fix: physics are FPS depended

pull/316/head
Jochum van der Ploeg 3 years ago
parent 1c00e46afd
commit d9b81a6ddc
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GPG Key ID: E961B7B51589CA09

@ -6,7 +6,7 @@ import 'package:flame_forge2d/world_contact_listener.dart';
// NOTE(wolfen): This should be removed when https://github.com/flame-engine/flame/pull/1597 is solved. // NOTE(wolfen): This should be removed when https://github.com/flame-engine/flame/pull/1597 is solved.
/// {@template pinball_forge2d_game} /// {@template pinball_forge2d_game}
/// A [Game] that uses the [Forge2D] physics engine. /// A [Game] that uses the Forge2D physics engine.
/// {@endtemplate} /// {@endtemplate}
class PinballForge2DGame extends FlameGame implements Forge2DGame { class PinballForge2DGame extends FlameGame implements Forge2DGame {
/// {@macro pinball_forge2d_game} /// {@macro pinball_forge2d_game}

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