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@ -10,10 +10,10 @@ class Ball extends BodyComponent<PinballGame> with InitialPosition, Layered {
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/// {@macro ball}
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Ball() {
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// TODO(ruimiguel): while developing Ball can be launched by clicking mouse,
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//and default layer is Layer.all. But on final game Ball will be always be
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//be launched from Plunger and LauncherRamp will modify it to Layer.board.
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//We need to see what happens if Ball appears from other place like nest
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//bumper, it will need to explicit change layer to Layer.board then.
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// and default layer is Layer.all. But on final game Ball will be always be
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// be launched from Plunger and LauncherRamp will modify it to Layer.board.
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// We need to see what happens if Ball appears from other place like nest
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// bumper, it will need to explicit change layer to Layer.board then.
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layer = Layer.board;
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}
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