diff --git a/test/game/components/controlled_ball_test.dart b/test/game/components/controlled_ball_test.dart index 34ea27c3..dcd075ca 100644 --- a/test/game/components/controlled_ball_test.dart +++ b/test/game/components/controlled_ball_test.dart @@ -1,7 +1,5 @@ // ignore_for_file: cascade_invocations -import 'dart:math'; - import 'package:bloc_test/bloc_test.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter/painting.dart'; @@ -36,8 +34,7 @@ void main() { (game) async { await game.add(ball); final controller = BonusBallController(ball); - await ball.add(controller); - await game.ready(); + await ball.ensureAdd(controller); controller.lost(); await game.ready(); @@ -79,8 +76,7 @@ void main() { setUp: (game, tester) async { final controller = LaunchedBallController(ball); await ball.add(controller); - await game.add(ball); - await game.ready(); + await game.ensureAdd(ball); controller.lost(); }, @@ -96,8 +92,7 @@ void main() { final controller = LaunchedBallController(ball); await ball.add(controller); - await game.add(ball); - await game.ready(); + await game.ensureAdd(ball); }, verify: (game, tester) async { final controller = @@ -118,8 +113,7 @@ void main() { final controller = LaunchedBallController(ball); await ball.add(controller); - await game.add(ball); - await game.ready(); + await game.ensureAdd(ball); }, verify: (game, tester) async { final controller = @@ -141,8 +135,7 @@ void main() { setUp: (game, tester) async { final controller = LaunchedBallController(ball); await ball.add(controller); - await game.add(ball); - await game.ready(); + await game.ensureAdd(ball); final state = MockGameState(); when(() => state.balls).thenReturn(1); @@ -159,8 +152,7 @@ void main() { setUp: (game, tester) async { final controller = LaunchedBallController(ball); await ball.add(controller); - await game.add(ball); - await game.ready(); + await game.ensureAdd(ball); final state = MockGameState(); when(() => state.balls).thenReturn(2); @@ -181,8 +173,7 @@ void main() { setUp: (game, tester) async { final controller = LaunchedBallController(ball); await ball.add(controller); - await game.add(ball); - await game.ready(); + await game.ensureAdd(ball); final state = MockGameState(); when(() => state.balls).thenReturn(1);