refactor: add new boundary curve (#238)

* refactor: add new asset and update fixtures

* chore: clean up fixtures
pull/250/head
Allison Ryan 2 years ago committed by GitHub
parent 683f2746f3
commit fdc73b637b
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@ -102,28 +102,59 @@ class _OuterBoundary extends BodyComponent with InitialPosition {
Vector2(3.6, -70.2), Vector2(3.6, -70.2),
Vector2(-14.1, -70.2), Vector2(-14.1, -70.2),
); );
final topWallFixtureDef = FixtureDef(topWall);
final topLeftCurve = BezierCurveShape( final topLeftCurve = BezierCurveShape(
controlPoints: [ controlPoints: [
Vector2(-32.3, -57.2), topWall.vertex1,
Vector2(-31.5, -69.9), Vector2(-31.5, -69.9),
Vector2(-14.1, -70.2), Vector2(-32.3, -57.2),
], ],
); );
final topLeftCurveFixtureDef = FixtureDef(topLeftCurve);
final leftWall = EdgeShape() final topLeftWall = EdgeShape()
..set( ..set(
Vector2(-32.3, -57.2), topLeftCurve.vertices.last,
Vector2(-33.5, -44),
);
final upperLeftWallCurve = BezierCurveShape(
controlPoints: [
topLeftWall.vertex1,
Vector2(-33.9, -40.7),
Vector2(-32.5, -39),
],
);
final middleLeftWallCurve = BezierCurveShape(
controlPoints: [
upperLeftWallCurve.vertices.last,
Vector2(-23.2, -31.4),
Vector2(-33.9, -21.8),
],
);
final lowerLeftWallCurve = BezierCurveShape(
controlPoints: [
middleLeftWallCurve.vertices.last,
Vector2(-32.4, -17.6),
Vector2(-37.3, -11),
],
);
final bottomLeftWall = EdgeShape()
..set(
lowerLeftWallCurve.vertices.last,
Vector2(-43.9, 41.8), Vector2(-43.9, 41.8),
); );
final leftWallFixtureDef = FixtureDef(leftWall);
return [ return [
topWallFixtureDef, FixtureDef(topWall),
topLeftCurveFixtureDef, FixtureDef(topLeftCurve),
leftWallFixtureDef, FixtureDef(topLeftWall),
FixtureDef(upperLeftWallCurve),
FixtureDef(middleLeftWallCurve),
FixtureDef(lowerLeftWallCurve),
FixtureDef(bottomLeftWall),
]; ];
} }

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