fix: fixed plunger not initialized

pull/50/head
alestiago 4 years ago
parent 0c30540fd4
commit b3a05cb054

@ -95,7 +95,8 @@ class PinballGame extends Forge2DGame
Future<void> _addPlunger() async { Future<void> _addPlunger() async {
plunger = Plunger( plunger = Plunger(
compressionDistance: camera.viewport.effectiveSize.y / 12, compressionDistance: camera.viewport.effectiveSize.y / 12,
)..initialPosition = screenToWorld( );
plunger.initialPosition = screenToWorld(
Vector2( Vector2(
camera.viewport.effectiveSize.x / 1.035, camera.viewport.effectiveSize.x / 1.035,
camera.viewport.effectiveSize.y - plunger.compressionDistance, camera.viewport.effectiveSize.y - plunger.compressionDistance,

@ -220,7 +220,6 @@ void main() {
final flameTester = flameBlocTester(gameBloc: () => gameBloc); final flameTester = flameBlocTester(gameBloc: () => gameBloc);
group('initializes with', () { group('initializes with', () {
// FIXME(alestiago): Plunger not initialized error.
flameTester.test( flameTester.test(
'plunger body as bodyA', 'plunger body as bodyA',
(game) async { (game) async {

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