|
|
@ -39,8 +39,6 @@ class GameFlowController extends ComponentController<PinballGame>
|
|
|
|
|
|
|
|
|
|
|
|
/// Puts the game on a playing state
|
|
|
|
/// Puts the game on a playing state
|
|
|
|
void start() {
|
|
|
|
void start() {
|
|
|
|
/// TODO(erickzanardo): Confirm if the music will start on game start
|
|
|
|
|
|
|
|
/// or if it will start playing before, after the loading is done
|
|
|
|
|
|
|
|
component.audio.backgroundMusic();
|
|
|
|
component.audio.backgroundMusic();
|
|
|
|
component.firstChild<Backboard>()?.waitingMode();
|
|
|
|
component.firstChild<Backboard>()?.waitingMode();
|
|
|
|
component.firstChild<CameraController>()?.focusOnGame();
|
|
|
|
component.firstChild<CameraController>()?.focusOnGame();
|
|
|
|