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pinball/test/game/components/board_test.dart

94 lines
2.5 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(Forge2DGame.new);
group('Board', () {
flameTester.test(
'loads correctly',
(game) async {
final board = Board(size: Vector2.all(500));
await game.ready();
await game.ensureAdd(board);
expect(game.contains(board), isTrue);
},
);
group('children', () {
flameTester.test(
'has one left flipper',
(game) async {
final board = Board(size: Vector2.all(500));
await game.ready();
await game.ensureAdd(board);
final leftFlippers = board.findNestedChildren<Flipper>(
condition: (flipper) => flipper.side.isLeft,
);
expect(leftFlippers.length, equals(1));
},
);
flameTester.test(
'has one right flipper',
(game) async {
final board = Board(size: Vector2.all(500));
await game.ready();
await game.ensureAdd(board);
final rightFlippers = board.findNestedChildren<Flipper>(
condition: (flipper) => flipper.side.isRight,
);
expect(rightFlippers.length, equals(1));
},
);
flameTester.test(
'has two Baseboards',
(game) async {
final board = Board(size: Vector2.all(500));
await game.ready();
await game.ensureAdd(board);
final baseboards = board.findNestedChildren<Baseboard>();
expect(baseboards.length, equals(2));
},
);
flameTester.test(
'has two Kickers',
(game) async {
final board = Board(size: Vector2.all(500));
await game.ready();
await game.ensureAdd(board);
final kickers = board.findNestedChildren<Kicker>();
expect(kickers.length, equals(2));
},
);
flameTester.test(
'has three RoundBumpers',
(game) async {
// TODO(alestiago): change to [NestBumpers] once provided.
final board = Board(size: Vector2.all(500));
await game.ready();
await game.ensureAdd(board);
final roundBumpers = board.findNestedChildren<RoundBumper>();
expect(roundBumpers.length, equals(3));
},
);
});
});
}