From d9b81a6ddc8e49e007b170578b9bf3dc31be1e26 Mon Sep 17 00:00:00 2001 From: Jochum van der Ploeg Date: Tue, 3 May 2022 21:00:24 +0200 Subject: [PATCH] fix: physics are FPS depended --- packages/pinball_flame/lib/src/pinball_forge2d_game.dart | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packages/pinball_flame/lib/src/pinball_forge2d_game.dart b/packages/pinball_flame/lib/src/pinball_forge2d_game.dart index d0f116c2..118baad9 100644 --- a/packages/pinball_flame/lib/src/pinball_forge2d_game.dart +++ b/packages/pinball_flame/lib/src/pinball_forge2d_game.dart @@ -6,7 +6,7 @@ import 'package:flame_forge2d/world_contact_listener.dart'; // NOTE(wolfen): This should be removed when https://github.com/flame-engine/flame/pull/1597 is solved. /// {@template pinball_forge2d_game} -/// A [Game] that uses the [Forge2D] physics engine. +/// A [Game] that uses the Forge2D physics engine. /// {@endtemplate} class PinballForge2DGame extends FlameGame implements Forge2DGame { /// {@macro pinball_forge2d_game}