parent
ba22a013c2
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package com.demo.tank.course9;
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import com.demo.tank.enums.Direction;
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import com.demo.tank.enums.Group;
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import com.demo.tank.util.ResourceManager;
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import java.awt.*;
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public class Bullet extends GameObject {
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private int x, y;
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private Direction direction;
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private static final int SPEED = 10;
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public static final int WIDTH = ResourceManager.bulletD.getWidth();
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public static final int HEIGHT = ResourceManager.bulletD.getHeight();
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private boolean live = true;
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private Group group = Group.BAD;
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Rectangle rect = new Rectangle();
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public Bullet(int x, int y, Direction direction, Group group) {
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this.x = x;
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this.y = y;
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this.direction = direction;
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this.group = group;
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rect.x = this.x;
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rect.y = this.y;
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rect.width = Bullet.WIDTH;
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rect.height = Bullet.HEIGHT;
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GameModel.getInstance().add(this);
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}
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public void paint(Graphics g){
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if(!live){
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GameModel.getInstance().remove(this);
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}
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switch (direction){
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case UP:
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g.drawImage(ResourceManager.bulletU, x, y, null);
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break;
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case DOWN:
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g.drawImage(ResourceManager.bulletD, x, y, null);
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break;
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case LEFT:
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g.drawImage(ResourceManager.bulletL, x, y, null);
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break;
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case RIGHT:
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g.drawImage(ResourceManager.bulletR, x, y, null);
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break;
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}
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move();
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}
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private void move() {
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switch (direction){
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case UP: y -= SPEED;
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break;
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case DOWN: y += SPEED;
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break;
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case LEFT: x -= SPEED;
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break;
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case RIGHT: x += SPEED;
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break;
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default:
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break;
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}
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if(x < 0 || y < 0 || x > TankFrameV9.GAME_WIDTH || y > TankFrameV9.GAME_HEIGHT){
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live = false;
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}
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rect.x = this.x;
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rect.y = this.y;
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}
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public void die() {
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this.live = false;
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}
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public int getX() {
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return x;
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}
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public void setX(int x) {
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this.x = x;
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}
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public int getY() {
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return y;
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}
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public void setY(int y) {
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this.y = y;
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}
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public Direction getDirection() {
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return direction;
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}
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public void setDirection(Direction direction) {
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this.direction = direction;
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}
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public boolean isLive() {
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return live;
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}
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public void setLive(boolean live) {
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this.live = live;
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}
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public Group getGroup() {
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return group;
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}
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public void setGroup(Group group) {
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this.group = group;
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}
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}
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package com.demo.tank.course9;
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public class BulletTankCollider implements Collider {
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@Override
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public void collide(GameObject g1, GameObject g2) {
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if(g1 instanceof Bullet && g2 instanceof Tank){
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Bullet b = (Bullet) g1;
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Tank t = (Tank) g2;
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//关闭队友伤害
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if(b.getGroup() == t.getGroup()) return;
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if(b.rect.intersects(t.rect)){
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t.die();
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b.die();
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//爆炸
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int ex = t.getX() + Tank.WIDTH/2 - Explode.WIDTH/2;
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int ey = t.getY() + Tank.HEIGHT/2 - Explode.HEIGHT/2;
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GameModel.getInstance().add(new Explode(ex, ey));
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}
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}else if(g1 instanceof Tank && g2 instanceof Bullet){
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collide(g2, g1);
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}else{
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return;
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}
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}
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}
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package com.demo.tank.course9;
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public class BulletWallCollider implements Collider {
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@Override
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public void collide(GameObject g1, GameObject g2) {
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if(g1 instanceof Bullet && g2 instanceof Wall){
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Bullet b = (Bullet) g1;
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Wall w = (Wall) g2;
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if(b.rect.intersects(w.rect)){
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b.die();
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}
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}else if(g1 instanceof Wall && g2 instanceof Bullet){
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collide(g2, g1);
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}else{
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return;
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}
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}
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}
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package com.demo.tank.course9;
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public interface Collider {
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void collide(GameObject g1, GameObject g2);
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}
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package com.demo.tank.course9;
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import java.util.LinkedList;
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import java.util.List;
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public class ColliderChain {
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private List<Collider> colliders = new LinkedList<>();
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public ColliderChain(){
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add(new BulletTankCollider());
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add(new TankTankCollider());
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add(new BulletWallCollider());
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add(new TankWallCollider());
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}
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public void add(Collider collider){
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colliders.add(collider);
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}
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public void collide(GameObject g1, GameObject g2) {
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for (Collider c : colliders){
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c.collide(g1, g2);
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}
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}
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}
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package com.demo.tank.course9;
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import com.demo.tank.enums.Group;
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import com.demo.tank.util.Audio;
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public class DefaultFireStrategy implements FireStrategy {
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@Override
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public void fire(Tank tank) {
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int bx = tank.getX() + Tank.WIDTH/2 - Bullet.WIDTH/2;
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int by = tank.getY() + Tank.HEIGHT/2 - Bullet.HEIGHT/2;
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new Bullet(bx, by, tank.getDir(), tank.getGroup());
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if (tank.getGroup() == Group.GOOD) new Thread(() -> new Audio("audio/tank_fire.wav").play()).start();
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}
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}
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package com.demo.tank.course9;
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import com.demo.tank.util.Audio;
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import com.demo.tank.util.ResourceManager;
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import java.awt.*;
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public class Explode extends GameObject {
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private int x, y;
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public static final int WIDTH = ResourceManager.explodes[0].getWidth();
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public static final int HEIGHT = ResourceManager.explodes[0].getHeight();
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private int step = 0;
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public Explode(int x, int y) {
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this.x = x;
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this.y = y;
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new Thread(() -> new Audio("audio/explode.wav").play()).start();
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}
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public void paint(Graphics g){
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g.drawImage(ResourceManager.explodes[step++], x, y, null);
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if(step >= ResourceManager.explodes.length){
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//播放完爆炸效果图片, remove
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GameModel.getInstance().remove(this);
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}
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}
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public int getX() {
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return x;
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}
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public void setX(int x) {
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this.x = x;
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}
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public int getY() {
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return y;
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}
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public void setY(int y) {
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this.y = y;
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}
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}
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package com.demo.tank.course9;
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public interface FireStrategy {
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void fire(Tank tank);
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}
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package com.demo.tank.course9;
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import com.demo.tank.enums.Direction;
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import com.demo.tank.enums.Group;
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import com.demo.tank.util.Audio;
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public class FourDirectionFireStrategy implements FireStrategy {
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@Override
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public void fire(Tank tank) {
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int bx = tank.getX() + Tank.WIDTH/2 - Bullet.WIDTH/2;
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int by = tank.getY() + Tank.HEIGHT/2 - Bullet.HEIGHT/2;
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for(Direction direction : Direction.values()){
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new Bullet(bx, by, direction, tank.getGroup());
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}
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if (tank.getGroup() == Group.GOOD) new Thread(() -> new Audio("audio/tank_fire.wav").play()).start();
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}
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}
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package com.demo.tank.course9;
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import com.demo.tank.enums.Direction;
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import com.demo.tank.enums.Group;
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import com.demo.tank.util.PropertyManager;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.List;
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public class GameModel {
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private static final GameModel GM = new GameModel();
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static {
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GM.init();
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}
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private List<GameObject> gameObjects = new ArrayList<>();
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// Collider collider = new BulletTankCollider();
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// Collider collider2 = new TankTankCollider();
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ColliderChain chain = new ColliderChain();
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Tank tank;
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private GameModel(){
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}
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private void init(){
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tank = new Tank(380, 660, Direction.UP, Group.GOOD);
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int enemyTankNum = PropertyManager.getInt("enemy.tank.number");
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for(int i = 0; i < enemyTankNum; i++){
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add(new Tank(50 + i*80, 200, Direction.DOWN, Group.BAD));
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}
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add(new Wall(150, 150, 200, 50));
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add(new Wall(550, 150, 200, 50));
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add(new Wall(300, 300, 50, 200));
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add(new Wall(550, 300, 50, 200));
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}
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public static GameModel getInstance(){
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return GM;
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}
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public void add(GameObject go){
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gameObjects.add(go);
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}
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public void remove(GameObject go){
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gameObjects.remove(go);
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}
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public void paint(Graphics g){
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tank.paint(g);
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for(int i = 0; i< gameObjects.size(); i++){
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gameObjects.get(i).paint(g);
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}
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//碰撞检测
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for(int i = 0; i< gameObjects.size(); i++){
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for(int j=i+1; j< gameObjects.size(); j++){
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GameObject g1 = gameObjects.get(i);
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GameObject g2 = gameObjects.get(j);
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chain.collide(g1, g2);
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}
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}
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}
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}
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package com.demo.tank.course9;
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import java.awt.*;
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public abstract class GameObject {
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int x, y;
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public abstract void paint(Graphics g);
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}
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package com.demo.tank.course9;
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import java.io.IOException;
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public class MainV9 {
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public static void main(String[] args) throws InterruptedException, IOException {
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TankFrameV9 tf = new TankFrameV9();
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// new Thread(() -> new Audio("audio/war1.wav").loop()).start();
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while (true){
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Thread.sleep(50);
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tf.repaint();
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}
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}
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}
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package com.demo.tank.course9;
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import com.demo.tank.enums.Direction;
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import com.demo.tank.enums.Group;
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import com.demo.tank.util.ResourceManager;
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import java.awt.*;
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import java.util.Random;
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public class Tank extends GameObject {
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private int x,y;
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int oldX, oldY;
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private Direction dir;
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private static final int SPEED = 8;
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private boolean moving = true;
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private boolean living = true;
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private Group group = Group.BAD;
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public static final int WIDTH = ResourceManager.tankD.getWidth();
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public static final int HEIGHT = ResourceManager.tankD.getHeight();
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private Random random = new Random();
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Rectangle rect = new Rectangle();
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FireStrategy fireStrategy;
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public Tank(int x, int y, Direction dir, Group group) {
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this.x = x;
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this.y = y;
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this.dir = dir;
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this.group = group;
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rect.x = this.x;
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rect.y = this.y;
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rect.width = Tank.WIDTH;
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rect.height = Tank.HEIGHT;
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if(this.group == Group.GOOD) {
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// String className = PropertyManager.getString("good.tank.fire.strategy");
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try {
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fireStrategy = (FireStrategy) Class.forName("com.demo.tank.course9.FourDirectionFireStrategy").newInstance();
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} catch (ClassNotFoundException e) {
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e.printStackTrace();
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} catch (InstantiationException e) {
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e.printStackTrace();
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} catch (IllegalAccessException e) {
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e.printStackTrace();
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}
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}else if(this.group == Group.BAD) fireStrategy = new DefaultFireStrategy();
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}
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@Override
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public void paint(Graphics g) {
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if(!living) GameModel.getInstance().remove(this);
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//根据方向绘制坦克
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switch (dir){
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case UP:
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g.drawImage(this.group == Group.GOOD ? ResourceManager.tankU : ResourceManager.badTankU, x, y, null);
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break;
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case DOWN:
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g.drawImage(this.group == Group.GOOD ? ResourceManager.tankD : ResourceManager.badTankD, x, y, null);
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break;
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case LEFT:
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g.drawImage(this.group == Group.GOOD ? ResourceManager.tankL: ResourceManager.badTankL, x, y, null);
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break;
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case RIGHT:
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g.drawImage(this.group == Group.GOOD ? ResourceManager.tankR : ResourceManager.badTankR, x, y, null);
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break;
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}
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move();
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}
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public void move(){
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oldX = x;
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oldY = y;
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//如果没有移动 return
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if(!moving) return;
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switch (dir){
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case UP: y -= SPEED;
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break;
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case DOWN: y += SPEED;
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break;
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case LEFT: x -= SPEED;
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break;
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case RIGHT: x += SPEED;
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break;
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default:
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break;
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}
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if(this.group == Group.BAD) {
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if(random.nextInt(10) == 5){
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this.fire();
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}
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if(random.nextInt(100) > 95){
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this.randomDirection();
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}
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}
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//边界检测
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boundsCheck();
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rect.x = this.x;
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rect.y = this.y;
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}
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public void back(){
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this.x = oldX;
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this.y = oldY;
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}
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private void boundsCheck() {
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if(x < 0) x = 0;
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if(x > TankFrameV9.GAME_WIDTH - Tank.WIDTH) x = TankFrameV9.GAME_WIDTH - Tank.WIDTH;
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if(y < 30) y = 30; //算上菜单条
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if(y > TankFrameV9.GAME_HEIGHT - Tank.HEIGHT) y = TankFrameV9.GAME_HEIGHT - Tank.HEIGHT;
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}
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private void randomDirection() {
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this.dir = Direction.values()[random.nextInt(4)];
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}
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public void fire() {
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fireStrategy.fire(this);
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}
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public void die(){
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this.living = false;
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}
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public int getX() {
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return x;
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}
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public void setX(int x) {
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this.x = x;
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}
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public int getY() {
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return y;
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}
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public void setY(int y) {
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this.y = y;
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}
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public Direction getDir() {
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return dir;
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}
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public void setDir(Direction dir) {
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this.dir = dir;
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}
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public boolean isMoving() {
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return moving;
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}
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public void setMoving(boolean moving) {
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this.moving = moving;
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}
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public boolean isLiving() {
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return living;
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}
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public void setLiving(boolean living) {
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this.living = living;
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}
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public Group getGroup() {
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return group;
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}
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|
||||
public void setGroup(Group group) {
|
||||
this.group = group;
|
||||
}
|
||||
|
||||
public Rectangle getRect() {
|
||||
return rect;
|
||||
}
|
||||
|
||||
public void setRect(Rectangle rect) {
|
||||
this.rect = rect;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,113 @@
|
||||
package com.demo.tank.course9;
|
||||
|
||||
import com.demo.tank.enums.Direction;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.event.KeyAdapter;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
|
||||
public class TankFrameV9 extends Frame {
|
||||
GameModel gm = GameModel.getInstance();
|
||||
public static final int GAME_WIDTH = 1080;
|
||||
public static final int GAME_HEIGHT = 800;
|
||||
Image image = null;
|
||||
|
||||
public TankFrameV9(){
|
||||
setVisible(true);
|
||||
setBounds(400, 100 , GAME_WIDTH, GAME_HEIGHT);
|
||||
setResizable(false);
|
||||
setTitle("tank war");
|
||||
this.addKeyListener(new MyKeyListener());
|
||||
this.addWindowListener(new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing(WindowEvent e) {
|
||||
System.exit(0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Graphics g) {
|
||||
if(image == null){
|
||||
image = this.createImage(GAME_WIDTH, GAME_HEIGHT);
|
||||
}
|
||||
Graphics imgGraphic = image.getGraphics();
|
||||
Color color = g.getColor();
|
||||
imgGraphic.setColor(Color.BLACK);
|
||||
imgGraphic.fillRect(0,0, GAME_WIDTH, GAME_HEIGHT);
|
||||
imgGraphic.setColor(color);
|
||||
paint(imgGraphic);
|
||||
g.drawImage(image, 0, 0, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Graphics g){
|
||||
gm.paint(g);
|
||||
}
|
||||
|
||||
class MyKeyListener extends KeyAdapter{
|
||||
boolean bL = false;
|
||||
boolean bR = false;
|
||||
boolean bU = false;
|
||||
boolean bD = false;
|
||||
|
||||
@Override
|
||||
public void keyPressed(KeyEvent e) {
|
||||
switch (e.getKeyCode()){
|
||||
case KeyEvent.VK_A:
|
||||
bL = true;
|
||||
break;
|
||||
case KeyEvent.VK_D:
|
||||
bR = true;
|
||||
break;
|
||||
case KeyEvent.VK_W:
|
||||
bU = true;
|
||||
break;
|
||||
case KeyEvent.VK_S:
|
||||
bD = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
setTankDirection();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(KeyEvent e) {
|
||||
switch (e.getKeyCode()){
|
||||
case KeyEvent.VK_A:
|
||||
bL = false;
|
||||
break;
|
||||
case KeyEvent.VK_D:
|
||||
bR = false;
|
||||
break;
|
||||
case KeyEvent.VK_W:
|
||||
bU = false;
|
||||
break;
|
||||
case KeyEvent.VK_S:
|
||||
bD = false;
|
||||
break;
|
||||
case KeyEvent.VK_SPACE:
|
||||
gm.tank.fire();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
setTankDirection();
|
||||
}
|
||||
|
||||
public void setTankDirection(){
|
||||
if(!bL && !bR && !bU && !bD){
|
||||
gm.tank.setMoving(false);
|
||||
}else{
|
||||
gm.tank.setMoving(true);
|
||||
if(bL) gm.tank.setDir(Direction.LEFT);
|
||||
if(bR) gm.tank.setDir(Direction.RIGHT);
|
||||
if(bU) gm.tank.setDir(Direction.UP);
|
||||
if(bD) gm.tank.setDir(Direction.DOWN);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
package com.demo.tank.course9;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class TankTankCollider implements Collider {
|
||||
Random random = new Random();
|
||||
@Override
|
||||
public void collide(GameObject g1, GameObject g2) {
|
||||
if(g1 instanceof Tank && g2 instanceof Tank){
|
||||
Tank t1 = (Tank) g1;
|
||||
Tank t2 = (Tank) g2;
|
||||
if(t1.rect.intersects(t2.rect)){
|
||||
// simple deal
|
||||
t1.back();
|
||||
t2.back();
|
||||
}
|
||||
}else{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
package com.demo.tank.course9;
|
||||
|
||||
public class TankWallCollider implements Collider{
|
||||
@Override
|
||||
public void collide(GameObject g1, GameObject g2) {
|
||||
if(g1 instanceof Tank && g2 instanceof Wall){
|
||||
Tank t = (Tank) g1;
|
||||
Wall w = (Wall) g2;
|
||||
if(t.rect.intersects(w.rect)){
|
||||
t.back();
|
||||
}
|
||||
}else if(g1 instanceof Wall && g2 instanceof Bullet){
|
||||
collide(g2, g1);
|
||||
}else{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
package com.demo.tank.course9;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class Wall extends GameObject{
|
||||
int width, height;
|
||||
Rectangle rect;
|
||||
|
||||
public Wall(int x, int y, int width, int height) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.rect = new Rectangle(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Graphics g) {
|
||||
Color c = g.getColor();
|
||||
g.setColor(Color.DARK_GRAY);
|
||||
g.fillRect(x, y, width, height);
|
||||
g.setColor(c);
|
||||
}
|
||||
}
|
Loading…
Reference in new issue