mirror of https://github.com/flutter/pinball.git
feat: defined `BumpingBehavior` (#248)
* feat: defined BumpingBehavior * refactor: removed unused import * docs: fixed typo Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * feat: made strength private Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>pull/249/head
parent
c33d34e42f
commit
683f2746f3
@ -0,0 +1,25 @@
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template bumping_behavior}
|
||||
/// Makes any [BodyComponent] that contacts with [parent] bounce off.
|
||||
/// {@endtemplate}
|
||||
class BumpingBehavior extends ContactBehavior {
|
||||
/// {@macro bumping_behavior}
|
||||
BumpingBehavior({required double strength}) : _strength = strength;
|
||||
|
||||
/// Determines how strong the bump is.
|
||||
final double _strength;
|
||||
|
||||
@override
|
||||
void postSolve(Object other, Contact contact, ContactImpulse impulse) {
|
||||
super.postSolve(other, contact, impulse);
|
||||
if (other is! BodyComponent) return;
|
||||
|
||||
other.body.applyLinearImpulse(
|
||||
contact.manifold.localPoint
|
||||
..normalize()
|
||||
..multiply(Vector2.all(other.body.mass * _strength)),
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/src/components/bumping_behavior.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
import 'layer_test.dart';
|
||||
|
||||
class MockContactImpulse extends Mock implements ContactImpulse {}
|
||||
|
||||
class MockManifold extends Mock implements Manifold {}
|
||||
|
||||
class TestHeavyBodyComponent extends BodyComponent {
|
||||
@override
|
||||
Body createBody() {
|
||||
final shape = CircleShape();
|
||||
return world.createBody(
|
||||
BodyDef(
|
||||
type: BodyType.dynamic,
|
||||
),
|
||||
)..createFixtureFromShape(shape, 20);
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group('BumpingBehavior', () {
|
||||
flameTester.test('can be added', (game) async {
|
||||
final behavior = BumpingBehavior(strength: 0);
|
||||
final component = TestBodyComponent();
|
||||
await component.add(behavior);
|
||||
await game.ensureAdd(component);
|
||||
});
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'the bump is greater when the strengh is greater',
|
||||
setUp: (game, tester) async {
|
||||
final component1 = TestBodyComponent();
|
||||
final behavior1 = BumpingBehavior(strength: 1);
|
||||
await component1.add(behavior1);
|
||||
|
||||
final component2 = TestBodyComponent();
|
||||
final behavior2 = BumpingBehavior(strength: 2);
|
||||
await component2.add(behavior2);
|
||||
|
||||
final dummy1 = TestHeavyBodyComponent();
|
||||
final dummy2 = TestHeavyBodyComponent();
|
||||
|
||||
await game.ensureAddAll([
|
||||
component1,
|
||||
component2,
|
||||
dummy1,
|
||||
dummy2,
|
||||
]);
|
||||
|
||||
expect(dummy1.body.inverseMass, greaterThan(0));
|
||||
expect(dummy2.body.inverseMass, greaterThan(0));
|
||||
|
||||
final contact = MockContact();
|
||||
final manifold = MockManifold();
|
||||
final contactImpulse = MockContactImpulse();
|
||||
when(() => manifold.localPoint).thenReturn(Vector2.all(1));
|
||||
when(() => contact.manifold).thenReturn(manifold);
|
||||
|
||||
behavior1.postSolve(dummy1, contact, contactImpulse);
|
||||
behavior2.postSolve(dummy2, contact, contactImpulse);
|
||||
|
||||
expect(
|
||||
dummy2.body.linearVelocity.x,
|
||||
greaterThan(dummy1.body.linearVelocity.x),
|
||||
);
|
||||
expect(
|
||||
dummy2.body.linearVelocity.y,
|
||||
greaterThan(dummy1.body.linearVelocity.y),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
Loading…
Reference in new issue