装饰器模式

master
terry 3 years ago
parent eb89138e23
commit 91f4e9d149

Binary file not shown.

@ -7,7 +7,6 @@ import com.demo.tank.util.ResourceManager;
import java.awt.*;
public class Bullet extends GameObject {
private int x, y;
private Direction direction;
private static final int SPEED = 10;
public static final int WIDTH = ResourceManager.bulletD.getWidth();
@ -29,11 +28,11 @@ public class Bullet extends GameObject {
GameModel.getInstance().add(this);
}
public void paint(Graphics g){
if(!live){
public void paint(Graphics g) {
if (!live) {
GameModel.getInstance().remove(this);
}
switch (direction){
switch (direction) {
case UP:
g.drawImage(ResourceManager.bulletU, x, y, null);
break;
@ -51,19 +50,23 @@ public class Bullet extends GameObject {
}
private void move() {
switch (direction){
case UP: y -= SPEED;
switch (direction) {
case UP:
y -= SPEED;
break;
case DOWN: y += SPEED;
case DOWN:
y += SPEED;
break;
case LEFT: x -= SPEED;
case LEFT:
x -= SPEED;
break;
case RIGHT: x += SPEED;
case RIGHT:
x += SPEED;
break;
default:
break;
}
if(x < 0 || y < 0 || x > TankFrameV9.GAME_WIDTH || y > TankFrameV9.GAME_HEIGHT){
if (x < 0 || y < 0 || x > TankFrameV9.GAME_WIDTH || y > TankFrameV9.GAME_HEIGHT) {
live = false;
}
rect.x = this.x;
@ -114,4 +117,13 @@ public class Bullet extends GameObject {
this.group = group;
}
@Override
public int getWidth() {
return WIDTH;
}
@Override
public int getHeight() {
return HEIGHT;
}
}

@ -3,22 +3,22 @@ package com.demo.tank.course9;
public class BulletTankCollider implements Collider {
@Override
public void collide(GameObject g1, GameObject g2) {
if(g1 instanceof Bullet && g2 instanceof Tank){
if (g1 instanceof Bullet && g2 instanceof Tank) {
Bullet b = (Bullet) g1;
Tank t = (Tank) g2;
//关闭队友伤害
if(b.getGroup() == t.getGroup()) return;
if(b.rect.intersects(t.rect)){
if (b.getGroup() == t.getGroup()) return;
if (b.rect.intersects(t.rect)) {
t.die();
b.die();
//爆炸
int ex = t.getX() + Tank.WIDTH/2 - Explode.WIDTH/2;
int ey = t.getY() + Tank.HEIGHT/2 - Explode.HEIGHT/2;
int ex = t.getX() + Tank.WIDTH / 2 - Explode.WIDTH / 2;
int ey = t.getY() + Tank.HEIGHT / 2 - Explode.HEIGHT / 2;
GameModel.getInstance().add(new Explode(ex, ey));
}
}else if(g1 instanceof Tank && g2 instanceof Bullet){
} else if (g1 instanceof Tank && g2 instanceof Bullet) {
collide(g2, g1);
}else{
} else {
return;
}
}

@ -3,15 +3,15 @@ package com.demo.tank.course9;
public class BulletWallCollider implements Collider {
@Override
public void collide(GameObject g1, GameObject g2) {
if(g1 instanceof Bullet && g2 instanceof Wall){
if (g1 instanceof Bullet && g2 instanceof Wall) {
Bullet b = (Bullet) g1;
Wall w = (Wall) g2;
if(b.rect.intersects(w.rect)){
if (b.rect.intersects(w.rect)) {
b.die();
}
}else if(g1 instanceof Wall && g2 instanceof Bullet){
} else if (g1 instanceof Wall && g2 instanceof Bullet) {
collide(g2, g1);
}else{
} else {
return;
}
}

@ -6,19 +6,19 @@ import java.util.List;
public class ColliderChain {
private List<Collider> colliders = new LinkedList<>();
public ColliderChain(){
public ColliderChain() {
add(new BulletTankCollider());
add(new TankTankCollider());
add(new BulletWallCollider());
add(new TankWallCollider());
}
public void add(Collider collider){
public void add(Collider collider) {
colliders.add(collider);
}
public void collide(GameObject g1, GameObject g2) {
for (Collider c : colliders){
for (Collider c : colliders) {
c.collide(g1, g2);
}
}

@ -6,9 +6,15 @@ import com.demo.tank.util.Audio;
public class DefaultFireStrategy implements FireStrategy {
@Override
public void fire(Tank tank) {
int bx = tank.getX() + Tank.WIDTH/2 - Bullet.WIDTH/2;
int by = tank.getY() + Tank.HEIGHT/2 - Bullet.HEIGHT/2;
new Bullet(bx, by, tank.getDir(), tank.getGroup());
int bx = tank.getX() + Tank.WIDTH / 2 - Bullet.WIDTH / 2;
int by = tank.getY() + Tank.HEIGHT / 2 - Bullet.HEIGHT / 2;
// new Bullet(bx, by, tank.getDir(), tank.getGroup());
// GameModel.getInstance().add(new RectDecorator(new Bullet(bx, by, tank.getDir(), tank.getGroup())));
GameModel.getInstance().add(new RectDecorator(
new TailDecorator(
new Bullet(bx, by, tank.getDir(), tank.getGroup())
)
));
if (tank.getGroup() == Group.GOOD) new Thread(() -> new Audio("audio/tank_fire.wav").play()).start();
}
}

@ -6,7 +6,6 @@ import com.demo.tank.util.ResourceManager;
import java.awt.*;
public class Explode extends GameObject {
private int x, y;
public static final int WIDTH = ResourceManager.explodes[0].getWidth();
public static final int HEIGHT = ResourceManager.explodes[0].getHeight();
@ -18,9 +17,9 @@ public class Explode extends GameObject {
new Thread(() -> new Audio("audio/explode.wav").play()).start();
}
public void paint(Graphics g){
public void paint(Graphics g) {
g.drawImage(ResourceManager.explodes[step++], x, y, null);
if(step >= ResourceManager.explodes.length){
if (step >= ResourceManager.explodes.length) {
//播放完爆炸效果图片, remove
GameModel.getInstance().remove(this);
}
@ -42,4 +41,11 @@ public class Explode extends GameObject {
this.y = y;
}
public int getWidth() {
return WIDTH;
}
public int getHeight() {
return HEIGHT;
}
}

@ -7,9 +7,9 @@ import com.demo.tank.util.Audio;
public class FourDirectionFireStrategy implements FireStrategy {
@Override
public void fire(Tank tank) {
int bx = tank.getX() + Tank.WIDTH/2 - Bullet.WIDTH/2;
int by = tank.getY() + Tank.HEIGHT/2 - Bullet.HEIGHT/2;
for(Direction direction : Direction.values()){
int bx = tank.getX() + Tank.WIDTH / 2 - Bullet.WIDTH / 2;
int by = tank.getY() + Tank.HEIGHT / 2 - Bullet.HEIGHT / 2;
for (Direction direction : Direction.values()) {
new Bullet(bx, by, direction, tank.getGroup());
}
if (tank.getGroup() == Group.GOOD) new Thread(() -> new Audio("audio/tank_fire.wav").play()).start();

@ -0,0 +1,13 @@
package com.demo.tank.course9;
import java.awt.*;
public abstract class GODecorator extends GameObject {
GameObject go;
public GODecorator(GameObject go) {
this.go = go;
}
public abstract void paint(Graphics g);
}

@ -10,25 +10,27 @@ import java.util.List;
public class GameModel {
private static final GameModel GM = new GameModel();
static {
GM.init();
}
private List<GameObject> gameObjects = new ArrayList<>();
// Collider collider = new BulletTankCollider();
// Collider collider = new BulletTankCollider();
// Collider collider2 = new TankTankCollider();
ColliderChain chain = new ColliderChain();
Tank tank;
private GameModel(){
private GameModel() {
}
private void init(){
private void init() {
tank = new Tank(380, 660, Direction.UP, Group.GOOD);
int enemyTankNum = PropertyManager.getInt("enemy.tank.number");
for(int i = 0; i < enemyTankNum; i++){
add(new Tank(50 + i*80, 200, Direction.DOWN, Group.BAD));
for (int i = 0; i < enemyTankNum; i++) {
add(new Tank(50 + i * 80, 200, Direction.DOWN, Group.BAD));
}
add(new Wall(150, 150, 200, 50));
add(new Wall(550, 150, 200, 50));
@ -36,31 +38,31 @@ public class GameModel {
add(new Wall(550, 300, 50, 200));
}
public static GameModel getInstance(){
public static GameModel getInstance() {
return GM;
}
public void add(GameObject go){
public void add(GameObject go) {
gameObjects.add(go);
}
public void remove(GameObject go){
public void remove(GameObject go) {
gameObjects.remove(go);
}
public void paint(Graphics g){
public void paint(Graphics g) {
tank.paint(g);
for(int i = 0; i< gameObjects.size(); i++){
for (int i = 0; i < gameObjects.size(); i++) {
gameObjects.get(i).paint(g);
}
//碰撞检测
for(int i = 0; i< gameObjects.size(); i++){
for(int j=i+1; j< gameObjects.size(); j++){
GameObject g1 = gameObjects.get(i);
GameObject g2 = gameObjects.get(j);
chain.collide(g1, g2);
for (int i = 0; i < gameObjects.size(); i++) {
for (int j = i + 1; j < gameObjects.size(); j++) {
GameObject g1 = gameObjects.get(i);
GameObject g2 = gameObjects.get(j);
chain.collide(g1, g2);
}
}
}

@ -4,5 +4,10 @@ import java.awt.*;
public abstract class GameObject {
int x, y;
public abstract void paint(Graphics g);
public abstract int getWidth();
public abstract int getHeight();
}

@ -8,7 +8,7 @@ public class MainV9 {
// new Thread(() -> new Audio("audio/war1.wav").loop()).start();
while (true){
while (true) {
Thread.sleep(50);
tf.repaint();
}

@ -0,0 +1,32 @@
package com.demo.tank.course9;
import java.awt.*;
public class RectDecorator extends GODecorator {
public RectDecorator(GameObject go) {
super(go);
}
@Override
public void paint(Graphics g) {
//decorator x,y 也要跟随游戏物体 变化
this.x = go.x;
this.y = go.y;
go.paint(g);
Color c = g.getColor();
g.setColor(Color.MAGENTA);
g.drawRect(go.x, go.y, getWidth(), getHeight());
g.setColor(c);
}
@Override
public int getWidth() {
return super.go.getWidth();
}
@Override
public int getHeight() {
return super.go.getHeight();
}
}

@ -0,0 +1,31 @@
package com.demo.tank.course9;
import java.awt.*;
public class TailDecorator extends GODecorator {
public TailDecorator(GameObject go) {
super(go);
}
@Override
public void paint(Graphics g) {
go.paint(g);
this.x = go.x;
this.y = go.y;
Color c = g.getColor();
g.setColor(Color.WHITE);
g.drawLine(go.x, go.y, go.x + getWidth(), go.y + getHeight());
g.setColor(c);
}
@Override
public int getWidth() {
return super.go.getWidth();
}
@Override
public int getHeight() {
return super.go.getHeight();
}
}

@ -8,7 +8,6 @@ import java.awt.*;
import java.util.Random;
public class Tank extends GameObject {
private int x,y;
int oldX, oldY;
private Direction dir;
private static final int SPEED = 8;
@ -33,7 +32,7 @@ public class Tank extends GameObject {
rect.width = Tank.WIDTH;
rect.height = Tank.HEIGHT;
if(this.group == Group.GOOD) {
if (this.group == Group.GOOD) {
// String className = PropertyManager.getString("good.tank.fire.strategy");
try {
fireStrategy = (FireStrategy) Class.forName("com.demo.tank.course9.FourDirectionFireStrategy").newInstance();
@ -42,24 +41,24 @@ public class Tank extends GameObject {
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
e.printStackTrace();
}
}else if(this.group == Group.BAD) fireStrategy = new DefaultFireStrategy();
} else if (this.group == Group.BAD) fireStrategy = new DefaultFireStrategy();
}
@Override
public void paint(Graphics g) {
if(!living) GameModel.getInstance().remove(this);
if (!living) GameModel.getInstance().remove(this);
//根据方向绘制坦克
switch (dir){
switch (dir) {
case UP:
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankU : ResourceManager.badTankU, x, y, null);
break;
break;
case DOWN:
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankD : ResourceManager.badTankD, x, y, null);
break;
case LEFT:
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankL: ResourceManager.badTankL, x, y, null);
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankL : ResourceManager.badTankL, x, y, null);
break;
case RIGHT:
g.drawImage(this.group == Group.GOOD ? ResourceManager.tankR : ResourceManager.badTankR, x, y, null);
@ -68,28 +67,32 @@ public class Tank extends GameObject {
move();
}
public void move(){
public void move() {
oldX = x;
oldY = y;
//如果没有移动 return
if(!moving) return;
switch (dir){
case UP: y -= SPEED;
if (!moving) return;
switch (dir) {
case UP:
y -= SPEED;
break;
case DOWN: y += SPEED;
case DOWN:
y += SPEED;
break;
case LEFT: x -= SPEED;
case LEFT:
x -= SPEED;
break;
case RIGHT: x += SPEED;
case RIGHT:
x += SPEED;
break;
default:
break;
}
if(this.group == Group.BAD) {
if(random.nextInt(10) == 5){
if (this.group == Group.BAD) {
if (random.nextInt(10) == 5) {
this.fire();
}
if(random.nextInt(100) > 95){
if (random.nextInt(100) > 95) {
this.randomDirection();
}
}
@ -101,27 +104,27 @@ public class Tank extends GameObject {
rect.y = this.y;
}
public void back(){
public void back() {
this.x = oldX;
this.y = oldY;
}
private void boundsCheck() {
if(x < 0) x = 0;
if(x > TankFrameV9.GAME_WIDTH - Tank.WIDTH) x = TankFrameV9.GAME_WIDTH - Tank.WIDTH;
if(y < 30) y = 30; //算上菜单条
if(y > TankFrameV9.GAME_HEIGHT - Tank.HEIGHT) y = TankFrameV9.GAME_HEIGHT - Tank.HEIGHT;
if (x < 0) x = 0;
if (x > TankFrameV9.GAME_WIDTH - Tank.WIDTH) x = TankFrameV9.GAME_WIDTH - Tank.WIDTH;
if (y < 30) y = 30; //算上菜单条
if (y > TankFrameV9.GAME_HEIGHT - Tank.HEIGHT) y = TankFrameV9.GAME_HEIGHT - Tank.HEIGHT;
}
private void randomDirection() {
this.dir = Direction.values()[random.nextInt(4)];
this.dir = Direction.values()[random.nextInt(4)];
}
public void fire() {
fireStrategy.fire(this);
fireStrategy.fire(this);
}
public void die(){
public void die() {
this.living = false;
}
@ -181,4 +184,12 @@ public class Tank extends GameObject {
this.rect = rect;
}
public int getWidth() {
return WIDTH;
}
public int getHeight() {
return HEIGHT;
}
}

@ -14,9 +14,9 @@ public class TankFrameV9 extends Frame {
public static final int GAME_HEIGHT = 800;
Image image = null;
public TankFrameV9(){
public TankFrameV9() {
setVisible(true);
setBounds(400, 100 , GAME_WIDTH, GAME_HEIGHT);
setBounds(400, 100, GAME_WIDTH, GAME_HEIGHT);
setResizable(false);
setTitle("tank war");
this.addKeyListener(new MyKeyListener());
@ -30,24 +30,24 @@ public class TankFrameV9 extends Frame {
@Override
public void update(Graphics g) {
if(image == null){
if (image == null) {
image = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics imgGraphic = image.getGraphics();
Graphics imgGraphic = image.getGraphics();
Color color = g.getColor();
imgGraphic.setColor(Color.BLACK);
imgGraphic.fillRect(0,0, GAME_WIDTH, GAME_HEIGHT);
imgGraphic.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
imgGraphic.setColor(color);
paint(imgGraphic);
g.drawImage(image, 0, 0, null);
}
@Override
public void paint(Graphics g){
public void paint(Graphics g) {
gm.paint(g);
}
class MyKeyListener extends KeyAdapter{
class MyKeyListener extends KeyAdapter {
boolean bL = false;
boolean bR = false;
boolean bU = false;
@ -55,7 +55,7 @@ public class TankFrameV9 extends Frame {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()){
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
bL = true;
break;
@ -63,8 +63,8 @@ public class TankFrameV9 extends Frame {
bR = true;
break;
case KeyEvent.VK_W:
bU = true;
break;
bU = true;
break;
case KeyEvent.VK_S:
bD = true;
break;
@ -76,7 +76,7 @@ public class TankFrameV9 extends Frame {
@Override
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()){
switch (e.getKeyCode()) {
case KeyEvent.VK_A:
bL = false;
break;
@ -98,15 +98,15 @@ public class TankFrameV9 extends Frame {
setTankDirection();
}
public void setTankDirection(){
if(!bL && !bR && !bU && !bD){
public void setTankDirection() {
if (!bL && !bR && !bU && !bD) {
gm.tank.setMoving(false);
}else{
} else {
gm.tank.setMoving(true);
if(bL) gm.tank.setDir(Direction.LEFT);
if(bR) gm.tank.setDir(Direction.RIGHT);
if(bU) gm.tank.setDir(Direction.UP);
if(bD) gm.tank.setDir(Direction.DOWN);
if (bL) gm.tank.setDir(Direction.LEFT);
if (bR) gm.tank.setDir(Direction.RIGHT);
if (bU) gm.tank.setDir(Direction.UP);
if (bD) gm.tank.setDir(Direction.DOWN);
}
}
}

@ -4,17 +4,18 @@ import java.util.Random;
public class TankTankCollider implements Collider {
Random random = new Random();
@Override
public void collide(GameObject g1, GameObject g2) {
if(g1 instanceof Tank && g2 instanceof Tank){
if (g1 instanceof Tank && g2 instanceof Tank) {
Tank t1 = (Tank) g1;
Tank t2 = (Tank) g2;
if(t1.rect.intersects(t2.rect)){
if (t1.rect.intersects(t2.rect)) {
// simple deal
t1.back();
t2.back();
}
}else{
} else {
return;
}
}

@ -1,17 +1,17 @@
package com.demo.tank.course9;
public class TankWallCollider implements Collider{
public class TankWallCollider implements Collider {
@Override
public void collide(GameObject g1, GameObject g2) {
if(g1 instanceof Tank && g2 instanceof Wall){
if (g1 instanceof Tank && g2 instanceof Wall) {
Tank t = (Tank) g1;
Wall w = (Wall) g2;
if(t.rect.intersects(w.rect)){
if (t.rect.intersects(w.rect)) {
t.back();
}
}else if(g1 instanceof Wall && g2 instanceof Bullet){
} else if (g1 instanceof Wall && g2 instanceof Bullet) {
collide(g2, g1);
}else{
} else {
return;
}
}

@ -2,7 +2,7 @@ package com.demo.tank.course9;
import java.awt.*;
public class Wall extends GameObject{
public class Wall extends GameObject {
int width, height;
Rectangle rect;
@ -21,4 +21,12 @@ public class Wall extends GameObject{
g.fillRect(x, y, width, height);
g.setColor(c);
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}

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