From dbade5f21c83b06548ab537892a6a7bf5203b572 Mon Sep 17 00:00:00 2001 From: RuiAlonso Date: Fri, 18 Mar 2022 09:38:12 +0100 Subject: [PATCH] chore: todo comment --- lib/game/components/ball.dart | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/lib/game/components/ball.dart b/lib/game/components/ball.dart index b2cd76d8..131e7e10 100644 --- a/lib/game/components/ball.dart +++ b/lib/game/components/ball.dart @@ -10,10 +10,10 @@ class Ball extends BodyComponent with InitialPosition, Layered { /// {@macro ball} Ball() { // TODO(ruimiguel): while developing Ball can be launched by clicking mouse, - //and default layer is Layer.all. But on final game Ball will be always be - //be launched from Plunger and LauncherRamp will modify it to Layer.board. - //We need to see what happens if Ball appears from other place like nest - //bumper, it will need to explicit change layer to Layer.board then. + // and default layer is Layer.all. But on final game Ball will be always be + // be launched from Plunger and LauncherRamp will modify it to Layer.board. + // We need to see what happens if Ball appears from other place like nest + // bumper, it will need to explicit change layer to Layer.board then. layer = Layer.board; }