refactor: plunger position and compressionDistance

pull/200/head
RuiAlonso 3 years ago
parent d312f637df
commit f03c7ffcde

@ -16,8 +16,8 @@ class Launcher extends Forge2DBlueprint {
@override
void build(Forge2DGame gameRef) {
plunger = ControlledPlunger(compressionDistance: 12.3)
..initialPosition = Vector2(40.1, 38);
plunger = ControlledPlunger(compressionDistance: 14)
..initialPosition = Vector2(40.5, 38);
final _rocket = RocketSpriteComponent()..position = Vector2(43, 62);

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