mirror of https://github.com/flutter/pinball.git
parent
b09a57541b
commit
e8cd40f14b
@ -1,64 +0,0 @@
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import 'package:flame/components.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template backboard}
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/// The [Backboard] of the pinball machine.
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/// {@endtemplate}
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class Backboard extends PositionComponent with HasGameRef {
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/// {@macro backboard}
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Backboard({
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required Vector2 position,
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this.startsAtWaiting = true,
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}) : super(
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// TODO(erickzanardo): remove multiply after
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// https://github.com/flame-engine/flame/pull/1506 is merged
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position: position..clone().multiply(Vector2(1, -1)),
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anchor: Anchor.bottomCenter,
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);
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/// If true will start at the waiting mode
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final bool startsAtWaiting;
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@override
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Future<void> onLoad() async {
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if (startsAtWaiting) {
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await waitingMode();
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} else {
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await gameOverMode();
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}
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}
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/// Puts the Backboard in waiting mode, where the scoreboard is shown.
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Future<void> waitingMode() async {
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children.removeWhere((element) => true);
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final sprite = await gameRef.loadSprite(
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Assets.images.backboard.backboardScores.keyName,
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);
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await add(
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SpriteComponent(
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sprite: sprite,
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size: sprite.originalSize / 10,
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anchor: Anchor.bottomCenter,
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),
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);
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}
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/// Puts the Backboard in game over mode, where the score input is shown.
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Future<void> gameOverMode() async {
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children.removeWhere((element) => true);
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await add(BackboardGameOver());
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}
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}
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/// {@template backboard_game_over}
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class BackboardGameOver extends SpriteComponent with HasGameRef {
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@override
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Future<void> onLoad() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.backboard.backboardGameOver.keyName,
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);
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size = sprite.originalSize / 10;
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anchor = Anchor.bottomCenter;
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this.sprite = sprite;
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}
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}
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@ -0,0 +1,66 @@
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball_components/pinball_components.dart';
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export 'backboard_game_over.dart';
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export 'backboard_letter_prompt.dart';
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export 'backboard_waiting.dart';
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/// {@template backboard}
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/// The [Backboard] of the pinball machine.
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/// {@endtemplate}
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class Backboard extends PositionComponent with HasGameRef {
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/// {@macro backboard}
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Backboard({
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required Vector2 position,
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}) : super(
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// TODO(erickzanardo): remove multiply after
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// https://github.com/flame-engine/flame/pull/1506 is merged
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position: position..clone().multiply(Vector2(1, -1)),
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anchor: Anchor.bottomCenter,
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);
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/// [TextPaint] used on the [Backboard]
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static final textPaint = TextPaint(
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style: TextStyle(
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fontSize: 6,
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color: Colors.white,
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fontFamily: PinballFonts.pixeloidSans,
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),
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);
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/// {@macro backboard}
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///
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/// Returns a [Backboard] initialized in the waiting mode
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factory Backboard.waiting({
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required Vector2 position,
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}) {
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return Backboard(position: position)
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..waitingMode();
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}
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/// {@macro backboard}
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///
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/// Returns a [Backboard] initialized in the game over mode
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factory Backboard.gameOver({
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required Vector2 position,
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required int score,
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}) {
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return Backboard(position: position)
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..gameOverMode(score: score);
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}
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/// Puts the Backboard in waiting mode, where the scoreboard is shown.
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Future<void> waitingMode() async {
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children.removeWhere((element) => true);
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await add(BackboardWaiting());
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}
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/// Puts the Backboard in game over mode, where the score input is shown.
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Future<void> gameOverMode({ required int score}) async {
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children.removeWhere((element) => true);
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await add(BackboardGameOver(score: score));
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}
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}
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@ -0,0 +1,87 @@
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:intl/intl.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template backboard_game_over}
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/// [PositionComponent] that handles the user input on the
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/// game over display view.
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/// {@endtemplate}
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class BackboardGameOver extends PositionComponent
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with HasGameRef, KeyboardHandler {
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/// {@macro backboard_game_over}
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BackboardGameOver({
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required int score,
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}) : _score = score;
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final int _score;
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final _numberFormat = NumberFormat('#,###,###');
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@override
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Future<void> onLoad() async {
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final backgroundSprite = await gameRef.loadSprite(
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Assets.images.backboard.backboardGameOver.keyName,
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);
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unawaited(
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add(
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SpriteComponent(
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sprite: backgroundSprite,
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size: backgroundSprite.originalSize / 10,
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anchor: Anchor.bottomCenter,
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),
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),
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);
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final displaySprite = await gameRef.loadSprite(
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Assets.images.backboard.display.keyName,
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);
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unawaited(
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add(
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SpriteComponent(
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sprite: displaySprite,
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size: displaySprite.originalSize / 10,
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anchor: Anchor.bottomCenter,
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position: Vector2(0, -11.5),
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),
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),
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);
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unawaited(
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add(
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TextComponent(
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text: _numberFormat.format(_score),
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position: Vector2(-22, -46.5),
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anchor: Anchor.center,
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textRenderer: Backboard.textPaint,
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),
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),
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);
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for (var i = 0; i < 3; i++) {
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unawaited(
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add(
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BackboardLetterPrompt(
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position: Vector2(
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20 + (6 * i).toDouble(),
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-46.5,
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),
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hasFocus: i == 0,
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),
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),
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);
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}
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}
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@override
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bool onKeyEvent(RawKeyEvent event, Set<LogicalKeyboardKey> keysPressed) {
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final isUp = event is RawKeyUpEvent;
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return true;
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}
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}
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import 'dart:async';
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import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template backboard_letter_prompt}
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/// A [PositionComponent] that renders a letter prompt used
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/// on the [BackboardGameOver]
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/// {@endtemplate}
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class BackboardLetterPrompt extends PositionComponent {
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/// {@macro backboard_letter_prompt}
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BackboardLetterPrompt({
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required Vector2 position,
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bool hasFocus = false,
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}) : _hasFocus = hasFocus,
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super(
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position: position,
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);
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static const _alphabetCode = 65;
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static const _alphabetLength = 26;
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bool _hasFocus;
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String _char = '';
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late RectangleComponent _underscore;
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late TextComponent _input;
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late TimerComponent _underscoreBlinker;
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@override
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Future<void> onLoad() async {
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_underscore = RectangleComponent(
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size: Vector2(
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4,
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1.2,
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),
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anchor: Anchor.center,
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position: Vector2(0, 4),
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);
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unawaited(add(_underscore));
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_input = TextComponent(
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text: _hasFocus ? 'A' : '',
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textRenderer: Backboard.textPaint,
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anchor: Anchor.center,
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);
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unawaited(add(_input));
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_underscoreBlinker = TimerComponent(
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period: 0.6,
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repeat: true,
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autoStart: _hasFocus,
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onTick: () {
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_underscore.paint.color = (_underscore.paint.color == Colors.white)
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? Colors.transparent
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: Colors.white;
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},
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);
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unawaited(add(_underscoreBlinker));
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}
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void up() {
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}
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void down() {
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}
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void nextPrompt() {
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}
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}
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@ -0,0 +1,17 @@
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import 'package:flame/components.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// [PositionComponent] that shows the leaderboard while the player
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/// has not started the game yet.
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class BackboardWaiting extends SpriteComponent with HasGameRef {
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@override
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Future<void> onLoad() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.backboard.backboardScores.keyName,
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);
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this.sprite = sprite;
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size = sprite.originalSize / 10;
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anchor = Anchor.bottomCenter;
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}
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}
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