diff --git a/packages/pinball_components/lib/src/components/rocket.dart b/packages/pinball_components/lib/src/components/rocket.dart index ee22efca..d5027813 100644 --- a/packages/pinball_components/lib/src/components/rocket.dart +++ b/packages/pinball_components/lib/src/components/rocket.dart @@ -9,7 +9,7 @@ class RocketSpriteComponent extends SpriteComponent with HasGameRef { // TODO(ruimiguel): change this priority to be over launcher ramp and bottom // wall. /// {@macro rocket_sprite_component} - RocketSpriteComponent() : super(priority: 5); + RocketSpriteComponent() : super(priority: PinballPriority.rocket); @override Future onLoad() async { diff --git a/packages/pinball_components/lib/src/flame/priority.dart b/packages/pinball_components/lib/src/flame/priority.dart index f6377d4a..26d9f767 100644 --- a/packages/pinball_components/lib/src/flame/priority.dart +++ b/packages/pinball_components/lib/src/flame/priority.dart @@ -48,7 +48,7 @@ abstract class PinballPriority { static const int launchRampForegroundRailing = above + ballOnLaunchRamp; - static const int plunger = launchRamp; + static const int plunger = above + launchRamp; static const int rocket = above + bottomBoundary;