flutterForest.descendants().whereType<Signpost>().length,
|
||||
equals(1),
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'a DashAnimatronic',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
expect(
|
||||
flutterForest.firstChild<DashAnimatronic>(),
|
||||
isNotNull,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'three DashNestBumper',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
expect(
|
||||
flutterForest.descendants().whereType<DashNestBumper>().length,
|
||||
equals(3),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
@ -1,177 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/rendering.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final assets = [
|
||||
Assets.images.dash.bumper.main.active.keyName,
|
||||
Assets.images.dash.bumper.main.inactive.keyName,
|
||||
Assets.images.dash.bumper.a.active.keyName,
|
||||
Assets.images.dash.bumper.a.inactive.keyName,
|
||||
Assets.images.dash.bumper.b.active.keyName,
|
||||
Assets.images.dash.bumper.b.inactive.keyName,
|
||||
Assets.images.dash.animatronic.keyName,
|
||||
Assets.images.signpost.inactive.keyName,
|
||||
Assets.images.signpost.active1.keyName,
|
||||
Assets.images.signpost.active2.keyName,
|
||||
Assets.images.signpost.active3.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => EmptyPinballTestGame(assets));
|
||||
|
||||
group('FlutterForest', () {
|
||||
flameTester.test(
|
||||
'loads correctly',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
expect(game.contains(flutterForest), isTrue);
|
||||
},
|
||||
);
|
||||
|
||||
group('loads', () {
|
||||
flameTester.test(
|
||||
'a Signpost',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
expect(
|
||||
flutterForest.descendants().whereType<Signpost>().length,
|
||||
equals(1),
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'a DashAnimatronic',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
expect(
|
||||
flutterForest.firstChild<DashAnimatronic>(),
|
||||
isNotNull,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'three DashNestBumper',
|
||||
(game) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAdd(flutterForest);
|
||||
|
||||
expect(
|
||||
flutterForest.descendants().whereType<DashNestBumper>().length,
|
||||
equals(3),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('bumpers', () {
|
||||
late Ball ball;
|
||||
late GameBloc gameBloc;
|
||||
|
||||
setUp(() {
|
||||
ball = Ball(baseColor: const Color(0xFF00FFFF));
|
||||
});
|
||||
|
||||
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
|
||||
gameBuilder: () => EmptyPinballTestGame(assets),
|
||||
blocBuilder: () {
|
||||
gameBloc = MockGameBloc();
|
||||
const state = GameState.initial();
|
||||
whenListen(gameBloc, Stream.value(state), initialState: state);
|
||||
return gameBloc;
|
||||
},
|
||||
assets: assets,
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'add Scored event',
|
||||
setUp: (game, tester) async {
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAddAll([
|
||||
flutterForest,
|
||||
ball,
|
||||
]);
|
||||
game.addContactCallback(BallScorePointsCallback(game));
|
||||
|
||||
final bumpers = flutterForest.descendants().whereType<ScorePoints>();
|
||||
|
||||
for (final bumper in bumpers) {
|
||||
beginContact(game, bumper, ball);
|
||||
verify(
|
||||
() => gameBloc.add(
|
||||
Scored(points: bumper.points),
|
||||
),
|
||||
).called(1);
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'adds GameBonus.dashNest to the game when 3 bumpers are activated',
|
||||
setUp: (game, _) async {
|
||||
final ball = Ball(baseColor: const Color(0xFFFF0000));
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAddAll([flutterForest, ball]);
|
||||
|
||||
final bumpers = flutterForest.children.whereType<DashNestBumper>();
|
||||
expect(bumpers.length, equals(3));
|
||||
for (final bumper in bumpers) {
|
||||
beginContact(game, bumper, ball);
|
||||
await game.ready();
|
||||
|
||||
if (bumper == bumpers.last) {
|
||||
verify(
|
||||
() => gameBloc.add(const BonusActivated(GameBonus.dashNest)),
|
||||
).called(1);
|
||||
} else {
|
||||
verifyNever(
|
||||
() => gameBloc.add(const BonusActivated(GameBonus.dashNest)),
|
||||
);
|
||||
}
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'deactivates bumpers when 3 are active',
|
||||
setUp: (game, _) async {
|
||||
final ball = Ball(baseColor: const Color(0xFFFF0000));
|
||||
final flutterForest = FlutterForest();
|
||||
await game.ensureAddAll([flutterForest, ball]);
|
||||
|
||||
final bumpers = [
|
||||
MockDashNestBumper(),
|
||||
MockDashNestBumper(),
|
||||
MockDashNestBumper(),
|
||||
];
|
||||
|
||||
for (final bumper in bumpers) {
|
||||
flutterForest.controller.activateBumper(bumper);
|
||||
await game.ready();
|
||||
|
||||
if (bumper == bumpers.last) {
|
||||
for (final bumper in bumpers) {
|
||||
verify(bumper.deactivate).called(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mockingjay/mockingjay.dart';
|
||||
import 'package:pinball/game/components/google_word/behaviors/behaviors.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('GoogleWordBonusBehaviors', () {
|
||||
late GameBloc gameBloc;
|
||||
|
||||
setUp(() {
|
||||
gameBloc = MockGameBloc();
|
||||
whenListen(
|
||||
gameBloc,
|
||||
const Stream<GameState>.empty(),
|
||||
initialState: const GameState.initial(),
|
||||
);
|
||||
});
|
||||
|
||||
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
|
||||
gameBuilder: EmptyPinballTestGame.new,
|
||||
blocBuilder: () => gameBloc,
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'adds GameBonus.googleWord to the game when all letters are activated',
|
||||
setUp: (game, tester) async {
|
||||
final behavior = GoogleWordBonusBehavior();
|
||||
final parent = GoogleWord.test();
|
||||
final letters = [
|
||||
GoogleLetter(0),
|
||||
GoogleLetter(1),
|
||||
GoogleLetter(2),
|
||||
GoogleLetter(3),
|
||||
GoogleLetter(4),
|
||||
GoogleLetter(5),
|
||||
];
|
||||
await parent.addAll(letters);
|
||||
await game.ensureAdd(parent);
|
||||
await parent.ensureAdd(behavior);
|
||||
|
||||
for (final letter in letters) {
|
||||
letter.bloc.onBallContacted();
|
||||
}
|
||||
await tester.pump();
|
||||
|
||||
verify(
|
||||
() => gameBloc.add(const BonusActivated(GameBonus.googleWord)),
|
||||
).called(1);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(EmptyPinballTestGame.new);
|
||||
|
||||
group('GoogleWord', () {
|
||||
flameTester.test(
|
||||
'loads the letters correctly',
|
||||
(game) async {
|
||||
const word = 'Google';
|
||||
final googleWord = GoogleWord(position: Vector2.zero());
|
||||
await game.ensureAdd(googleWord);
|
||||
|
||||
final letters = googleWord.children.whereType<GoogleLetter>();
|
||||
expect(letters.length, equals(word.length));
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
@ -1,73 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mockingjay/mockingjay.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('GoogleWord', () {
|
||||
late GameBloc gameBloc;
|
||||
|
||||
setUp(() {
|
||||
gameBloc = MockGameBloc();
|
||||
whenListen(
|
||||
gameBloc,
|
||||
const Stream<GameState>.empty(),
|
||||
initialState: const GameState.initial(),
|
||||
);
|
||||
});
|
||||
|
||||
final flameTester = FlameTester(EmptyPinballTestGame.new);
|
||||
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
|
||||
gameBuilder: EmptyPinballTestGame.new,
|
||||
blocBuilder: () => gameBloc,
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'loads the letters correctly',
|
||||
(game) async {
|
||||
const word = 'Google';
|
||||
final googleWord = GoogleWord(position: Vector2.zero());
|
||||
await game.ensureAdd(googleWord);
|
||||
|
||||
final letters = googleWord.children.whereType<GoogleLetter>();
|
||||
expect(letters.length, equals(word.length));
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'adds GameBonus.googleWord to the game when all letters are activated',
|
||||
setUp: (game, _) async {
|
||||
final ball = Ball(baseColor: const Color(0xFFFF0000));
|
||||
final googleWord = GoogleWord(position: Vector2.zero());
|
||||
await game.ensureAddAll([googleWord, ball]);
|
||||
|
||||
final letters = googleWord.children.whereType<GoogleLetter>();
|
||||
expect(letters, isNotEmpty);
|
||||
for (final letter in letters) {
|
||||
beginContact(game, letter, ball);
|
||||
await game.ready();
|
||||
|
||||
if (letter == letters.last) {
|
||||
verify(
|
||||
() => gameBloc.add(const BonusActivated(GameBonus.googleWord)),
|
||||
).called(1);
|
||||
} else {
|
||||
verifyNever(
|
||||
() => gameBloc.add(const BonusActivated(GameBonus.googleWord)),
|
||||
);
|
||||
}
|
||||
}
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
@ -1,105 +0,0 @@
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_audio/pinball_audio.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
class FakeScorePoints extends BodyComponent with ScorePoints {
|
||||
@override
|
||||
Body createBody() {
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
int get points => 2;
|
||||
}
|
||||
|
||||
void main() {
|
||||
group('BallScorePointsCallback', () {
|
||||
late PinballGame game;
|
||||
late GameBloc bloc;
|
||||
late PinballAudio audio;
|
||||
late Ball ball;
|
||||
late FakeScorePoints fakeScorePoints;
|
||||
|
||||
setUp(() {
|
||||
game = MockPinballGame();
|
||||
bloc = MockGameBloc();
|
||||
audio = MockPinballAudio();
|
||||
fakeScorePoints = FakeScorePoints();
|
||||
|
||||
ball = MockBall();
|
||||
final ballBody = MockBody();
|
||||
when(() => ball.body).thenReturn(ballBody);
|
||||
when(() => ballBody.position).thenReturn(Vector2.all(4));
|
||||
});
|
||||
|
||||
setUpAll(() {
|
||||
registerFallbackValue(FakeGameEvent());
|
||||
});
|
||||
|
||||
group('begin', () {
|
||||
test(
|
||||
'emits Scored event with points',
|
||||
() {
|
||||
when(game.read<GameBloc>).thenReturn(bloc);
|
||||
when(() => game.audio).thenReturn(audio);
|
||||
|
||||
BallScorePointsCallback(game).begin(
|
||||
ball,
|
||||
fakeScorePoints,
|
||||
FakeContact(),
|
||||
);
|
||||
|
||||
verify(
|
||||
() => bloc.add(
|
||||
Scored(points: fakeScorePoints.points),
|
||||
),
|
||||
).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
test(
|
||||
'plays a Score sound',
|
||||
() {
|
||||
when(game.read<GameBloc>).thenReturn(bloc);
|
||||
when(() => game.audio).thenReturn(audio);
|
||||
|
||||
BallScorePointsCallback(game).begin(
|
||||
ball,
|
||||
fakeScorePoints,
|
||||
FakeContact(),
|
||||
);
|
||||
|
||||
verify(audio.score).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
test(
|
||||
"adds a ScoreText component at Ball's position",
|
||||
() {
|
||||
when(game.read<GameBloc>).thenReturn(bloc);
|
||||
when(() => game.audio).thenReturn(audio);
|
||||
|
||||
BallScorePointsCallback(game).begin(
|
||||
ball,
|
||||
fakeScorePoints,
|
||||
FakeContact(),
|
||||
);
|
||||
|
||||
verify(
|
||||
() => game.add(
|
||||
ScoreText(
|
||||
text: fakeScorePoints.points.toString(),
|
||||
position: ball.body.position,
|
||||
),
|
||||
),
|
||||
).called(1);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,111 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_audio/pinball_audio.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
class _TestBodyComponent extends BodyComponent {
|
||||
@override
|
||||
Body createBody() => world.createBody(BodyDef());
|
||||
}
|
||||
|
||||
void main() {
|
||||
group('ScoringBehavior', () {
|
||||
group('beginContact', () {
|
||||
late GameBloc bloc;
|
||||
late PinballAudio audio;
|
||||
late Ball ball;
|
||||
late BodyComponent parent;
|
||||
|
||||
setUp(() {
|
||||
audio = MockPinballAudio();
|
||||
|
||||
ball = MockBall();
|
||||
final ballBody = MockBody();
|
||||
when(() => ball.body).thenReturn(ballBody);
|
||||
when(() => ballBody.position).thenReturn(Vector2.all(4));
|
||||
|
||||
parent = _TestBodyComponent();
|
||||
});
|
||||
|
||||
final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
|
||||
gameBuilder: () => EmptyPinballTestGame(
|
||||
audio: audio,
|
||||
),
|
||||
blocBuilder: () {
|
||||
bloc = MockGameBloc();
|
||||
const state = GameState(
|
||||
score: 0,
|
||||
balls: 0,
|
||||
bonusHistory: [],
|
||||
);
|
||||
whenListen(bloc, Stream.value(state), initialState: state);
|
||||
return bloc;
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'emits Scored event with points',
|
||||
setUp: (game, tester) async {
|
||||
const points = 20;
|
||||
final scoringBehavior = ScoringBehavior(points: points);
|
||||
await parent.add(scoringBehavior);
|
||||
await game.ensureAdd(parent);
|
||||
|
||||
scoringBehavior.beginContact(ball, MockContact());
|
||||
|
||||
verify(
|
||||
() => bloc.add(
|
||||
const Scored(points: points),
|
||||
),
|
||||
).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'plays score sound',
|
||||
setUp: (game, tester) async {
|
||||
const points = 20;
|
||||
final scoringBehavior = ScoringBehavior(points: points);
|
||||
await parent.add(scoringBehavior);
|
||||
await game.ensureAdd(parent);
|
||||
|
||||
scoringBehavior.beginContact(ball, MockContact());
|
||||
|
||||
verify(audio.score).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
"adds a ScoreText component at Ball's position with points",
|
||||
setUp: (game, tester) async {
|
||||
const points = 20;
|
||||
final scoringBehavior = ScoringBehavior(points: points);
|
||||
await parent.add(scoringBehavior);
|
||||
await game.ensureAdd(parent);
|
||||
|
||||
scoringBehavior.beginContact(ball, MockContact());
|
||||
await game.ready();
|
||||
|
||||
final scoreText = game.descendants().whereType<ScoreText>();
|
||||
expect(scoreText.length, equals(1));
|
||||
expect(
|
||||
scoreText.first.text,
|
||||
equals(points.toString()),
|
||||
);
|
||||
expect(
|
||||
scoreText.first.position,
|
||||
equals(ball.body.position),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in new issue