chore: changed visibility, some comments

pull/207/head
RuiAlonso 3 years ago
parent 72d45b3fb8
commit fa4829acc7

@ -125,7 +125,10 @@ class _SpaceshipRampBackground extends BodyComponent
class _SpaceshipRampBackgroundRailingSpriteComponent extends SpriteComponent
with HasGameRef {
_SpaceshipRampBackgroundRailingSpriteComponent()
: super(priority: RenderPriority.spaceshipRampBackgroundRailing);
: super(
position: Vector2(-11.7, -54.3),
priority: RenderPriority.spaceshipRampBackgroundRailing,
);
@override
Future<void> onLoad() async {
await super.onLoad();
@ -135,7 +138,6 @@ class _SpaceshipRampBackgroundRailingSpriteComponent extends SpriteComponent
this.sprite = sprite;
size = sprite.originalSize / 10;
anchor = Anchor.center;
position = Vector2(-11.7, -54.3);
}
}
@ -144,7 +146,6 @@ class _SpaceshipRampBackgroundRampSpriteComponent extends SpriteComponent
@override
Future<void> onLoad() async {
await super.onLoad();
// TODO(ruimiguel): update asset correctly cut from the ramp opening.
final sprite = await gameRef.loadSprite(
Assets.images.spaceship.ramp.main.keyName,
);
@ -176,10 +177,7 @@ enum SpaceshipRampArrowSpriteState {
active5,
}
/// Helps obtaining the arrow asset corresponding to each enum
/// [SpaceshipRampArrowSpriteState].
extension SpaceshipRampArrowSpriteStateX on SpaceshipRampArrowSpriteState {
/// Gives path to the arrow asset, depending on its enum.
extension on SpaceshipRampArrowSpriteState {
String get path {
switch (this) {
case SpaceshipRampArrowSpriteState.inactive:
@ -202,7 +200,10 @@ class _SpaceshipRampArrowSpriteComponent
extends SpriteGroupComponent<SpaceshipRampArrowSpriteState>
with HasGameRef {
_SpaceshipRampArrowSpriteComponent()
: super(priority: RenderPriority.spaceshipRampBackgroundRailing);
: super(
position: Vector2(-3.9, -56.5),
priority: RenderPriority.spaceshipRampBackgroundRailing,
);
@override
Future<void> onLoad() async {
@ -216,7 +217,6 @@ class _SpaceshipRampArrowSpriteComponent
current = SpaceshipRampArrowSpriteState.inactive;
size = sprites[current]!.originalSize / 10;
anchor = Anchor.center;
position = Vector2(-3.9, -56.5);
}
}
@ -225,7 +225,6 @@ class _SpaceshipRampBoardOpeningSpriteComponent extends SpriteComponent
@override
Future<void> onLoad() async {
await super.onLoad();
// TODO(ruimiguel): update asset correctly cut from the ramp background.
final sprite = await gameRef.loadSprite(
Assets.images.spaceship.ramp.boardOpening.keyName,
);

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