From a7876b8657b96d64a363084493cd1b8c6ded77ce Mon Sep 17 00:00:00 2001 From: alestiago Date: Tue, 15 Mar 2022 08:37:16 +0000 Subject: [PATCH] refactor: changed constructors --- test/game/components/baseboard_test.dart | 35 +++++++++++++++++++----- 1 file changed, 28 insertions(+), 7 deletions(-) diff --git a/test/game/components/baseboard_test.dart b/test/game/components/baseboard_test.dart index bc9f68af..8f1874b1 100644 --- a/test/game/components/baseboard_test.dart +++ b/test/game/components/baseboard_test.dart @@ -14,8 +14,14 @@ void main() { 'loads correctly', (game) async { await game.ready(); - final leftBaseboard = Baseboard.left(position: Vector2.zero()); - final rightBaseboard = Baseboard.right(position: Vector2.zero()); + final leftBaseboard = Baseboard( + position: Vector2.zero(), + side: BoardSide.left, + ); + final rightBaseboard = Baseboard( + position: Vector2.zero(), + side: BoardSide.right, + ); await game.ensureAddAll([leftBaseboard, rightBaseboard]); expect(game.contains(leftBaseboard), isTrue); @@ -28,7 +34,10 @@ void main() { 'positions correctly', (game) async { final position = Vector2.all(10); - final baseboard = Baseboard.left(position: position); + final baseboard = Baseboard( + position: position, + side: BoardSide.left, + ); await game.ensureAdd(baseboard); game.contains(baseboard); @@ -39,7 +48,10 @@ void main() { flameTester.test( 'is static', (game) async { - final baseboard = Baseboard.left(position: Vector2.zero()); + final baseboard = Baseboard( + position: Vector2.zero(), + side: BoardSide.left, + ); await game.ensureAdd(baseboard); expect(baseboard.body.bodyType, equals(BodyType.static)); @@ -49,8 +61,14 @@ void main() { flameTester.test( 'is at an angle', (game) async { - final leftBaseboard = Baseboard.left(position: Vector2.zero()); - final rightBaseboard = Baseboard.right(position: Vector2.zero()); + final leftBaseboard = Baseboard( + position: Vector2.zero(), + side: BoardSide.left, + ); + final rightBaseboard = Baseboard( + position: Vector2.zero(), + side: BoardSide.right, + ); await game.ensureAddAll([leftBaseboard, rightBaseboard]); expect(leftBaseboard.body.angle, isNegative); @@ -63,7 +81,10 @@ void main() { flameTester.test( 'has three', (game) async { - final baseboard = Baseboard.left(position: Vector2.zero()); + final baseboard = Baseboard( + position: Vector2.zero(), + side: BoardSide.left, + ); await game.ensureAdd(baseboard); expect(baseboard.body.fixtures.length, equals(3));