mirror of https://github.com/flutter/pinball.git
parent
707e2e78b0
commit
b09a57541b
After Width: | Height: | Size: 35 KiB |
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import 'package:flame/components.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:sandbox/common/common.dart';
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class BackboardGameOverGame extends BasicGame {
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static const info = '''
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Simple example showing the waiting mode of the backboard.
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''';
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@override
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Future<void> onLoad() async {
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camera
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..followVector2(Vector2.zero())
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..zoom = 5;
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await add(
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Backboard(
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position: Vector2(0, 20),
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startsAtWaiting: false,
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),
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);
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}
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}
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import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import 'package:sandbox/common/common.dart';
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import 'package:sandbox/stories/backboard/game_over.dart';
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import 'package:sandbox/stories/backboard/waiting.dart';
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void addBackboardStories(Dashbook dashbook) {
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dashbook.storiesOf('Backboard')
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..add(
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'Waiting mode',
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(context) => GameWidget(
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game: BackboardWaitingGame(),
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),
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codeLink: buildSourceLink('backboard/waiting.dart'),
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info: BackboardWaitingGame.info,
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)
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..add(
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'Game over',
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(context) => GameWidget(
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game: BackboardGameOverGame(),
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),
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codeLink: buildSourceLink('backboard/game_over.dart'),
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info: BackboardGameOverGame.info,
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);
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}
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import 'package:flame/components.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:sandbox/common/common.dart';
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class BackboardWaitingGame extends BasicGame {
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static const info = '''
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Simple example showing the waiting mode of the backboard.
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''';
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@override
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Future<void> onLoad() async {
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camera
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..followVector2(Vector2.zero())
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..zoom = 5;
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final backboard = Backboard(position: Vector2(0, 20));
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await add(backboard);
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}
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}
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