mirror of https://github.com/flutter/pinball.git
parent
caa9aebf47
commit
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGame.new);
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group(
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'Flipper',
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() {
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flameTester.test(
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'loads correctly',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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expect(game.contains(flipper), isTrue);
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},
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);
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group('constructor', () {
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test('sets BoardSide', () {
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final leftFlipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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expect(leftFlipper.side, equals(leftFlipper.side));
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final rightFlipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.right,
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);
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expect(rightFlipper.side, equals(rightFlipper.side));
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});
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});
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group('body', () {
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flameTester.test(
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'positions correctly',
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(game) async {
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final position = Vector2.all(10);
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final flipper = Flipper(position: position, side: BoardSide.left);
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await game.ensureAdd(flipper);
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game.contains(flipper);
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expect(flipper.body.position, position);
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},
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);
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flameTester.test(
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'is dynamic',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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expect(flipper.body.bodyType, equals(BodyType.dynamic));
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},
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);
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flameTester.test(
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'ignores gravity',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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expect(flipper.body.gravityScale, isZero);
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},
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);
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flameTester.test(
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'has greater mass than Ball',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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final ball = Ball(position: Vector2.zero());
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await game.ensureAdd(flipper);
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await game.ensureAdd(ball);
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expect(
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flipper.body.getMassData().mass,
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greaterThan(ball.body.getMassData().mass),
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);
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},
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);
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});
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group('fixtures', () {
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flameTester.test(
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'has three',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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expect(flipper.body.fixtures.length, equals(3));
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},
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);
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flameTester.test(
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'has density',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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final fixtures = flipper.body.fixtures;
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final density = fixtures.fold<double>(
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0,
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(sum, fixture) => sum + fixture.density,
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);
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expect(density, greaterThan(0));
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},
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);
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});
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group('moveDown', () {
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flameTester.test(
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'sets a negative vertical linear velocity',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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flipper.moveDown();
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expect(flipper.body.linearVelocity.y, isNegative);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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group('moveUp', () {
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flameTester.test(
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'sets a positive vertical linear velocity',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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flipper.moveUp();
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expect(flipper.body.linearVelocity.y, isPositive);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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},
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);
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group(
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'FlipperAnchor',
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() {
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flameTester.test(
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'position is at the left of the flipper '
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'when BoardSide is left',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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await game.ensureAdd(flipperAnchor);
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expect(flipperAnchor.body.position.x, equals(0));
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},
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);
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flameTester.test(
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'position is at the right of the flipper '
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'when BoardSide is right',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.right,
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);
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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await game.ensureAdd(flipperAnchor);
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expect(flipperAnchor.body.position.x, equals(Flipper.width));
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},
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);
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},
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);
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group('FlipperAnchorRevoluteJointDef', () {
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group('initializes with', () {
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flameTester.test(
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'limits enabled',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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expect(flipper.side, equals(BoardSide.left));
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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await game.ensureAdd(flipperAnchor);
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final jointDef = FlipperAnchorRevoluteJointDef(
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flipper: flipper,
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anchor: flipperAnchor,
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);
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expect(jointDef.enableLimit, isTrue);
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},
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);
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group('equal upper and lower limits', () {
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flameTester.test(
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'when BoardSide is left',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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expect(flipper.side, equals(BoardSide.left));
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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await game.ensureAdd(flipperAnchor);
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final jointDef = FlipperAnchorRevoluteJointDef(
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flipper: flipper,
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anchor: flipperAnchor,
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);
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expect(jointDef.lowerAngle, equals(jointDef.upperAngle));
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},
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);
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flameTester.test(
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'when BoardSide is right',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.right,
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);
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expect(flipper.side, equals(BoardSide.right));
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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await game.ensureAdd(flipperAnchor);
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final jointDef = FlipperAnchorRevoluteJointDef(
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flipper: flipper,
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anchor: flipperAnchor,
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);
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expect(jointDef.lowerAngle, equals(jointDef.upperAngle));
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},
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);
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});
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});
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group(
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'unlocks',
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() {
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flameTester.test(
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'when BoardSide is left',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.left,
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);
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expect(flipper.side, equals(BoardSide.left));
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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await game.ensureAdd(flipperAnchor);
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final jointDef = FlipperAnchorRevoluteJointDef(
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flipper: flipper,
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anchor: flipperAnchor,
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);
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final joint = game.world.createJoint(jointDef) as RevoluteJoint;
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FlipperAnchorRevoluteJointDef.unlock(joint, flipper.side);
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expect(
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joint.upperLimit,
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isNot(equals(joint.lowerLimit)),
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);
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},
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);
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flameTester.test(
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'when BoardSide is right',
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(game) async {
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final flipper = Flipper(
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position: Vector2.zero(),
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side: BoardSide.right,
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);
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expect(flipper.side, equals(BoardSide.right));
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await game.ensureAdd(flipper);
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final flipperAnchor = FlipperAnchor(flipper: flipper);
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await game.ensureAdd(flipperAnchor);
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final jointDef = FlipperAnchorRevoluteJointDef(
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flipper: flipper,
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anchor: flipperAnchor,
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);
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final joint = game.world.createJoint(jointDef) as RevoluteJoint;
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FlipperAnchorRevoluteJointDef.unlock(joint, flipper.side);
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expect(
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joint.upperLimit,
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isNot(equals(joint.lowerLimit)),
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);
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},
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);
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},
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);
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});
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}
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