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pinball/test/game/components/board_test.dart

123 lines
3.4 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.dash.bumper.main.active.keyName,
Assets.images.dash.bumper.main.inactive.keyName,
Assets.images.dash.bumper.a.active.keyName,
Assets.images.dash.bumper.a.inactive.keyName,
Assets.images.dash.bumper.b.active.keyName,
Assets.images.dash.bumper.b.inactive.keyName,
Assets.images.dash.animatronic.keyName,
Assets.images.signpost.inactive.keyName,
Assets.images.signpost.active1.keyName,
Assets.images.signpost.active2.keyName,
Assets.images.signpost.active3.keyName,
Assets.images.baseboard.left.keyName,
Assets.images.baseboard.right.keyName,
Assets.images.flipper.left.keyName,
Assets.images.flipper.right.keyName,
];
feat: migration to new `ContactCallbacks` (#234) * feat: migrated to new ContactCallbacks * refactor: moved renderBody to super call * feat: defined AlienBumper behaviours * feat: included ParentIsA mixin * refactor: modified ContactCallbacksGroup * feat: resolved missing ContactCallbacks with Behaviors * refactor: removed unused ParentIsA * refactor: moved tests * fix: invalid export * refactor: renamed behaviours * test: tested pinball_components * refactor: removed "Behaviour" typo * docs: included TODO comment for generics * docs: included flame_bloc TODO comments * refactor: renamed ContacCallbacksGroup variable * docs: included doc comments where possible * docs: rephrased ContactBehaviour doc comment * test: included ContactBehavior tests * feat: implemented FlutterForestBonusBehavior * refactor: fixed analyser warnings * test: tested DashNestBumper * refactor: moved children to last arguement * test: included closing test * refactor: used barrel files as imports * docs: included flutter_bloc TODO * test: correctly tested GoogleWordBonusBehavior * refactor: moved flutter_forest_test.dart * test: fixed AlienZone typo * feat: removed FlutterForestCubit * test: closed streams * refactor: removed optional bloc parameter * refactor: added flame_bloc TODO comment * docs: included .test constructor docs * feat: included GoogleLetter.test * test: made blink test pass * fix: renamed theme to CharacterTheme * refactor: moved timer.stop(); * refactor: renamed hasBonus to achievedBonus * refactor: ignore public_member_api_docs for cubits * test: removed beginContact group * refactor: typos correction * docs: used correct AlienBumper reference * docs: removed TODO comment from ContactBehavior subclasses * docs: includes ScoringBehavior doc * feat: adjusted FlutterForest priorities Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>
2 years ago
final flameTester = FlameTester(
() => EmptyPinballTestGame(assets: assets),
);
group('Board', () {
flameTester.test(
'loads correctly',
(game) async {
final board = Board();
await game.ready();
await game.ensureAdd(board);
expect(game.contains(board), isTrue);
},
);
group('loads', () {
flameTester.test(
'one left flipper',
(game) async {
final board = Board();
await game.ready();
await game.ensureAdd(board);
final leftFlippers = board.descendants().whereType<Flipper>().where(
(flipper) => flipper.side.isLeft,
);
expect(leftFlippers.length, equals(1));
},
);
flameTester.test(
'one right flipper',
(game) async {
final board = Board();
await game.ready();
await game.ensureAdd(board);
final rightFlippers = board.descendants().whereType<Flipper>().where(
(flipper) => flipper.side.isRight,
);
expect(rightFlippers.length, equals(1));
},
);
flameTester.test(
'two Baseboards',
(game) async {
final board = Board();
await game.ready();
await game.ensureAdd(board);
final baseboards = board.descendants().whereType<Baseboard>();
expect(baseboards.length, equals(2));
},
);
flameTester.test(
'two Kickers',
(game) async {
final board = Board();
await game.ready();
await game.ensureAdd(board);
final kickers = board.descendants().whereType<Kicker>();
expect(kickers.length, equals(2));
},
);
flameTester.test(
'one FlutterForest',
(game) async {
final board = Board();
await game.ready();
await game.ensureAdd(board);
final flutterForest = board.descendants().whereType<FlutterForest>();
expect(flutterForest.length, equals(1));
},
);
flameTester.test(
'one ChromeDino',
(game) async {
final board = Board();
await game.ready();
await game.ensureAdd(board);
final chromeDino = board.descendants().whereType<ChromeDino>();
expect(chromeDino.length, equals(1));
},
);
});
});
}