fix: fixed top wall shape

pull/115/head
RuiAlonso 4 years ago
parent 74e0965984
commit f07daaac09

@ -4,6 +4,7 @@ import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/gen/assets.gen.dart';
import 'package:pinball_components/pinball_components.dart' hide Assets;
@ -107,9 +108,9 @@ class DinoTopWall extends BodyComponent with InitialPosition {
fixturesDef.add(topStraightFixtureDef);
final topCurveControlPoints = [
Vector2(28.4, 35.1),
Vector2(18, 26.38),
Vector2(26.6, 20.5),
topStraightControlPoints.last,
Vector2(17.4, 26.38),
Vector2(25.5, 20.7),
];
final topCurveShape = BezierCurveShape(
controlPoints: topCurveControlPoints,
@ -117,9 +118,9 @@ class DinoTopWall extends BodyComponent with InitialPosition {
fixturesDef.add(FixtureDef(topCurveShape));
final middleCurveControlPoints = [
Vector2(26.6, 20.5),
Vector2(27.5, 20.1),
Vector2(26.6, 18.8),
topCurveControlPoints.last,
Vector2(27.8, 20.1),
Vector2(26.8, 19.5),
];
final middleCurveShape = BezierCurveShape(
controlPoints: middleCurveControlPoints,
@ -127,9 +128,9 @@ class DinoTopWall extends BodyComponent with InitialPosition {
fixturesDef.add(FixtureDef(middleCurveShape));
final bottomCurveControlPoints = [
Vector2(26.6, 18.8),
Vector2(21.15, 17.1),
Vector2(24.6, 15.1),
middleCurveControlPoints.last,
Vector2(21.15, 16),
Vector2(25.6, 15.2),
];
final bottomCurveShape = BezierCurveShape(
controlPoints: bottomCurveControlPoints,
@ -137,8 +138,8 @@ class DinoTopWall extends BodyComponent with InitialPosition {
fixturesDef.add(FixtureDef(bottomCurveShape));
final bottomStraightControlPoints = [
Vector2(24.6, 15.1),
Vector2(31.8, 14.1),
bottomCurveControlPoints.last,
Vector2(31, 14.5),
];
final bottomStraightShape = EdgeShape()
..set(
@ -186,9 +187,7 @@ class DinoTopWall extends BodyComponent with InitialPosition {
sprite: sprite,
size: Vector2(10.6, 27.7),
anchor: Anchor.center,
)
..position = Vector2(-3, -5)
..priority = -1;
)..position = Vector2(27, -28.2);
await add(spriteComponent);
}

@ -67,7 +67,7 @@ class PinballGame extends Forge2DGame
await add(BottomWall());
createBoundaries(this).forEach(add);
await add(
DinoTopWall()..initialPosition = Vector2(27.4, 23.1),
DinoTopWall()..initialPosition = Vector2(-2.4, 0),
);
}
@ -125,7 +125,7 @@ class DebugPinballGame extends PinballGame with TapDetector {
size: Vector2(120, 160),
anchor: Anchor.center,
)
..position = Vector2(0, -7.8)
..position = Vector2(0, -15)
..priority = -1;
await add(spriteComponent);

@ -82,7 +82,7 @@ List<Vector2> calculateEllipse({
/// For more information read: https://en.wikipedia.org/wiki/B%C3%A9zier_curve
List<Vector2> calculateBezierCurve({
required List<Vector2> controlPoints,
double step = 0.001,
double step = 0.01,
}) {
assert(
0 <= step && step <= 1,

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