refactor: reorganized methods

pull/15/head
alestiago 4 years ago
parent 57a430ad77
commit a41b6ee28c

@ -10,10 +10,6 @@ class PinballGame extends Forge2DGame
late final RevoluteJoint _leftFlipperRevoluteJoint; late final RevoluteJoint _leftFlipperRevoluteJoint;
late final RevoluteJoint _rightFlipperRevoluteJoint; late final RevoluteJoint _rightFlipperRevoluteJoint;
void spawnBall() {
add(Ball(position: ballStartingPosition));
}
// TODO(erickzanardo): Change to the plumber position // TODO(erickzanardo): Change to the plumber position
late final ballStartingPosition = screenToWorld( late final ballStartingPosition = screenToWorld(
Vector2( Vector2(
@ -26,6 +22,26 @@ class PinballGame extends Forge2DGame
// TODO(alestiago): Change to the design position. // TODO(alestiago): Change to the design position.
late final flippersPosition = ballStartingPosition - Vector2(0, 5); late final flippersPosition = ballStartingPosition - Vector2(0, 5);
@override
void onAttach() {
super.onAttach();
spawnBall();
}
void spawnBall() {
add(Ball(position: ballStartingPosition));
}
@override
Future<void> onLoad() async {
addContactCallback(BallScorePointsCallback());
await add(BottomWall(this));
addContactCallback(BottomWallBallContactCallback());
await _addFlippers();
}
Future<void> _addFlippers() async { Future<void> _addFlippers() async {
const spaceBetweenFlippers = 2; const spaceBetweenFlippers = 2;
final leftFlipper = Flipper.left( final leftFlipper = Flipper.left(
@ -85,20 +101,4 @@ class PinballGame extends Forge2DGame
), ),
); );
} }
@override
Future<void> onLoad() async {
addContactCallback(BallScorePointsCallback());
await add(BottomWall(this));
addContactCallback(BottomWallBallContactCallback());
await _addFlippers();
}
@override
void onAttach() {
super.onAttach();
spawnBall();
}
} }

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