refactor: used bigCircleShape.radius

pull/15/head
alestiago 4 years ago
parent 34d205b7b8
commit 57a430ad77

@ -111,15 +111,15 @@ class Flipper extends BodyComponent with KeyboardHandler {
final trapeziumVertices = isLeft
? [
Vector2(bigCircleShape.position.x, height / 2),
Vector2(bigCircleShape.position.x, bigCircleShape.radius),
Vector2(smallCircleShape.position.x, smallCircleShape.radius),
Vector2(smallCircleShape.position.x, -smallCircleShape.radius),
Vector2(bigCircleShape.position.x, -height / 2),
Vector2(bigCircleShape.position.x, -bigCircleShape.radius),
]
: [
Vector2(smallCircleShape.position.x, smallCircleShape.radius),
Vector2(bigCircleShape.position.x, height / 2),
Vector2(bigCircleShape.position.x, -height / 2),
Vector2(bigCircleShape.position.x, bigCircleShape.radius),
Vector2(bigCircleShape.position.x, -bigCircleShape.radius),
Vector2(smallCircleShape.position.x, -smallCircleShape.radius),
];
final trapezium = PolygonShape()..set(trapeziumVertices);

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