test: ignore start end for debug pinball

pull/333/head
RuiAlonso 3 years ago
parent a41da44587
commit a932f22aa8

@ -224,6 +224,7 @@ class DebugPinballGame extends PinballGame with FPSCounter, PanDetector {
firstChild<ZCanvasComponent>()?.add(ball); firstChild<ZCanvasComponent>()?.add(ball);
} }
} }
// coverage:ignore-end
// coverage:ignore-start // coverage:ignore-start
class _PreviewLine extends PositionComponent with HasGameRef<DebugPinballGame> { class _PreviewLine extends PositionComponent with HasGameRef<DebugPinballGame> {
@ -245,6 +246,7 @@ class _PreviewLine extends PositionComponent with HasGameRef<DebugPinballGame> {
} }
} }
} }
// coverage:ignore-end
// TODO(wolfenrain): investigate this CI failure. // TODO(wolfenrain): investigate this CI failure.
// coverage:ignore-start // coverage:ignore-start

@ -438,8 +438,9 @@ void main() {
}); });
group('DebugPinballGame', () { group('DebugPinballGame', () {
final debugAssets = [Assets.images.ball.flameEffect.keyName, ...assets];
final debugModeFlameTester = FlameTester( final debugModeFlameTester = FlameTester(
() => DebugPinballTestGame(assets: assets), () => DebugPinballTestGame(assets: debugAssets),
); );
debugModeFlameTester.test( debugModeFlameTester.test(

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