feat: added dino bottom wall

pull/115/head
RuiAlonso 4 years ago
parent f07daaac09
commit da9440ac6a

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@ -2,6 +2,7 @@ export 'board.dart';
export 'bonus_word.dart';
export 'chrome_dino.dart';
export 'controlled_ball.dart';
export 'dino_wall.dart';
export 'flipper_controller.dart';
export 'flutter_forest.dart';
export 'jetpack_ramp.dart';

@ -0,0 +1,214 @@
// ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball/gen/assets.gen.dart';
import 'package:pinball_components/pinball_components.dart' hide Assets;
/// {@template dino_top_wall}
/// Wall located above dino, at the right of the board.
/// {@endtemplate}
class DinoTopWall extends BodyComponent with InitialPosition {
///{@macro dino_top_wall}
DinoTopWall() : super(priority: 2);
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
final topStraightControlPoints = [
Vector2(29.5, 35.1),
Vector2(28.4, 35.1),
];
final topStraightShape = EdgeShape()
..set(
topStraightControlPoints.first,
topStraightControlPoints.last,
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
final topCurveControlPoints = [
topStraightControlPoints.last,
Vector2(17.4, 26.38),
Vector2(25.5, 20.7),
];
final topCurveShape = BezierCurveShape(
controlPoints: topCurveControlPoints,
);
fixturesDef.add(FixtureDef(topCurveShape));
final middleCurveControlPoints = [
topCurveControlPoints.last,
Vector2(27.8, 20.1),
Vector2(26.8, 19.5),
];
final middleCurveShape = BezierCurveShape(
controlPoints: middleCurveControlPoints,
);
fixturesDef.add(FixtureDef(middleCurveShape));
final bottomCurveControlPoints = [
middleCurveControlPoints.last,
Vector2(21.15, 16),
Vector2(25.6, 15.2),
];
final bottomCurveShape = BezierCurveShape(
controlPoints: bottomCurveControlPoints,
);
fixturesDef.add(FixtureDef(bottomCurveShape));
final bottomStraightControlPoints = [
bottomCurveControlPoints.last,
Vector2(31, 14.5),
];
final bottomStraightShape = EdgeShape()
..set(
bottomStraightControlPoints.first,
bottomStraightControlPoints.last,
);
final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
fixturesDef.add(bottomStraightFixtureDef);
return fixturesDef;
}
@override
Body createBody() {
renderBody = false;
final bodyDef = BodyDef()
..userData = this
..position = initialPosition
..type = BodyType.static;
final body = world.createBody(bodyDef);
_createFixtureDefs().forEach(
(fixture) => body.createFixture(
fixture
..restitution = 0.1
..friction = 0,
),
);
return body;
}
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadBackground();
}
Future<void> _loadBackground() async {
final sprite = await gameRef.loadSprite(
Assets.images.components.dinoLandTop.path,
);
final spriteComponent = SpriteComponent(
sprite: sprite,
size: Vector2(10.6, 27.7),
anchor: Anchor.center,
)..position = Vector2(27, -28.2);
await add(spriteComponent);
}
}
/// {@template dino_bottom_wall}
/// Wall located below dino, at the right of the board.
/// {@endtemplate}
class DinoBottomWall extends BodyComponent with InitialPosition {
///{@macro dino_top_wall}
DinoBottomWall() : super(priority: 2);
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
final topStraightControlPoints = [
Vector2(32.4, 8.3),
Vector2(25, 7.7),
];
final topStraightShape = EdgeShape()
..set(
topStraightControlPoints.first,
topStraightControlPoints.last,
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
final topLeftCurveControlPoints = [
topStraightControlPoints.last,
Vector2(21.8, 7),
Vector2(29.5, -13.8),
];
final topLeftCurveShape = BezierCurveShape(
controlPoints: topLeftCurveControlPoints,
);
fixturesDef.add(FixtureDef(topLeftCurveShape));
final bottomLeftStraightControlPoints = [
topLeftCurveControlPoints.last,
Vector2(31.8, -44.1),
];
final bottomLeftStraightShape = EdgeShape()
..set(
bottomLeftStraightControlPoints.first,
bottomLeftStraightControlPoints.last,
);
final bottomLeftStraightFixtureDef = FixtureDef(bottomLeftStraightShape);
fixturesDef.add(bottomLeftStraightFixtureDef);
final bottomStraightControlPoints = [
bottomLeftStraightControlPoints.last,
Vector2(37.8, -44.1),
];
final bottomStraightShape = EdgeShape()
..set(
bottomStraightControlPoints.first,
bottomStraightControlPoints.last,
);
final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
fixturesDef.add(bottomStraightFixtureDef);
return fixturesDef;
}
@override
Body createBody() {
renderBody = false;
final bodyDef = BodyDef()
..userData = this
..position = initialPosition
..type = BodyType.static;
final body = world.createBody(bodyDef);
_createFixtureDefs().forEach(
(fixture) => body.createFixture(
fixture
..restitution = 0.1
..friction = 0,
),
);
return body;
}
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadBackground();
}
Future<void> _loadBackground() async {
final sprite = await gameRef.loadSprite(
Assets.images.components.dinoLandBottom.path,
);
final spriteComponent = SpriteComponent(
sprite: sprite,
size: Vector2(15.6, 54.8),
anchor: Anchor.center,
)..position = Vector2(31.7, 18);
await add(spriteComponent);
}
}

@ -1,12 +1,8 @@
// ignore_for_file: avoid_renaming_method_parameters
import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/gen/assets.gen.dart';
import 'package:pinball_components/pinball_components.dart' hide Assets;
/// {@template wall}
@ -84,111 +80,3 @@ class BottomWallBallContactCallback extends ContactCallback<Ball, BottomWall> {
ball.children.whereType<BallController>().first.lost();
}
}
/// {@template dino_top_wall}
/// Wall located above dino, at the right of the board.
/// {@endtemplate}
class DinoTopWall extends BodyComponent with InitialPosition {
///{@macro dino_top_wall}
DinoTopWall() : super(priority: 2);
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
final topStraightControlPoints = [
Vector2(29.5, 35.1),
Vector2(28.4, 35.1),
];
final topStraightShape = EdgeShape()
..set(
topStraightControlPoints.first,
topStraightControlPoints.last,
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
final topCurveControlPoints = [
topStraightControlPoints.last,
Vector2(17.4, 26.38),
Vector2(25.5, 20.7),
];
final topCurveShape = BezierCurveShape(
controlPoints: topCurveControlPoints,
);
fixturesDef.add(FixtureDef(topCurveShape));
final middleCurveControlPoints = [
topCurveControlPoints.last,
Vector2(27.8, 20.1),
Vector2(26.8, 19.5),
];
final middleCurveShape = BezierCurveShape(
controlPoints: middleCurveControlPoints,
);
fixturesDef.add(FixtureDef(middleCurveShape));
final bottomCurveControlPoints = [
middleCurveControlPoints.last,
Vector2(21.15, 16),
Vector2(25.6, 15.2),
];
final bottomCurveShape = BezierCurveShape(
controlPoints: bottomCurveControlPoints,
);
fixturesDef.add(FixtureDef(bottomCurveShape));
final bottomStraightControlPoints = [
bottomCurveControlPoints.last,
Vector2(31, 14.5),
];
final bottomStraightShape = EdgeShape()
..set(
bottomStraightControlPoints.first,
bottomStraightControlPoints.last,
);
final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
fixturesDef.add(bottomStraightFixtureDef);
return fixturesDef;
}
@override
Body createBody() {
renderBody = false;
final bodyDef = BodyDef()
..userData = this
..position = initialPosition
..type = BodyType.static;
final body = world.createBody(bodyDef);
_createFixtureDefs().forEach(
(fixture) => body.createFixture(
fixture
..restitution = 0.1
..friction = 0,
),
);
return body;
}
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadBackground();
}
Future<void> _loadBackground() async {
final sprite = await gameRef.loadSprite(
Assets.images.components.dinoLandTop.path,
);
final spriteComponent = SpriteComponent(
sprite: sprite,
size: Vector2(10.6, 27.7),
anchor: Anchor.center,
)..position = Vector2(27, -28.2);
await add(spriteComponent);
}
}

@ -14,6 +14,8 @@ extension PinballGameAssetsX on PinballGame {
images.load(components.Assets.images.baseboard.left.keyName),
images.load(components.Assets.images.baseboard.right.keyName),
images.load(Assets.images.components.background.path),
images.load(Assets.images.components.dinoLandTop.path),
images.load(Assets.images.components.dinoLandBottom.path),
]);
}
}

@ -69,6 +69,9 @@ class PinballGame extends Forge2DGame
await add(
DinoTopWall()..initialPosition = Vector2(-2.4, 0),
);
await add(
DinoBottomWall()..initialPosition = Vector2(-2.4, 0),
);
}
Future<void> _addPlunger() async {
@ -111,7 +114,7 @@ class DebugPinballGame extends PinballGame with TapDetector {
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadBackground();
//await _loadBackground();
}
// TODO(alestiago): Move to PinballGame once we have the real background
@ -125,7 +128,7 @@ class DebugPinballGame extends PinballGame with TapDetector {
size: Vector2(120, 160),
anchor: Anchor.center,
)
..position = Vector2(0, -15)
..position = Vector2(0, -7.8)
..priority = -1;
await add(spriteComponent);

@ -21,6 +21,10 @@ class $AssetsImagesComponentsGen {
AssetGenImage get background =>
const AssetGenImage('assets/images/components/background.png');
/// File path: assets/images/components/dino-land-bottom.png
AssetGenImage get dinoLandBottom =>
const AssetGenImage('assets/images/components/dino-land-bottom.png');
/// File path: assets/images/components/dino-land-top.png
AssetGenImage get dinoLandTop =>
const AssetGenImage('assets/images/components/dino-land-top.png');

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