chore: doc and refactor methods

pull/200/head
RuiAlonso 3 years ago
parent 5c15eeaffc
commit e3239a8c5e

@ -128,6 +128,7 @@ enum _PlungerAnimationState {
release, release,
} }
/// Animations for pull and release [Plunger].
class _PlungerSpriteAnimationGroupComponent class _PlungerSpriteAnimationGroupComponent
extends SpriteAnimationGroupComponent<_PlungerAnimationState> extends SpriteAnimationGroupComponent<_PlungerAnimationState>
with HasGameRef { with HasGameRef {
@ -168,13 +169,9 @@ class _PlungerSpriteAnimationGroupComponent
current = _PlungerAnimationState.release; current = _PlungerAnimationState.release;
} }
void pull() { void pull() => current = _PlungerAnimationState.pull;
current = _PlungerAnimationState.pull;
}
void release() { void release() => current = _PlungerAnimationState.release;
current = _PlungerAnimationState.release;
}
} }
/// {@template plunger_anchor} /// {@template plunger_anchor}

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