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@ -27,7 +27,7 @@ abstract class RenderPriority {
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static const int ballOnSpaceshipRail = _above + spaceshipRail;
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static const int ballOnSpaceshipRail = _above + spaceshipRail;
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/// Render priority for the [Ball] while it's on the [LaunchRamp].
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/// Render priority for the [Ball] while it's on the [LaunchRamp].
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static const int ballOnLaunchRamp = _above + launchRamp;
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static const int ballOnLaunchRamp = launchRamp;
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// Background
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// Background
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@ -51,7 +51,7 @@ abstract class RenderPriority {
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static const int launchRamp = _above + outerBoundary;
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static const int launchRamp = _above + outerBoundary;
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static const int launchRampForegroundRailing = _below + ballOnBoard;
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static const int launchRampForegroundRailing = ballOnBoard;
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static const int plunger = _above + launchRamp;
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static const int plunger = _above + launchRamp;
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