refactor: improved plunger body to catch the ball

pull/200/head
RuiAlonso 3 years ago
parent 1d07ce4426
commit 96081705ac

@ -143,7 +143,7 @@ class _PlungerSpriteAnimationGroupComponent
); );
size = textureSize / 10; size = textureSize / 10;
position = Vector2(1.87, 15); position = Vector2(1.87, 14.9);
// TODO(ruimiguel): we only need plunger pull animation, and release is just // TODO(ruimiguel): we only need plunger pull animation, and release is just
// to reverse it, so we need to divide by 2 while we don't have only half of // to reverse it, so we need to divide by 2 while we don't have only half of

Loading…
Cancel
Save