feat: add dino wall (#115)

* feat: added dino walls

* refactor: moved board

* fix: undo board movement

* feat: fixing shapes for wall with asset

* fix: placed dino wall asset and shapes

* fix: fixed top wall shape

* feat: added dino bottom wall

* fix: show background

* fix: fixed geometry test

* test: added golden tests for dino wall

* test: removed unused import

* refactor: moved dino walls to pinball_components

* chore: analysis errors

* refactor: more analysis errors

* chore: analysis error

* test: added tests for dino walls

* chore: unused import

* test: refactored golden test

* refactor: refactored vertices shapes

* test: make dino wall private and removed golden tests for them

Co-authored-by: Alejandro Santiago <dev@alestiago.com>
pull/133/head
Rui Miguel Alonso 2 years ago committed by GitHub
parent 8b86656412
commit 48f831264e
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@ -2,8 +2,8 @@
import 'package:flame/extensions.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball/game/components/components.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart' hide Assets;
/// {@template wall}
/// A continuous generic and [BodyType.static] barrier that divides a game area.

@ -13,6 +13,8 @@ extension PinballGameAssetsX on PinballGame {
images.load(components.Assets.images.flipper.right.keyName),
images.load(components.Assets.images.baseboard.left.keyName),
images.load(components.Assets.images.baseboard.right.keyName),
images.load(components.Assets.images.dino.dinoLandTop.keyName),
images.load(components.Assets.images.dino.dinoLandBottom.keyName),
images.load(Assets.images.components.background.path),
]);
}

@ -66,6 +66,13 @@ class PinballGame extends Forge2DGame
Future<void> _addGameBoundaries() async {
await add(BottomWall());
createBoundaries(this).forEach(add);
unawaited(
addFromBlueprint(
DinoWalls(
position: Vector2(-2.4, 0),
),
),
);
}
Future<void> _addPlunger() async {

@ -3,6 +3,8 @@
/// FlutterGen
/// *****************************************************
// ignore_for_file: directives_ordering,unnecessary_import
import 'package:flutter/widgets.dart';
class $AssetsImagesGen {
@ -15,6 +17,7 @@ class $AssetsImagesGen {
class $AssetsImagesComponentsGen {
const $AssetsImagesComponentsGen();
/// File path: assets/images/components/background.png
AssetGenImage get background =>
const AssetGenImage('assets/images/components/background.png');
}

@ -82,7 +82,7 @@ List<Vector2> calculateEllipse({
/// For more information read: https://en.wikipedia.org/wiki/B%C3%A9zier_curve
List<Vector2> calculateBezierCurve({
required List<Vector2> controlPoints,
double step = 0.001,
double step = 0.01,
}) {
assert(
0 <= step && step <= 1,

@ -98,14 +98,14 @@ void main() {
);
});
test('returns by default 1000 points as indicated by step', () {
test('returns by default 100 points as indicated by step', () {
final points = calculateBezierCurve(
controlPoints: [
Vector2(0, 0),
Vector2(10, 10),
],
);
expect(points.length, 1000);
expect(points.length, 100);
});
test('returns as many points as indicated by step', () {
@ -114,9 +114,9 @@ void main() {
Vector2(0, 0),
Vector2(10, 10),
],
step: 0.01,
step: 0.001,
);
expect(points.length, 100);
expect(points.length, 1000);
});
});

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@ -14,7 +14,7 @@ class $AssetsImagesGen {
AssetGenImage get ball => const AssetGenImage('assets/images/ball.png');
$AssetsImagesBaseboardGen get baseboard => const $AssetsImagesBaseboardGen();
$AssetsImagesDinoGen get dino => const $AssetsImagesDinoGen();
$AssetsImagesFlipperGen get flipper => const $AssetsImagesFlipperGen();
/// File path: assets/images/flutter_sign_post.png
@ -42,6 +42,18 @@ class $AssetsImagesBaseboardGen {
const AssetGenImage('assets/images/baseboard/right.png');
}
class $AssetsImagesDinoGen {
const $AssetsImagesDinoGen();
/// File path: assets/images/dino/dino-land-bottom.png
AssetGenImage get dinoLandBottom =>
const AssetGenImage('assets/images/dino/dino-land-bottom.png');
/// File path: assets/images/dino/dino-land-top.png
AssetGenImage get dinoLandTop =>
const AssetGenImage('assets/images/dino/dino-land-top.png');
}
class $AssetsImagesFlipperGen {
const $AssetsImagesFlipperGen();

@ -2,6 +2,7 @@ export 'ball.dart';
export 'baseboard.dart';
export 'board_dimensions.dart';
export 'board_side.dart';
export 'dino_walls.dart';
export 'fire_effect.dart';
export 'flipper.dart';
export 'flutter_sign_post.dart';

@ -0,0 +1,225 @@
// ignore_for_file: comment_references, avoid_renaming_method_parameters
import 'dart:async';
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball_components/gen/assets.gen.dart';
import 'package:pinball_components/pinball_components.dart' hide Assets;
/// {@template dinowalls}
/// A [Blueprint] which creates walls for the [ChromeDino].
/// {@endtemplate}
class DinoWalls extends Forge2DBlueprint {
/// {@macro dinowalls}
DinoWalls({required this.position});
/// The [position] where the elements will be created
final Vector2 position;
@override
void build(_) {
addAll([
_DinoTopWall()..initialPosition = position,
_DinoBottomWall()..initialPosition = position,
]);
}
}
/// {@template dino_top_wall}
/// Wall segment located above [ChromeDino].
/// {@endtemplate}
class _DinoTopWall extends BodyComponent with InitialPosition {
///{@macro dino_top_wall}
_DinoTopWall() : super(priority: 2);
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
final topStraightShape = EdgeShape()
..set(
Vector2(29.5, 35.1),
Vector2(28.4, 35.1),
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
final topCurveShape = BezierCurveShape(
controlPoints: [
topStraightShape.vertex1,
Vector2(17.4, 26.38),
Vector2(25.5, 20.7),
],
);
fixturesDef.add(FixtureDef(topCurveShape));
final middleCurveShape = BezierCurveShape(
controlPoints: [
topCurveShape.vertices.last,
Vector2(27.8, 20.1),
Vector2(26.8, 19.5),
],
);
fixturesDef.add(FixtureDef(middleCurveShape));
final bottomCurveShape = BezierCurveShape(
controlPoints: [
middleCurveShape.vertices.last,
Vector2(21.15, 16),
Vector2(25.6, 15.2),
],
);
fixturesDef.add(FixtureDef(bottomCurveShape));
final bottomStraightShape = EdgeShape()
..set(
bottomCurveShape.vertices.last,
Vector2(31, 14.5),
);
final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
fixturesDef.add(bottomStraightFixtureDef);
return fixturesDef;
}
@override
Body createBody() {
renderBody = false;
final bodyDef = BodyDef()
..userData = this
..position = initialPosition
..type = BodyType.static;
final body = world.createBody(bodyDef);
_createFixtureDefs().forEach(
(fixture) => body.createFixture(
fixture
..restitution = 0.1
..friction = 0,
),
);
return body;
}
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadSprite();
}
Future<void> _loadSprite() async {
final sprite = await gameRef.loadSprite(
Assets.images.dino.dinoLandTop.keyName,
);
final spriteComponent = SpriteComponent(
sprite: sprite,
size: Vector2(10.6, 27.7),
anchor: Anchor.center,
position: Vector2(27, -28.2),
);
await add(spriteComponent);
}
}
/// {@template dino_bottom_wall}
/// Wall segment located below [ChromeDino].
/// {@endtemplate}
class _DinoBottomWall extends BodyComponent with InitialPosition {
///{@macro dino_top_wall}
_DinoBottomWall() : super(priority: 2);
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
final topStraightControlPoints = [
Vector2(32.4, 8.3),
Vector2(25, 7.7),
];
final topStraightShape = EdgeShape()
..set(
topStraightControlPoints.first,
topStraightControlPoints.last,
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
final topLeftCurveControlPoints = [
topStraightControlPoints.last,
Vector2(21.8, 7),
Vector2(29.5, -13.8),
];
final topLeftCurveShape = BezierCurveShape(
controlPoints: topLeftCurveControlPoints,
);
fixturesDef.add(FixtureDef(topLeftCurveShape));
final bottomLeftStraightControlPoints = [
topLeftCurveControlPoints.last,
Vector2(31.8, -44.1),
];
final bottomLeftStraightShape = EdgeShape()
..set(
bottomLeftStraightControlPoints.first,
bottomLeftStraightControlPoints.last,
);
final bottomLeftStraightFixtureDef = FixtureDef(bottomLeftStraightShape);
fixturesDef.add(bottomLeftStraightFixtureDef);
final bottomStraightControlPoints = [
bottomLeftStraightControlPoints.last,
Vector2(37.8, -44.1),
];
final bottomStraightShape = EdgeShape()
..set(
bottomStraightControlPoints.first,
bottomStraightControlPoints.last,
);
final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
fixturesDef.add(bottomStraightFixtureDef);
return fixturesDef;
}
@override
Body createBody() {
renderBody = false;
final bodyDef = BodyDef()
..userData = this
..position = initialPosition
..type = BodyType.static;
final body = world.createBody(bodyDef);
_createFixtureDefs().forEach(
(fixture) => body.createFixture(
fixture
..restitution = 0.1
..friction = 0,
),
);
return body;
}
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadSprite();
}
Future<void> _loadSprite() async {
final sprite = await gameRef.loadSprite(
Assets.images.dino.dinoLandBottom.keyName,
);
final spriteComponent = SpriteComponent(
sprite: sprite,
size: Vector2(15.6, 54.8),
anchor: Anchor.center,
)..position = Vector2(31.7, 18);
await add(spriteComponent);
}
}

@ -27,6 +27,7 @@ flutter:
assets:
- assets/images/
- assets/images/baseboard/
- assets/images/dino/
- assets/images/flipper/
flutter_gen:

@ -0,0 +1,28 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
group('DinoWalls', () {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
flameTester.test(
'loads correctly',
(game) async {
final dinoWalls = DinoWalls(position: Vector2.zero());
await game.addFromBlueprint(dinoWalls);
await game.ready();
for (final wall in dinoWalls.components) {
expect(game.contains(wall), isTrue);
}
},
);
});
}

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