refactor: changed constructors

pull/47/head
alestiago 4 years ago
parent 51aa34d190
commit a7876b8657

@ -14,8 +14,14 @@ void main() {
'loads correctly',
(game) async {
await game.ready();
final leftBaseboard = Baseboard.left(position: Vector2.zero());
final rightBaseboard = Baseboard.right(position: Vector2.zero());
final leftBaseboard = Baseboard(
position: Vector2.zero(),
side: BoardSide.left,
);
final rightBaseboard = Baseboard(
position: Vector2.zero(),
side: BoardSide.right,
);
await game.ensureAddAll([leftBaseboard, rightBaseboard]);
expect(game.contains(leftBaseboard), isTrue);
@ -28,7 +34,10 @@ void main() {
'positions correctly',
(game) async {
final position = Vector2.all(10);
final baseboard = Baseboard.left(position: position);
final baseboard = Baseboard(
position: position,
side: BoardSide.left,
);
await game.ensureAdd(baseboard);
game.contains(baseboard);
@ -39,7 +48,10 @@ void main() {
flameTester.test(
'is static',
(game) async {
final baseboard = Baseboard.left(position: Vector2.zero());
final baseboard = Baseboard(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(baseboard);
expect(baseboard.body.bodyType, equals(BodyType.static));
@ -49,8 +61,14 @@ void main() {
flameTester.test(
'is at an angle',
(game) async {
final leftBaseboard = Baseboard.left(position: Vector2.zero());
final rightBaseboard = Baseboard.right(position: Vector2.zero());
final leftBaseboard = Baseboard(
position: Vector2.zero(),
side: BoardSide.left,
);
final rightBaseboard = Baseboard(
position: Vector2.zero(),
side: BoardSide.right,
);
await game.ensureAddAll([leftBaseboard, rightBaseboard]);
expect(leftBaseboard.body.angle, isNegative);
@ -63,7 +81,10 @@ void main() {
flameTester.test(
'has three',
(game) async {
final baseboard = Baseboard.left(position: Vector2.zero());
final baseboard = Baseboard(
position: Vector2.zero(),
side: BoardSide.left,
);
await game.ensureAdd(baseboard);
expect(baseboard.body.fixtures.length, equals(3));

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