refactor: used ensureAdd

pull/116/head
alestiago 4 years ago
parent 4af0ad9d4e
commit de5ec11593

@ -1,7 +1,5 @@
// ignore_for_file: cascade_invocations
import 'dart:math';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/painting.dart';
@ -36,8 +34,7 @@ void main() {
(game) async {
await game.add(ball);
final controller = BonusBallController(ball);
await ball.add(controller);
await game.ready();
await ball.ensureAdd(controller);
controller.lost();
await game.ready();
@ -79,8 +76,7 @@ void main() {
setUp: (game, tester) async {
final controller = LaunchedBallController(ball);
await ball.add(controller);
await game.add(ball);
await game.ready();
await game.ensureAdd(ball);
controller.lost();
},
@ -96,8 +92,7 @@ void main() {
final controller = LaunchedBallController(ball);
await ball.add(controller);
await game.add(ball);
await game.ready();
await game.ensureAdd(ball);
},
verify: (game, tester) async {
final controller =
@ -118,8 +113,7 @@ void main() {
final controller = LaunchedBallController(ball);
await ball.add(controller);
await game.add(ball);
await game.ready();
await game.ensureAdd(ball);
},
verify: (game, tester) async {
final controller =
@ -141,8 +135,7 @@ void main() {
setUp: (game, tester) async {
final controller = LaunchedBallController(ball);
await ball.add(controller);
await game.add(ball);
await game.ready();
await game.ensureAdd(ball);
final state = MockGameState();
when(() => state.balls).thenReturn(1);
@ -159,8 +152,7 @@ void main() {
setUp: (game, tester) async {
final controller = LaunchedBallController(ball);
await ball.add(controller);
await game.add(ball);
await game.ready();
await game.ensureAdd(ball);
final state = MockGameState();
when(() => state.balls).thenReturn(2);
@ -181,8 +173,7 @@ void main() {
setUp: (game, tester) async {
final controller = LaunchedBallController(ball);
await ball.add(controller);
await game.add(ball);
await game.ready();
await game.ensureAdd(ball);
final state = MockGameState();
when(() => state.balls).thenReturn(1);

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