From 96081705accc6161b4e8e59446a8d4fc4a7b52d6 Mon Sep 17 00:00:00 2001 From: RuiAlonso Date: Tue, 19 Apr 2022 13:24:32 +0200 Subject: [PATCH] refactor: improved plunger body to catch the ball --- packages/pinball_components/lib/src/components/plunger.dart | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packages/pinball_components/lib/src/components/plunger.dart b/packages/pinball_components/lib/src/components/plunger.dart index e7889a7b..1a2d4473 100644 --- a/packages/pinball_components/lib/src/components/plunger.dart +++ b/packages/pinball_components/lib/src/components/plunger.dart @@ -143,7 +143,7 @@ class _PlungerSpriteAnimationGroupComponent ); size = textureSize / 10; - position = Vector2(1.87, 15); + position = Vector2(1.87, 14.9); // TODO(ruimiguel): we only need plunger pull animation, and release is just // to reverse it, so we need to divide by 2 while we don't have only half of