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@ -95,12 +95,13 @@ class PinballGame extends Forge2DGame
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Future<void> _addPlunger() async {
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Future<void> _addPlunger() async {
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plunger = Plunger(
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plunger = Plunger(
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compressionDistance: camera.viewport.effectiveSize.y / 12,
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compressionDistance: camera.viewport.effectiveSize.y / 12,
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)..initialPosition = screenToWorld(
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);
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Vector2(
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plunger.initialPosition = screenToWorld(
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camera.viewport.effectiveSize.x / 1.035,
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Vector2(
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camera.viewport.effectiveSize.y - plunger.compressionDistance,
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camera.viewport.effectiveSize.x / 1.035,
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),
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camera.viewport.effectiveSize.y - plunger.compressionDistance,
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);
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),
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);
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await add(plunger);
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await add(plunger);
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}
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}
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