|  |  |  | @ -217,7 +217,24 @@ export function boundary(node, props, boundary_fn) { | 
			
		
	
		
			
				
					|  |  |  |  | 			hydrate_next(); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		const pending = props.pending; | 
			
		
	
		
			
				
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					|  |  |  |  | 		if (hydrating && pending) { | 
			
		
	
		
			
				
					|  |  |  |  | 			boundary_effect = branch(() => pending(anchor)); | 
			
		
	
		
			
				
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					|  |  |  |  | 			// ...now what? we need to start rendering `boundary_fn` offscreen,
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					|  |  |  |  | 			// and either insert the resulting fragment (if nothing suspends)
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					|  |  |  |  | 			// or keep the pending effect alive until it unsuspends.
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					|  |  |  |  | 			// not exactly sure how to do that.
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					|  |  |  |  | 			// future work: when we have some form of async SSR, we will
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					|  |  |  |  | 			// need to use hydration boundary comments to report whether
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					|  |  |  |  | 			// the pending or main block was rendered for a given
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					|  |  |  |  | 			// boundary, and hydrate accordingly
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					|  |  |  |  | 		} else { | 
			
		
	
		
			
				
					|  |  |  |  | 			boundary_effect = branch(() => boundary_fn(anchor)); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		reset_is_throwing_error(); | 
			
		
	
		
			
				
					|  |  |  |  | 	}, EFFECT_TRANSPARENT | BOUNDARY_EFFECT); | 
			
		
	
		
			
				
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