refactor: renamed circleAssetShadow to assetShadow

pull/102/head
alestiago 4 years ago
parent ef36a58d16
commit 87fb0add24

@ -76,9 +76,9 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
final fixturesDef = <FixtureDef>[]; final fixturesDef = <FixtureDef>[];
final direction = side.direction; final direction = side.direction;
final circleAssetShadow = Flipper.size.x * 0.012 * -direction; final assetShadow = Flipper.size.x * 0.012 * -direction;
final size = Vector2( final size = Vector2(
Flipper.size.x - (circleAssetShadow * 2), Flipper.size.x - (assetShadow * 2),
Flipper.size.y, Flipper.size.y,
); );
@ -86,7 +86,7 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
bigCircleShape.position.setValues( bigCircleShape.position.setValues(
((size.x / 2) * direction) + ((size.x / 2) * direction) +
(bigCircleShape.radius * -direction) + (bigCircleShape.radius * -direction) +
circleAssetShadow, assetShadow,
0, 0,
); );
final bigCircleFixtureDef = FixtureDef(bigCircleShape); final bigCircleFixtureDef = FixtureDef(bigCircleShape);
@ -96,7 +96,7 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
smallCircleShape.position.setValues( smallCircleShape.position.setValues(
((size.x / 2) * -direction) + ((size.x / 2) * -direction) +
(smallCircleShape.radius * direction) - (smallCircleShape.radius * direction) -
circleAssetShadow, assetShadow,
0, 0,
); );
final smallCircleFixtureDef = FixtureDef(smallCircleShape); final smallCircleFixtureDef = FixtureDef(smallCircleShape);

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