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@ -18,18 +18,13 @@ void main() {
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// [BallScorePointsCallback] once the following issue is resolved:
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// [BallScorePointsCallback] once the following issue is resolved:
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// https://github.com/flame-engine/flame/issues/1416
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// https://github.com/flame-engine/flame/issues/1416
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group('components', () {
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group('components', () {
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bool Function(Component) componentSelector<T>() =>
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(component) => component is T;
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flameTester.test(
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flameTester.test(
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'has three Walls',
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'has three Walls',
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(game) async {
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(game) async {
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await game.ready();
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await game.ready();
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final walls = game.children
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final walls = game.children.where(
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.where(
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(component) => component is Wall && component is! BottomWall,
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(component) => component is Wall && component is! BottomWall,
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);
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)
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.toList();
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// TODO(allisonryan0002): expect 3 when launch track is added and
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// TODO(allisonryan0002): expect 3 when launch track is added and
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// temporary wall is removed.
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// temporary wall is removed.
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expect(walls.length, 4);
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expect(walls.length, 4);
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@ -42,10 +37,8 @@ void main() {
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await game.ready();
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await game.ready();
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expect(
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expect(
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() => game.children.singleWhere(
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game.children.whereType<BottomWall>().length,
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componentSelector<BottomWall>(),
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equals(1),
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),
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returnsNormally,
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);
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);
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},
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},
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);
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);
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@ -54,24 +47,18 @@ void main() {
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'has only one Plunger',
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'has only one Plunger',
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(game) async {
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(game) async {
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await game.ready();
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await game.ready();
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expect(
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expect(
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() => game.children.singleWhere(
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game.children.whereType<Plunger>().length,
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(component) => component is Plunger,
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equals(1),
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),
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returnsNormally,
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);
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);
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},
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},
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);
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);
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flameTester.test('has only one FlipperGroup', (game) async {
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flameTester.test('has only one FlipperGroup', (game) async {
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await game.ready();
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await game.ready();
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expect(
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expect(
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() => game.children.singleWhere(
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game.children.whereType<FlipperGroup>().length,
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(component) => component is FlipperGroup,
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equals(1),
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),
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returnsNormally,
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);
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);
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});
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});
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@ -79,7 +66,7 @@ void main() {
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'has two Baseboards',
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'has two Baseboards',
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(game) async {
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(game) async {
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await game.ready();
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await game.ready();
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final baseboards = game.children.whereType<Baseboard>().toList();
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final baseboards = game.children.whereType<Baseboard>();
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expect(baseboards.length, 2);
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expect(baseboards.length, 2);
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},
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},
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);
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);
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