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@ -9,7 +9,7 @@ class RocketSpriteComponent extends SpriteComponent with HasGameRef {
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// TODO(ruimiguel): change this priority to be over launcher ramp and bottom
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// TODO(ruimiguel): change this priority to be over launcher ramp and bottom
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// wall.
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// wall.
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/// {@macro rocket_sprite_component}
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/// {@macro rocket_sprite_component}
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RocketSpriteComponent() : super(priority: 5);
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RocketSpriteComponent() : super(priority: PinballPriority.rocket);
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@override
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@override
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Future<void> onLoad() async {
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Future<void> onLoad() async {
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