feat: tested flipper.dart

pull/15/head
alestiago 4 years ago
parent caa9aebf47
commit bda2eac785

@ -0,0 +1,345 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGame.new);
group(
'Flipper',
() {
flameTester.test(
'loads correctly',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(flipper);
expect(game.contains(flipper), isTrue);
},
);
group('constructor', () {
test('sets BoardSide', () {
final leftFlipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
expect(leftFlipper.side, equals(leftFlipper.side));
final rightFlipper = Flipper(
position: Vector2.zero(),
side: BoardSide.right,
);
expect(rightFlipper.side, equals(rightFlipper.side));
});
});
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final flipper = Flipper(position: position, side: BoardSide.left);
await game.ensureAdd(flipper);
game.contains(flipper);
expect(flipper.body.position, position);
},
);
flameTester.test(
'is dynamic',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(flipper);
expect(flipper.body.bodyType, equals(BodyType.dynamic));
},
);
flameTester.test(
'ignores gravity',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(flipper);
expect(flipper.body.gravityScale, isZero);
},
);
flameTester.test(
'has greater mass than Ball',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
final ball = Ball(position: Vector2.zero());
await game.ensureAdd(flipper);
await game.ensureAdd(ball);
expect(
flipper.body.getMassData().mass,
greaterThan(ball.body.getMassData().mass),
);
},
);
});
group('fixtures', () {
flameTester.test(
'has three',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(flipper);
expect(flipper.body.fixtures.length, equals(3));
},
);
flameTester.test(
'has density',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(flipper);
final fixtures = flipper.body.fixtures;
final density = fixtures.fold<double>(
0,
(sum, fixture) => sum + fixture.density,
);
expect(density, greaterThan(0));
},
);
});
group('moveDown', () {
flameTester.test(
'sets a negative vertical linear velocity',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(flipper);
flipper.moveDown();
expect(flipper.body.linearVelocity.y, isNegative);
expect(flipper.body.linearVelocity.x, isZero);
},
);
});
group('moveUp', () {
flameTester.test(
'sets a positive vertical linear velocity',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(flipper);
flipper.moveUp();
expect(flipper.body.linearVelocity.y, isPositive);
expect(flipper.body.linearVelocity.x, isZero);
},
);
});
},
);
group(
'FlipperAnchor',
() {
flameTester.test(
'position is at the left of the flipper '
'when BoardSide is left',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
expect(flipperAnchor.body.position.x, equals(0));
},
);
flameTester.test(
'position is at the right of the flipper '
'when BoardSide is right',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.right,
);
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
expect(flipperAnchor.body.position.x, equals(Flipper.width));
},
);
},
);
group('FlipperAnchorRevoluteJointDef', () {
group('initializes with', () {
flameTester.test(
'limits enabled',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
expect(flipper.side, equals(BoardSide.left));
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
expect(jointDef.enableLimit, isTrue);
},
);
group('equal upper and lower limits', () {
flameTester.test(
'when BoardSide is left',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
expect(flipper.side, equals(BoardSide.left));
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
expect(jointDef.lowerAngle, equals(jointDef.upperAngle));
},
);
flameTester.test(
'when BoardSide is right',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.right,
);
expect(flipper.side, equals(BoardSide.right));
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
expect(jointDef.lowerAngle, equals(jointDef.upperAngle));
},
);
});
});
group(
'unlocks',
() {
flameTester.test(
'when BoardSide is left',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.left,
);
expect(flipper.side, equals(BoardSide.left));
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
final joint = game.world.createJoint(jointDef) as RevoluteJoint;
FlipperAnchorRevoluteJointDef.unlock(joint, flipper.side);
expect(
joint.upperLimit,
isNot(equals(joint.lowerLimit)),
);
},
);
flameTester.test(
'when BoardSide is right',
(game) async {
final flipper = Flipper(
position: Vector2.zero(),
side: BoardSide.right,
);
expect(flipper.side, equals(BoardSide.right));
await game.ensureAdd(flipper);
final flipperAnchor = FlipperAnchor(flipper: flipper);
await game.ensureAdd(flipperAnchor);
final jointDef = FlipperAnchorRevoluteJointDef(
flipper: flipper,
anchor: flipperAnchor,
);
final joint = game.world.createJoint(jointDef) as RevoluteJoint;
FlipperAnchorRevoluteJointDef.unlock(joint, flipper.side);
expect(
joint.upperLimit,
isNot(equals(joint.lowerLimit)),
);
},
);
},
);
});
}
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