mirror of https://github.com/flutter/pinball.git
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f07daaac09
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/gen/assets.gen.dart';
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import 'package:pinball_components/pinball_components.dart' hide Assets;
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/// {@template dino_top_wall}
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/// Wall located above dino, at the right of the board.
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/// {@endtemplate}
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class DinoTopWall extends BodyComponent with InitialPosition {
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///{@macro dino_top_wall}
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DinoTopWall() : super(priority: 2);
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List<FixtureDef> _createFixtureDefs() {
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final fixturesDef = <FixtureDef>[];
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final topStraightControlPoints = [
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Vector2(29.5, 35.1),
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Vector2(28.4, 35.1),
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];
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final topStraightShape = EdgeShape()
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..set(
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topStraightControlPoints.first,
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topStraightControlPoints.last,
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);
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final topStraightFixtureDef = FixtureDef(topStraightShape);
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fixturesDef.add(topStraightFixtureDef);
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final topCurveControlPoints = [
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topStraightControlPoints.last,
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Vector2(17.4, 26.38),
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Vector2(25.5, 20.7),
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];
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final topCurveShape = BezierCurveShape(
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controlPoints: topCurveControlPoints,
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);
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fixturesDef.add(FixtureDef(topCurveShape));
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final middleCurveControlPoints = [
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topCurveControlPoints.last,
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Vector2(27.8, 20.1),
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Vector2(26.8, 19.5),
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];
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final middleCurveShape = BezierCurveShape(
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controlPoints: middleCurveControlPoints,
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);
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fixturesDef.add(FixtureDef(middleCurveShape));
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final bottomCurveControlPoints = [
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middleCurveControlPoints.last,
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Vector2(21.15, 16),
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Vector2(25.6, 15.2),
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];
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final bottomCurveShape = BezierCurveShape(
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controlPoints: bottomCurveControlPoints,
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);
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fixturesDef.add(FixtureDef(bottomCurveShape));
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final bottomStraightControlPoints = [
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bottomCurveControlPoints.last,
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Vector2(31, 14.5),
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];
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final bottomStraightShape = EdgeShape()
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..set(
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bottomStraightControlPoints.first,
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bottomStraightControlPoints.last,
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);
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final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
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fixturesDef.add(bottomStraightFixtureDef);
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return fixturesDef;
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}
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@override
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Body createBody() {
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renderBody = false;
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final bodyDef = BodyDef()
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..userData = this
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..position = initialPosition
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..type = BodyType.static;
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final body = world.createBody(bodyDef);
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_createFixtureDefs().forEach(
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(fixture) => body.createFixture(
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fixture
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..restitution = 0.1
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..friction = 0,
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),
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);
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return body;
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await _loadBackground();
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}
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Future<void> _loadBackground() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.components.dinoLandTop.path,
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);
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final spriteComponent = SpriteComponent(
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sprite: sprite,
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size: Vector2(10.6, 27.7),
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anchor: Anchor.center,
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)..position = Vector2(27, -28.2);
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await add(spriteComponent);
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}
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}
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/// {@template dino_bottom_wall}
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/// Wall located below dino, at the right of the board.
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/// {@endtemplate}
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class DinoBottomWall extends BodyComponent with InitialPosition {
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///{@macro dino_top_wall}
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DinoBottomWall() : super(priority: 2);
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List<FixtureDef> _createFixtureDefs() {
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final fixturesDef = <FixtureDef>[];
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final topStraightControlPoints = [
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Vector2(32.4, 8.3),
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Vector2(25, 7.7),
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];
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final topStraightShape = EdgeShape()
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..set(
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topStraightControlPoints.first,
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topStraightControlPoints.last,
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);
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final topStraightFixtureDef = FixtureDef(topStraightShape);
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fixturesDef.add(topStraightFixtureDef);
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final topLeftCurveControlPoints = [
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topStraightControlPoints.last,
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Vector2(21.8, 7),
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Vector2(29.5, -13.8),
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];
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final topLeftCurveShape = BezierCurveShape(
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controlPoints: topLeftCurveControlPoints,
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);
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fixturesDef.add(FixtureDef(topLeftCurveShape));
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final bottomLeftStraightControlPoints = [
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topLeftCurveControlPoints.last,
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Vector2(31.8, -44.1),
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];
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final bottomLeftStraightShape = EdgeShape()
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..set(
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bottomLeftStraightControlPoints.first,
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bottomLeftStraightControlPoints.last,
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);
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final bottomLeftStraightFixtureDef = FixtureDef(bottomLeftStraightShape);
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fixturesDef.add(bottomLeftStraightFixtureDef);
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final bottomStraightControlPoints = [
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bottomLeftStraightControlPoints.last,
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Vector2(37.8, -44.1),
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];
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final bottomStraightShape = EdgeShape()
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..set(
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bottomStraightControlPoints.first,
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bottomStraightControlPoints.last,
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);
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final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
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fixturesDef.add(bottomStraightFixtureDef);
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return fixturesDef;
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}
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@override
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Body createBody() {
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renderBody = false;
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final bodyDef = BodyDef()
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..userData = this
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..position = initialPosition
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..type = BodyType.static;
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final body = world.createBody(bodyDef);
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_createFixtureDefs().forEach(
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(fixture) => body.createFixture(
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fixture
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..restitution = 0.1
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..friction = 0,
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),
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);
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return body;
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await _loadBackground();
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}
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Future<void> _loadBackground() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.components.dinoLandBottom.path,
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);
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final spriteComponent = SpriteComponent(
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sprite: sprite,
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size: Vector2(15.6, 54.8),
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anchor: Anchor.center,
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)..position = Vector2(31.7, 18);
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await add(spriteComponent);
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}
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}
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