diff --git a/lib/game/components/ball.dart b/lib/game/components/ball.dart index b2cd76d8..131e7e10 100644 --- a/lib/game/components/ball.dart +++ b/lib/game/components/ball.dart @@ -10,10 +10,10 @@ class Ball extends BodyComponent with InitialPosition, Layered { /// {@macro ball} Ball() { // TODO(ruimiguel): while developing Ball can be launched by clicking mouse, - //and default layer is Layer.all. But on final game Ball will be always be - //be launched from Plunger and LauncherRamp will modify it to Layer.board. - //We need to see what happens if Ball appears from other place like nest - //bumper, it will need to explicit change layer to Layer.board then. + // and default layer is Layer.all. But on final game Ball will be always be + // be launched from Plunger and LauncherRamp will modify it to Layer.board. + // We need to see what happens if Ball appears from other place like nest + // bumper, it will need to explicit change layer to Layer.board then. layer = Layer.board; }